/** * Copyright (C) 2002-2012 The FreeCol Team * * This file is part of FreeCol. * * FreeCol is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * FreeCol is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with FreeCol. If not, see <http://www.gnu.org/licenses/>. */ package net.sf.freecol.common.networking; import net.sf.freecol.common.model.Game; import net.sf.freecol.common.model.Location; import net.sf.freecol.common.model.Unit; import net.sf.freecol.server.FreeColServer; import net.sf.freecol.server.model.ServerPlayer; import org.w3c.dom.Element; /** * The message sent when the client requests setting a unit destination. */ public class SetDestinationMessage extends DOMMessage { /** * The ID of the unit whose destination is to be set. **/ String unitId; /** * The ID of the unit destination or null. */ String destinationId; /** * Create a new <code>SetDestinationMessage</code> with the supplied unit * and destination. * * @param unit The <code>Unit</code> whose destination is to be set * @param destination The destination to set (may be null) */ public SetDestinationMessage(Unit unit, Location destination) { this.unitId = unit.getId(); this.destinationId = (destination == null) ? null : destination.getId(); } /** * Create a new <code>SetDestinationMessage</code> from a supplied element. * * @param game The <code>Game</code> this message belongs to. * @param element The <code>Element</code> to use to create the message. */ public SetDestinationMessage(Game game, Element element) { this.unitId = element.getAttribute("unit"); this.destinationId = element.getAttribute("destination"); } /** * Handle a "setDestination"-message. * * @param server The <code>FreeColServer</code> handling the message. * @param connection The <code>Connection</code> the message is from. * * @return An update containing the unit with the new destination, * or an error <code>Element</code> on failure. */ public Element handle(FreeColServer server, Connection connection) { ServerPlayer serverPlayer = server.getPlayer(connection); Game game = serverPlayer.getGame(); Unit unit; try { unit = server.getUnitSafely(unitId, serverPlayer); } catch (Exception e) { return DOMMessage.clientError(e.getMessage()); } Location destination; if (destinationId == null || destinationId.length() == 0) { destination = null; } else if (!(game.getFreeColGameObject(destinationId) instanceof Location)) { return DOMMessage.clientError("Not a location ID: " + destinationId); } else { destination = (Location) game.getFreeColGameObject(destinationId); } // Set destination return server.getInGameController() .setDestination(serverPlayer, unit, destination); } /** * Convert this SetDestinationMessage to XML. * * @return The XML representation of this message. */ public Element toXMLElement() { Element result = createNewRootElement(getXMLElementTagName()); result.setAttribute("unit", unitId); if (destinationId != null) { result.setAttribute("destination", destinationId); } return result; } /** * The tag name of the root element representing this object. * * @return "setDestination". */ public static String getXMLElementTagName() { return "setDestination"; } }