/** * Copyright (C) 2002-2012 The FreeCol Team * * This file is part of FreeCol. * * FreeCol is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * FreeCol is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with FreeCol. If not, see <http://www.gnu.org/licenses/>. */ package net.sf.freecol.common.networking; import java.util.ArrayList; import java.util.List; import net.sf.freecol.common.model.FreeColGameObject; import net.sf.freecol.common.model.Game; import net.sf.freecol.common.model.Goods; import net.sf.freecol.common.model.Player; import net.sf.freecol.common.model.Unit; import net.sf.freecol.server.FreeColServer; import net.sf.freecol.server.model.ServerPlayer; import org.w3c.dom.Document; import org.w3c.dom.Element; import org.w3c.dom.NodeList; /** * The message sent when looting cargo. */ public class LootCargoMessage extends DOMMessage { /** * The ID of the unit that is looting. */ private String winnerId; /** * The ID of the unit that is looted. */ private String loserId; /** * The goods to be looted. */ private List<Goods> goods; /** * Create a new <code>LootCargoMessage</code>. * * @param winner The <code>Unit</code> that is looting. * @param loserId The id of the <code>Unit</code> that is looted. * @param goods The <code>AbstractGoods</code> to loot. */ public LootCargoMessage(Unit winner, String loserId, List<Goods> goods) { this.winnerId = winner.getId(); this.loserId = loserId; this.goods = (goods == null) ? null : new ArrayList<Goods>(goods); } /** * Create a new <code>LootCargoMessage</code> from a * supplied element. * * @param game The <code>Game</code> this message belongs to. * @param element The <code>Element</code> to use to create the message. */ public LootCargoMessage(Game game, Element element) { this.winnerId = element.getAttribute("winner"); this.loserId = element.getAttribute("loser"); NodeList children = element.getChildNodes(); if (children.getLength() == 0) { this.goods = null; } else { this.goods = new ArrayList<Goods>(); for (int i = 0; i < children.getLength(); i++) { this.goods.add(new Goods(game, (Element) children.item(i))); } } } /** * Public accessor to help the client igc. * * @return The winner unit. */ public Unit getUnit(Game game) { FreeColGameObject o = game.getFreeColGameObjectSafely(winnerId); return (o instanceof Unit) ? ((Unit) o) : null; } /** * Public accessor to help the client igc. * * @return The defender Id. */ public String getDefenderId() { return loserId; } /** * Public accessor to help the client igc. * * @return The goods to loot. */ public List<Goods> getGoods() { return goods; } /** * Handle a "lootCargo"-message. * * @param server The <code>FreeColServer</code> handling the message. * @param player The <code>Player</code> the message applies to. * @param connection The <code>Connection</code> message was received on. * @return An Element encapsulating the looting. * @throws IllegalStateException if there is problem with the arguments. */ public Element handle(FreeColServer server, Player player, Connection connection) { ServerPlayer serverPlayer = server.getPlayer(connection); Unit winner; try { winner = server.getUnitSafely(winnerId, serverPlayer); } catch (Exception e) { return DOMMessage.clientError(e.getMessage()); } // Do not check loserId, as it might have sunk. It is enough // that the attacker knows it. Similarly the server is better // placed to check the goods validity. // Try to loot. return server.getInGameController() .lootCargo(serverPlayer, winner, loserId, goods); } /** * Convert this LootCargoMessage to XML. * * @return The XML representation of this message. */ public Element toXMLElement() { Element result = createNewRootElement(getXMLElementTagName()); Document doc = result.getOwnerDocument(); result.setAttribute("winner", winnerId); result.setAttribute("loser", loserId); if (goods != null) { for (Goods g : goods) { result.appendChild(g.toXMLElement(null, doc, true, true)); } } return result; } /** * The tag name of the root element representing this object. * * @return "lootCargo". */ public static String getXMLElementTagName() { return "lootCargo"; } }