/** * Copyright (C) 2002-2012 The FreeCol Team * * This file is part of FreeCol. * * FreeCol is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * FreeCol is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with FreeCol. If not, see <http://www.gnu.org/licenses/>. */ package net.sf.freecol.common.model; import org.freecolandroid.xml.stream.XMLStreamException; import org.freecolandroid.xml.stream.XMLStreamReader; import org.freecolandroid.xml.stream.XMLStreamWriter; /** * The <code>WorkLocation</code> is a place in a {@link Colony} where * <code>Units</code> can work. The unit capacity of a WorkLocation is * likely to be limited. ColonyTiles can only hold a single worker, * and Buildings can hold no more than three workers, for example. * WorkLocations do not store any Goods. They take any Goods they * consume from the Colony, and put all Goods they produce there, * too. Although the WorkLocation implements {@link Ownable}, its * owner can not be changed directly, as it is always owned by the * owner of the Colony. */ public abstract class WorkLocation extends UnitLocation implements Ownable { /** * Describe colony here. */ private Colony colony; /** * Constructor for ServerWorkLocation. */ protected WorkLocation() { // empty constructor } /** * Constructor for ServerWorkLocation. * * @param game The <code>Game</code> this object belongs to. */ protected WorkLocation(Game game) { super(game); } /** * Initiates a new <code>WorkLocation</code> from an XML representation. * * @param game The <code>Game</code> this object belongs to. * @param in The input stream containing the XML. * @throws XMLStreamException if a problem was encountered during parsing. */ public WorkLocation(Game game, XMLStreamReader in) throws XMLStreamException { super(game, in); } /** * Initiates a new <code>WorkLocation</code> with the given ID. The object * should later be initialized by calling either * {@link #readFromXML(XMLStreamReader)} or * {@link #readFromXMLElement(Element)}. * * @param game The <code>Game</code> in which this object belong. * @param id The unique identifier for this object. */ public WorkLocation(Game game, String id) { super(game, id); } /** * Gets the production of the given type of goods. * * @param goodsType The type of goods to get the production of. * @return The production of the given type of goods. */ public abstract int getProductionOf(GoodsType goodsType); /** * Gets the production of the given type of goods produced by a unit. * * @param unit The unit to do the work. * @param goodsType The type of goods to get the production of. * @return The production of the given type of goods. */ public abstract int getProductionOf(Unit unit, GoodsType goodsType); /** * Gets the potential production of a given goods type from using * a unit of a given type in this work location. * * @param unitType The <code>UnitType</code> to produce the goods. * @param goodsType The <code>GoodsType</code> to produce. * @return The amount of goods potentially produced. */ public abstract int getPotentialProduction(UnitType unitType, GoodsType goodsType); /** * Can this work location can produce goods without workers? * * @return True if this work location can produce goods without workers. */ public abstract boolean canAutoProduce(); /** * Checks if this work location is available to the colony to be worked. * * @return The reason why/not the work location can be worked. */ public abstract NoAddReason getNoWorkReason(); /** * Checks if this colony tile can be worked. * * @return True if the colony tile can be worked. */ public boolean canBeWorked() { return getNoWorkReason() == NoAddReason.NONE; } /** * {@inheritDoc} */ public NoAddReason getNoAddReason(Locatable locatable) { return (locatable instanceof Unit && ((Unit) locatable).isPerson()) ? super.getNoAddReason(locatable) : NoAddReason.WRONG_TYPE; } /** * Returns the <code>Colony</code> this <code>WorkLocation</code> is * located in. * * This method always returns a colony != null (in contrast to * Location.getColony(), which might return null). * * @return The <code>Colony</code> this <code>WorkLocation</code> is * located in. * * @see Location#getColony */ public final Colony getColony() { return colony; } /** * Set the <code>Colony</code> value. * * @param newColony The new Colony value. */ public final void setColony(final Colony newColony) { this.colony = newColony; } /** * Gets the <code>Tile</code> where this work location is * located. * * @return The <code>Tile</code>. */ public Tile getTile() { return colony.getTile(); } /** * Returns the settlement containing this building. * * @return This colony. */ public Settlement getSettlement() { return colony; } /** * Gets the owner of this <code>Ownable</code>. * * @return The <code>Player</code> controlling this * {@link Ownable}. */ public Player getOwner() { return colony.getOwner(); } /** * Sets the owner of this <code>Ownable</code>. Do not call this * method, ever. Since the owner of this WorkLocation is the owner * of the Colony, you must set the owner of the Colony instead. * * @param p The <code>Player</code> that should take ownership * of this {@link Ownable}. * @exception UnsupportedOperationException is always thrown by * this method. */ public void setOwner(Player p) { throw new UnsupportedOperationException(); } /** * Returns <code>true</code> if this work location has the Ability to * teach skills. * * @see Ability#CAN_TEACH */ public boolean canTeach() { return hasAbility(Ability.CAN_TEACH); } /** * Adds the specified locatable to this building. * * @param locatable The <code>Locatable</code> to add. */ public boolean add(final Locatable locatable) { if (!(locatable instanceof Unit)) { throw new IllegalStateException("Not a unit: " + locatable); } Unit unit = (Unit) locatable; if (super.add(unit)) { if (this.canTeach()) { Unit student = unit.getStudent(); if (student == null && (student = getColony().findStudent(unit)) != null) { unit.setStudent(student); student.setTeacher(unit); } unit.setWorkType(null); } else { Unit teacher = unit.getTeacher(); if (teacher == null && (teacher = getColony().findTeacher(unit)) != null) { unit.setTeacher(teacher); teacher.setStudent(unit); } } return true; } return false; } /** * Removes the specified locatable from this building. * * @param locatable The <code>Locatable</code> to remove. */ public boolean remove(final Locatable locatable) { if (!(locatable instanceof Unit)) { throw new IllegalStateException("Not a unit: " + locatable); } Unit unit = (Unit) locatable; if (super.remove(unit)) { if (this.canTeach()) { Unit student = unit.getStudent(); if (student != null) { student.setTeacher(null); unit.setStudent(null); } unit.setTurnsOfTraining(0); } // Do not clear teacher like in add(), do that at the // colony level so that students can be moved from one // work location to another without disrupting teaching. return true; } return false; } /** * {@inheritDoc} */ public void readAttributes(XMLStreamReader in) throws XMLStreamException { super.readAttributes(in); colony = getFreeColGameObject(in, "colony", Colony.class); } /** * {@inheritDoc} */ public void writeAttributes(XMLStreamWriter out) throws XMLStreamException { super.writeAttributes(out); out.writeAttribute("colony", colony.getId()); } }