/** * Copyright (C) 2002-2012 The FreeCol Team * * This file is part of FreeCol. * * FreeCol is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * FreeCol is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with FreeCol. If not, see <http://www.gnu.org/licenses/>. */ package net.sf.freecol.server.ai.mission; import java.util.ArrayList; import java.util.List; import java.util.logging.Logger; import org.freecolandroid.xml.stream.XMLStreamException; import org.freecolandroid.xml.stream.XMLStreamReader; import org.freecolandroid.xml.stream.XMLStreamWriter; import net.sf.freecol.common.model.Colony; import net.sf.freecol.common.model.Goods; import net.sf.freecol.common.model.GoodsContainer; import net.sf.freecol.common.model.GoodsType; import net.sf.freecol.common.model.IndianSettlement; import net.sf.freecol.common.model.Map.Direction; import net.sf.freecol.common.model.Player; import net.sf.freecol.common.model.Tension; import net.sf.freecol.common.networking.Connection; import net.sf.freecol.common.util.Utils; import net.sf.freecol.server.ai.AIMain; import net.sf.freecol.server.ai.AIMessage; import net.sf.freecol.server.ai.AIUnit; import org.w3c.dom.Element; /** * Mission for bringing a gift to a specified player. * * <BR> * <BR> * * The mission has three different tasks to perform: * <ol> * <li>Get the gift (goods) from the {@link IndianSettlement} that owns the * unit. * <li>Transport this gift to the given {@link Colony}. * <li>Complete the mission by delivering the gift. * </ol> */ public class IndianBringGiftMission extends Mission { private static final Logger logger = Logger.getLogger(IndianBringGiftMission.class.getName()); /** The <code>Colony</code> receiving the gift. */ private Colony target; /** Decides whether this mission has been completed or not. */ private boolean completed; /** * Creates a mission for the given <code>AIUnit</code>. * * @param aiMain The main AI-object. * @param aiUnit The <code>AIUnit</code> this mission is created for. * @param target The <code>Colony</code> receiving the gift. */ public IndianBringGiftMission(AIMain aiMain, AIUnit aiUnit, Colony target) { super(aiMain, aiUnit); this.target = target; this.completed = false; if (!getUnit().getOwner().isIndian() || !getUnit().canCarryGoods()) { logger.warning("Only an indian which can carry goods can be given the mission: IndianBringGiftMission"); throw new IllegalArgumentException("Only an indian which can carry goods can be given the mission: IndianBringGiftMission"); } } /** * Loads a mission from the given element. * * @param aiMain The main AI-object. * @param element An <code>Element</code> containing an XML-representation * of this object. */ public IndianBringGiftMission(AIMain aiMain, Element element) { super(aiMain); readFromXMLElement(element); } /** * Creates a new <code>IndianBringGiftMission</code> and reads the given * element. * * @param aiMain The main AI-object. * @param in The input stream containing the XML. * @throws XMLStreamException if a problem was encountered during parsing. * @see net.sf.freecol.server.ai.AIObject#readFromXML */ public IndianBringGiftMission(AIMain aiMain, XMLStreamReader in) throws XMLStreamException { super(aiMain); readFromXML(in); } /** * Performs the mission. * * @param connection The <code>Connection</code> to the server. */ public void doMission(Connection connection) { if (!isValid()) { // the destination colony may have been destroyed return; } if (!hasGift()) { if (getUnit().getTile() != getUnit().getIndianSettlement().getTile()) { // Move to the owning settlement: Direction r = moveTowards(getUnit().getIndianSettlement().getTile()); if (r == null || !moveButDontAttack(r)) return; } else { IndianSettlement is = getUnit().getIndianSettlement(); // Load the goods: List<Goods> goodsList = new ArrayList<Goods>(); GoodsContainer gc = is.getGoodsContainer(); for (GoodsType goodsType : getSpecification().getNewWorldGoodsTypeList()) { if (gc.getGoodsCount(goodsType) >= IndianSettlement.KEEP_RAW_MATERIAL + 25) { Goods goods = new Goods(getGame(), is, goodsType, Utils.randomInt(logger, "Gift amount", getAIRandom(), 15) + 10); goodsList.add(goods); } } if (goodsList.size() == 0) { completed = true; } else { Goods goods = goodsList.get(Utils.randomInt(logger, "Gift