/** * Copyright (C) 2002-2012 The FreeCol Team * * This file is part of FreeCol. * * FreeCol is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * FreeCol is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with FreeCol. If not, see <http://www.gnu.org/licenses/>. */ package net.sf.freecol.common.model; import org.freecolandroid.xml.stream.XMLStreamException; import org.freecolandroid.xml.stream.XMLStreamReader; import org.freecolandroid.xml.stream.XMLStreamWriter; import net.sf.freecol.common.model.Player.Stance; /** * One of the items a DiplomaticTrade consists of. */ public abstract class TradeItem extends FreeColObject { /** * The game this TradeItem belongs to. */ protected Game game; /** * The player who is to provide this item. */ private Player source; /** * The player who is to receive this item. */ private Player destination; /** * Creates a new <code>TradeItem</code> instance. * * @param game a <code>Game</code> value * @param id a <code>String</code> value * @param source a <code>Player</code> value * @param destination a <code>Player</code> value */ public TradeItem(Game game, String id, Player source, Player destination) { this.game = game; setId(id); this.source = source; this.destination = destination; } /** * Creates a new <code>TradeItem</code> instance. * * @param game a <code>Game</code> value * @param in a <code>XMLStreamReader</code> value */ public TradeItem(Game game, XMLStreamReader in) throws XMLStreamException { this.game = game; } /** * Get the <code>Source</code> value. * * @return a <code>Player</code> value */ public final Player getSource() { return source; } /** * Set the <code>Source</code> value. * * @param newSource The new Source value. */ public final void setSource(final Player newSource) { this.source = newSource; } /** * Get the <code>Destination</code> value. * * @return a <code>Player</code> value */ public final Player getDestination() { return destination; } /** * Set the <code>Destination</code> value. * * @param newDestination The new Destination value. */ public final void setDestination(final Player newDestination) { this.destination = newDestination; } /** * Returns whether this TradeItem is valid. * * @return a <code>boolean</code> value */ public abstract boolean isValid(); /** * Returns whether this TradeItem must be unique. This is true for * the StanceTradeItem and the GoldTradeItem, and false for all * others. * * @return a <code>boolean</code> value */ public abstract boolean isUnique(); /** * Get the colony to trade. * * @return The colony to trade. */ public Colony getColony() { return null; } /** * Set the colony to trade. * * @param colony The new <code>Colony</code> to trade. */ public void setColony(Colony colony) {} /** * Get the goods to trade. * * @return The goods to trade. */ public Goods getGoods() { return null; } /** * Set the goods to trade. * * @param goods The new <code>Goods</code> to trade. */ public void setGoods(Goods goods) {} /** * Get the gold to trade. * * @return The gold to trade. */ public int getGold() { return 0; } /** * Set the gold to trade. * * @param gold The new gold value. */ public void setGold(int gold) {} /** * Get the stance to trade. * * @return The stance to trade. */ public Stance getStance() { return null; } /** * Set the stance to trade. * * @param stance The new <code>Stance</code> to trade. */ public void setStance(Stance stance) {} /** * Get the unit to trade. * * @return The unit to trade. */ public Unit getUnit() { return null; } /** * Set the unit to trade. * * @param unit The new <code>Unit</code> to trade. */ public void setUnit(Unit unit) {} /** * Write the attributes of this object to a stream. * * @param out The target stream. * @throws XMLStreamException if there are any problems writing * to the stream. */ @Override protected void writeAttributes(XMLStreamWriter out) throws XMLStreamException { super.writeAttributes(out); out.writeAttribute("source", this.source.getId()); out.writeAttribute("destination", this.destination.getId()); } /** * Initialize this object from an XML-representation of this object. * * @param in The input stream with the XML. * @throws XMLStreamException if a problem was encountered * during parsing. */ protected void readFromXMLImpl(XMLStreamReader in) throws XMLStreamException { setId(in.getAttributeValue(null, ID_ATTRIBUTE)); String sourceID = in.getAttributeValue(null, "source"); this.source = (Player) game.getFreeColGameObject(sourceID); String destinationID = in.getAttributeValue(null, "destination"); this.destination = (Player) game.getFreeColGameObject(destinationID); } }