/** * Copyright (C) 2002-2012 The FreeCol Team * * This file is part of FreeCol. * * FreeCol is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * FreeCol is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with FreeCol. If not, see <http://www.gnu.org/licenses/>. */ package net.sf.freecol.common.networking; import net.sf.freecol.common.model.Colony; import net.sf.freecol.common.model.Game; import net.sf.freecol.common.model.Player; import net.sf.freecol.server.FreeColServer; import net.sf.freecol.server.model.ServerPlayer; import org.w3c.dom.Element; /** * The message sent when the client requests abandoning of a colony. */ public class AbandonColonyMessage extends DOMMessage { /** * The colony to abandon. */ String colonyId; /** * Create a new <code>AbandonColonyMessage</code> with the specified * colony. * * @param colony The <code>Colony</code> to abandon. */ public AbandonColonyMessage(Colony colony) { this.colonyId = colony.getId(); } /** * Create a new <code>AbandonColonyMessage</code> from a supplied element. * * @param game The <code>Game</code> this message belongs to. * @param element The <code>Element</code> to use to create the message. */ public AbandonColonyMessage(Game game, Element element) { this.colonyId = element.getAttribute("colony"); } /** * Handle a "abandonColony"-message. * * @param server The <code>FreeColServer</code> handling the request. * @param player The <code>Player</code> abandoning the colony. * @param connection The <code>Connection</code> the message is from. * * @return An update <code>Element</code> defining the new colony * and updating its surrounding tiles, * or an error <code>Element</code> on failure. */ public Element handle(FreeColServer server, Player player, Connection connection) { Game game = player.getGame(); ServerPlayer serverPlayer = server.getPlayer(connection); Colony colony; if (game.getFreeColGameObject(colonyId) instanceof Colony) { colony = (Colony) game.getFreeColGameObject(colonyId); } else { return DOMMessage.clientError("Not a colony: " + colonyId); } if (player != colony.getOwner()) { return DOMMessage.clientError("Player does not own colony: " + colonyId); } if (colony.getUnitCount() != 0) { return DOMMessage.clientError("Attempt to abandon colony " + colonyId + " with non-zero unit count " + Integer.toString(colony.getUnitCount())); } // Proceed to abandon // TODO: Player.settlements is still being fixed on the client side. return server.getInGameController() .abandonSettlement(serverPlayer, colony); } /** * Convert this AbandonColonyMessage to XML. * * @return The XML representation of this message. */ public Element toXMLElement() { Element result = createNewRootElement(getXMLElementTagName()); result.setAttribute("colony", colonyId); return result; } /** * The tag name of the root element representing this object. * * @return "abandonColony". */ public static String getXMLElementTagName() { return "abandonColony"; } }