amount", getAIRandom(), goodsList.size())); AIMessage.askLoadCargo(getAIUnit(), goods); } } } else { // Move to the target's colony and deliver Direction r = moveTowards(target.getTile()); if (r != null && getUnit().getTile().getNeighbourOrNull(r) == target.getTile()) { // We have arrived. if (AIMessage.askGetTransaction(getAIUnit(), target) && AIMessage.askDeliverGift(getAIUnit(), target, getUnit().getGoodsIterator().next())) { AIMessage.askCloseTransaction(getAIUnit(), target); logger.info("IndianBringGift for " + getUnit().getId() + " delivered at " + target.getName()); } else { logger.warning("IndianBringGift for " + getUnit().getId() + " failed at " + target.getName()); } completed = true; } } // Walk in a random direction if we have any moves left: moveRandomly(); } /** * Checks if the unit is carrying a gift (goods). * * @return <i>true</i> if <code>getUnit().getSpaceLeft() == 0</code> and * false otherwise. */ private boolean hasGift() { return (getUnit().getSpaceLeft() == 0); } /** * Checks if this mission is still valid to perform. * * This mission will be invalidated when the gift has been * delivered. In case of the stances {@link * net.sf.freecol.common.model.Player.Stance#WAR WAR} or {@link * net.sf.freecol.common.model.Player.Stance#CEASE_FIRE * CEASE_FIRE} towards the target player, the mission would be * invalidated as well. * * @return True if this mission is still valid. */ public boolean isValid() { return super.isValid() && !completed && target != null && !target.isDisposed() && target.getTile().getColony() == target && isValidMission(getUnit().getOwner(), target.getOwner()) && getUnit().getIndianSettlement() != null; } /** * Checks if the player <code>owner</code> can bring a gift to the * <code>targetPlayer</code>. * * @param owner The owner of this mission. * @param targetPlayer The target of the gift. * @return <code>true</code> if this mission is still valid to perform * with regard to the tension towards the target player. */ public static boolean isValidMission(Player owner, Player targetPlayer) { switch (owner.getStance(targetPlayer)) { case UNCONTACTED: case WAR: case CEASE_FIRE: break; case PEACE: case ALLIANCE: return owner.getTension(targetPlayer).getLevel().compareTo(Tension.Level.HAPPY) <= 0; } return false; } /** * Gets debugging information about this mission. This string is a short * representation of this object's state. * * @return The <code>String</code>: "[ColonyName] GIFT_TYPE" or * "[ColonyName] Getting gift: (x, y)". */ public String getDebuggingInfo() { if (!hasGift()) { return "[" + target.getName() + "] Getting gift: " + getUnit().getIndianSettlement().getTile().getPosition(); } else { return "[" + target.getName() + "] " + getUnit().getGoodsIterator().next().getNameKey(); } } /** * Writes all of the <code>AIObject</code>s and other AI-related * information to an XML-stream. * * @param out The target stream. * @throws XMLStreamException if there are any problems writing to the * stream. */ protected void toXMLImpl(XMLStreamWriter out) throws XMLStreamException { toXML(out, getXMLElementTagName()); } protected void writeAttributes(XMLStreamWriter out) throws XMLStreamException { super.writeAttributes(out); if (target != null) { out.writeAttribute("target", target.getId()); } out.writeAttribute("completed", Boolean.toString(completed)); } /** * Reads all the <code>AIObject</code>s and other AI-related information * from XML data. * * @param in The input stream with the XML. * @throws XMLStreamException if there are any problems reading * from the stream. */ protected void readAttributes(XMLStreamReader in) throws XMLStreamException { super.readAttributes(in); String targetString = in.getAttributeValue(null, "target"); target = (targetString == null) ? null : (Colony) getGame().getFreeColGameObject(targetString); String completedString = in.getAttributeValue(null, "completed"); if (completedString == null) { // @compat 0.9.x completedString = in.getAttributeValue(null, "giftDelivered"); } // end compatibility code completed = Boolean.valueOf(completedString).booleanValue(); } /** * Returns the tag name of the root element representing this object. * * @return "indianBringGiftMission". */ public static String getXMLElementTagName() { return "indianBringGiftMission"; } }