/** * Copyright (C) 2002-2012 The FreeCol Team * * This file is part of FreeCol. * * FreeCol is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * FreeCol is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with FreeCol. If not, see <http://www.gnu.org/licenses/>. */ package net.sf.freecol.client.control; import java.util.logging.Logger; import net.sf.freecol.FreeCol; import net.sf.freecol.client.FreeColClient; import net.sf.freecol.client.gui.GUI; import net.sf.freecol.client.gui.i18n.Messages; import net.sf.freecol.common.model.GameOptions; import net.sf.freecol.common.model.ModelMessage; import net.sf.freecol.common.model.Nation; import net.sf.freecol.common.model.NationOptions.NationState; import net.sf.freecol.common.model.NationType; import net.sf.freecol.common.model.Player; import net.sf.freecol.common.model.Tile; import net.sf.freecol.common.networking.ChatMessage; import net.sf.freecol.common.networking.DOMMessage; import net.sf.freecol.common.option.MapGeneratorOptions; import net.sf.freecol.common.option.OptionGroup; import net.sf.freecol.common.resources.ChipResource; import net.sf.freecol.common.resources.ResourceManager; import net.sf.freecol.common.resources.ResourceMapping; import org.freecolandroid.repackaged.java.awt.Color; import org.w3c.dom.Element; /** * The controller that will be used before the game starts. */ public final class PreGameController { private static final Logger logger = Logger.getLogger(PreGameController.class.getName()); private FreeColClient freeColClient; private GUI gui; /** * The constructor to use. * @param freeColClient The main controller. */ public PreGameController(FreeColClient freeColClient, GUI gui) { this.freeColClient = freeColClient; this.gui = gui; } /** * Sets this client to be (or not be) ready to start the game. * @param ready Indicates wether or not this client is ready * to start the game. */ public void setReady(boolean ready) { // Make the change: freeColClient.getMyPlayer().setReady(ready); // Inform the server: Element readyElement = DOMMessage.createNewRootElement("ready"); readyElement.setAttribute("value", Boolean.toString(ready)); freeColClient.getClient().send(readyElement); } /** * Sets this client's player's nation. * @param nation Which nation this player wishes to set. */ public void setNation(Nation nation) { // Make the change: freeColClient.getMyPlayer().setNation(nation); // Inform the server: Element nationElement = DOMMessage.createNewRootElement("setNation"); nationElement.setAttribute("value", nation.getId()); freeColClient.getClient().sendAndWait(nationElement); } /** * Sets this client's player's nation type. * @param nationType Which nation this player wishes to set. */ public void setNationType(NationType nationType) { // Make the change: freeColClient.getMyPlayer().setNationType(nationType); // Inform the server: Element nationTypeElement = DOMMessage.createNewRootElement("setNationType"); nationTypeElement.setAttribute("value", nationType.getId()); freeColClient.getClient().sendAndWait(nationTypeElement); } public void setAvailable(Nation nation, NationState state) { freeColClient.getGame().getNationOptions().getNations().put(nation, state); Element availableElement = DOMMessage.createNewRootElement("setAvailable"); availableElement.setAttribute("nation", nation.getId()); availableElement.setAttribute("state", state.toString()); freeColClient.getClient().sendAndWait(availableElement); } /** * Requests the game to be started. This will only be successful * if all players are ready to start the game. */ public void requestLaunch() { if (!freeColClient.getGame().isAllPlayersReadyToLaunch()) { gui.errorMessage("server.notAllReady"); return; } Element requestLaunchElement = DOMMessage.createNewRootElement("requestLaunch"); freeColClient.getClient().send(requestLaunchElement); gui.showStatusPanel( Messages.message("status.startingGame"), true); } /** * Sends a chat message. * * @param message The text of the message. */ public void chat(String message) { ChatMessage chatMessage = new ChatMessage(freeColClient.getMyPlayer(), message, Boolean.FALSE); freeColClient.getClient().send(chatMessage.toXMLElement()); } /** * Sends the {@link GameOptions} to the server. * This method should be called after updating that object. */ public void sendGameOptions() { Element updateGameOptionsElement = DOMMessage.createNewRootElement("updateGameOptions"); OptionGroup gameOptions = freeColClient.getGame().getSpecification().getOptionGroup("gameOptions"); updateGameOptionsElement.appendChild(gameOptions.toXMLElement(updateGameOptionsElement.getOwnerDocument())); freeColClient.getClient().send(updateGameOptionsElement); } /** * Sends the {@link MapGeneratorOptions} to the server. * This method should be called after updating that object. */ public void sendMapGeneratorOptions() { OptionGroup mapGeneratorOptions = freeColClient.getGame().getMapGeneratorOptions(); Element updateMapGeneratorOptionsElement = DOMMessage.createNewRootElement("updateMapGeneratorOptions"); updateMapGeneratorOptionsElement .appendChild(mapGeneratorOptions.toXMLElement(updateMapGeneratorOptionsElement.getOwnerDocument())); //freeColClient.getGame().setMapGeneratorOptions(mapGeneratorOptions); freeColClient.getClient().send(updateMapGeneratorOptionsElement); } /** * Add player-specific resources to the resource manager. * * @param nationId The player nation identifier. */ private void addPlayerResources(String nationId) { Color color = ResourceManager.getColor(nationId + ".color"); ResourceMapping gameMapping = new ResourceMapping(); gameMapping.add(nationId + ".chip", ChipResource.colorChip(color)); gameMapping.add(nationId + ".mission.chip", ChipResource.missionChip(color, false)); gameMapping.add(nationId + ".mission.expert.chip", ChipResource.missionChip(color, true)); ResourceManager.addGameMapping(gameMapping); } /** * Starts the game. */ public void startGame() { for (Player player : freeColClient.getGame().getPlayers()) { addPlayerResources(player.getNationID()); } // Unknown nation is not in getPlayers() list. addPlayerResources(Nation.UNKNOWN_NATION_ID); Player myPlayer = freeColClient.getMyPlayer(); if (!freeColClient.isHeadless()) { gui.closeMainPanel(); gui.closeMenus(); gui.closeStatusPanel(); gui.playSound(null); // Stop the long introduction sound gui.playSound("sound.intro." + myPlayer.getNationID()); } freeColClient.getClient() .setMessageHandler(freeColClient.getInGameInputHandler()); if (!freeColClient.isHeadless()) { freeColClient.setInGame(true); } InGameController igc = freeColClient.getInGameController(); gui.setSelectedTile((Tile) myPlayer.getEntryLocation(), false); if (freeColClient.currentPlayerIsMyPlayer()) { igc.nextActiveUnit(); } if (FreeCol.isInDebugMode() && FreeCol.getDebugRunTurns() > 0) { freeColClient.skipTurns(FreeCol.getDebugRunTurns()); } else if (freeColClient.getGame().getTurn().getNumber() == 1) { ModelMessage message = new ModelMessage(ModelMessage.MessageType.TUTORIAL, "tutorial.startGame", myPlayer); String direction = myPlayer.getNation().startsOnEastCoast() ? "west" : "east"; message.add("%direction%", direction); myPlayer.addModelMessage(message); // force view of tutorial message igc.nextModelMessage(); } gui.showGamePanel(); } }