/** * Copyright (C) 2002-2012 The FreeCol Team * * This file is part of FreeCol. * * FreeCol is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * FreeCol is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with FreeCol. If not, see <http://www.gnu.org/licenses/>. */ package net.sf.freecol.common.networking; import net.sf.freecol.common.model.Colony; import net.sf.freecol.common.model.DiplomaticTrade; import net.sf.freecol.common.model.FreeColGameObject; import net.sf.freecol.common.model.FreeColObject; import net.sf.freecol.common.model.Game; import net.sf.freecol.common.model.Player; import net.sf.freecol.common.model.Settlement; import net.sf.freecol.common.model.Unit; import net.sf.freecol.server.FreeColServer; import net.sf.freecol.server.model.ServerPlayer; import org.w3c.dom.Document; import org.w3c.dom.Element; import org.w3c.dom.NodeList; /** * The message sent when executing a diplomatic trade. */ public class DiplomacyMessage extends DOMMessage { /** * The unit doing the trading. Can not use just an id as the unit * might be invisible to the settlement due to being aboard a carrier. */ private Unit unit; /** * The settlement to negotiate with. */ private Settlement settlement; /** * The trade to make. */ private DiplomaticTrade agreement; /** * Create a new <code>DiplomacyMessage</code>. * * @param unit The <code>Unit</code> that is negotiating. * @param settlement The <code>Settlement</code> to negotiate with. * @param agreement The <code>DiplomaticTrade</code> to make. */ public DiplomacyMessage(Unit unit, Settlement settlement, DiplomaticTrade agreement) { this.unit = unit; this.settlement = settlement; this.agreement = agreement; } /** * Create a new <code>DiplomacyMessage</code> from a * supplied element. The unit is supplied in case it was hidden in * some way, such as aboard a ship. * * @param game The <code>Game</code> this message belongs to. * @param element The <code>Element</code> to use to create the message. */ public DiplomacyMessage(Game game, Element element) { FreeColGameObject fcgo = game.getFreeColGameObject(element.getAttribute("settlement")); this.settlement = (fcgo instanceof Settlement) ? (Settlement) fcgo : null; NodeList nodes = element.getChildNodes(); this.agreement = (nodes.getLength() < 1) ? null : new DiplomaticTrade(game, (Element) nodes.item(0)); if (nodes.getLength() < 2) { this.unit = null; } else { Element unitElement = (Element) nodes.item(1); String unitId = unitElement.getAttribute(FreeColObject.ID_ATTRIBUTE); fcgo = game.getFreeColGameObject(unitId); if (fcgo instanceof Unit) { this.unit = (Unit) fcgo; } else { this.unit = new Unit(game, unitElement); } } } /** * Get the <code>Unit</code> which began this diplomatic exchange. * * @return The unit, or null if none. */ public Unit getUnit() { return unit; } /** * Get the <code>Settlement</code> at which a diplomatic exchange * happens. * * @return The settlement, or null if none. */ public Settlement getSettlement() { return settlement; } /** * Get the agreement (a <code>DiplomaticTrade</code>) in this message. * * @return The agreement in this message. */ public DiplomaticTrade getAgreement() { return agreement; } /** * Set the agreement (a <code>DiplomaticTrade</code>) in this message. * * @param agreement The <code>DiplomaticTrade</code> to set. */ public void setAgreement(DiplomaticTrade agreement) { this.agreement = agreement; } /** * Handle a "diplomacy"-message. * * @param server The <code>FreeColServer</code> that handles the message. * @param connection The <code>Connection</code> the message is from. * @return An <code>Element</code> describing the trade with either * "accept" or "reject" status, null on trade failure, * or an error <code>Element</code> on outright error. */ public Element handle(FreeColServer server, Connection connection) { ServerPlayer serverPlayer = server.getPlayer(connection); Unit unit = getUnit(); if (unit == null) { return DOMMessage.clientError("Missing unit in diplomacy."); } else if (unit.getTile() == null) { return DOMMessage.clientError("Unit is not on the map: " + unit.getId()); } else if (unit.getOwner() != serverPlayer) { return DOMMessage.clientError("Player does not own unit: " + unit.getId()); } Settlement settlement = getSettlement(); if (settlement == null) { return DOMMessage.clientError("Missing settlement in diplomacy."); } else if (!(settlement instanceof Colony)) { return DOMMessage.clientError("Settlement is not a colony: " + settlement.getId()); } else if (!unit.getTile().isAdjacent(settlement.getTile())) { return DOMMessage.clientError("Unit " + unit.getId() + " is not adjacent to settlement " + settlement.getId()); } Player otherPlayer = settlement.getOwner(); if (agreement == null) { return DOMMessage.clientError("Null diplomatic agreement."); } Player senderPlayer = agreement.getSender(); Player recipientPlayer = agreement.getRecipient(); Player refPlayer = serverPlayer.getREFPlayer(); if (senderPlayer == null) { return DOMMessage.clientError("Null sender in agreement."); } else if (recipientPlayer == null) { return DOMMessage.clientError("Null recipient in agreement."); } else if (senderPlayer != (Player) serverPlayer) { return DOMMessage.clientError("Sender is not the unit owner: " + senderPlayer.getId()); } else if (recipientPlayer != otherPlayer) { return DOMMessage.clientError("Recipient is not the settlement owner: " + recipientPlayer.getId()); } else if (senderPlayer == refPlayer || recipientPlayer == refPlayer) { return DOMMessage.clientError("The REF does not negotiate: " + refPlayer.getId()); } // Valid, try to trade. return server.getInGameController() .diplomaticTrade(serverPlayer, unit, settlement, agreement); } /** * Convert this DiplomacyMessage to XML. * * @return The XML representation of this message. */ public Element toXMLElement() { Element result = createNewRootElement(getXMLElementTagName()); Document doc = result.getOwnerDocument(); result.setAttribute("settlement", settlement.getId()); result.appendChild(agreement.toXMLElement(null, doc)); result.appendChild(unit.toXMLElement(null, doc)); return result; } /** * The tag name of the root element representing this object. * * @return "diplomacy". */ public static String getXMLElementTagName() { return "diplomacy"; } }