/** * Copyright (C) 2002-2012 The FreeCol Team * * This file is part of FreeCol. * * FreeCol is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * FreeCol is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with FreeCol. If not, see <http://www.gnu.org/licenses/>. */ package net.sf.freecol.common.networking; import net.sf.freecol.common.model.FreeColGameObject; import net.sf.freecol.common.model.Game; import net.sf.freecol.common.model.NationSummary; import net.sf.freecol.common.model.Player; import net.sf.freecol.server.FreeColServer; import net.sf.freecol.server.model.ServerPlayer; import org.w3c.dom.Document; import org.w3c.dom.Element; import org.w3c.dom.NodeList; /** * The message sent when summarizing a nation. */ public class GetNationSummaryMessage extends DOMMessage { /** * The id of the player to summarize. */ private String playerId; /** * The summary. */ private NationSummary summary; /** * Create a new <code>GetNationSummaryMessage</code> for the * specified player. * * @param player The <code>Player</code> to summarize. */ public GetNationSummaryMessage(Player player) { playerId = player.getId(); summary = null; } /** * Create a new <code>GetNationSummaryMessage</code> from a * supplied element. * * @param game The <code>Game</code> this message belongs to. * @param element The <code>Element</code> to use to create the message. */ public GetNationSummaryMessage(Element element) { playerId = element.getAttribute("player"); NodeList nodes = element.getChildNodes(); summary = (nodes == null || nodes.getLength() != 1) ? null : new NationSummary((Element) nodes.item(0)); } /** * Client side helper to get the summary. * * @return The summary. */ public NationSummary getNationSummary() { return summary; } /** * Handle a "getNationSummary"-message. * * @param server The <code>FreeColServer</code> handling the message. * @param connection The <code>Connection</code> message was received on. * * @return An update containing the nation summaries, * or an error <code>Element</code> on failure. */ public Element handle(FreeColServer server, Connection connection) { ServerPlayer serverPlayer = server.getPlayer(connection); Game game = serverPlayer.getGame(); Player player; FreeColGameObject fcgo = game.getFreeColGameObjectSafely(playerId); if (fcgo instanceof Player) { player = (Player) fcgo; } else { return DOMMessage.clientError("Not a player: " + playerId); } if (player.isIndian() && !serverPlayer.hasContacted(player)) { return DOMMessage.clientError("Not contacted: " + playerId); } // Proceed to get the summary. summary = server.getInGameController() .getNationSummary(serverPlayer, player); return toXMLElement(); } /** * Convert this GetNationSummaryMessage to XML. * * @return The XML representation of this message. */ public Element toXMLElement() { Element result = createNewRootElement(getXMLElementTagName()); Document doc = result.getOwnerDocument(); result.setAttribute("player", playerId); if (summary != null) { result.appendChild(summary.toXMLElement(null, doc)); } return result; } /** * The tag name of the root element representing this object. * * @return "getNationSummary". */ public static String getXMLElementTagName() { return "getNationSummary"; } }