/** * Copyright (C) 2002-2012 The FreeCol Team * * This file is part of FreeCol. * * FreeCol is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * FreeCol is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with FreeCol. If not, see <http://www.gnu.org/licenses/>. */ package net.sf.freecol.server.ai.mission; import java.util.List; import java.util.logging.Logger; import org.freecolandroid.xml.stream.XMLStreamException; import org.freecolandroid.xml.stream.XMLStreamReader; import org.freecolandroid.xml.stream.XMLStreamWriter; import net.sf.freecol.common.model.Colony; import net.sf.freecol.common.model.Goods; import net.sf.freecol.common.model.GoodsContainer; import net.sf.freecol.common.model.GoodsType; import net.sf.freecol.common.model.IndianSettlement; import net.sf.freecol.common.model.Map.Direction; import net.sf.freecol.common.model.Market; import net.sf.freecol.common.model.Player; import net.sf.freecol.common.model.Tension; import net.sf.freecol.common.model.Unit; import net.sf.freecol.common.networking.Connection; import net.sf.freecol.server.ai.AIMain; import net.sf.freecol.server.ai.AIMessage; import net.sf.freecol.server.ai.AIUnit; import org.w3c.dom.Element; /** * Mission for demanding goods from a specified player. */ public class IndianDemandMission extends Mission { private static final Logger logger = Logger.getLogger(IndianDemandMission.class.getName()); /** The <code>Colony</code> receiving the demand. */ private Colony target; /** Whether this mission has been completed or not. */ private boolean completed; /** Whether the demand has been made or not. */ private boolean demanded; /** * Creates a mission for the given <code>AIUnit</code>. * * @param aiMain The main AI-object. * @param aiUnit The <code>AIUnit</code> this mission is created for. * @param target The <code>Colony</code> receiving the gift. */ public IndianDemandMission(AIMain aiMain, AIUnit aiUnit, Colony target) { super(aiMain, aiUnit); this.target = target; if (!getUnit().getOwner().isIndian() || !getUnit().canCarryGoods()) { logger.warning("Only an indian which can carry goods can be given the mission: IndianBringGiftMission"); throw new IllegalArgumentException("Only an indian which can carry goods can be given the mission: IndianBringGiftMission"); } } /** * Loads a mission from the given element. * * @param aiMain The main AI-object. * @param element An <code>Element</code> containing an XML-representation * of this object. */ public IndianDemandMission(AIMain aiMain, Element element) { super(aiMain); readFromXMLElement(element); } /** * Creates a new <code>IndianDemandMission</code> and reads the given * element. * * @param aiMain The main AI-object. * @param in The input stream containing the XML. * @throws XMLStreamException if a problem was encountered during parsing. * @see net.sf.freecol.server.ai.AIObject#readFromXML */ public IndianDemandMission(AIMain aiMain, XMLStreamReader in) throws XMLStreamException { super(aiMain); readFromXML(in); } /** * Performs the mission. * * @param connection The <code>Connection</code> to the server. */ public void doMission(Connection connection) { if (!isValid()) return; Unit unit = getUnit(); if (hasTribute()) { if (unit.getTile() != unit.getIndianSettlement().getTile()) { // Move to the owning settlement: Direction r = moveTowards(unit.getIndianSettlement().getTile()); if (r == null || !moveButDontAttack(r)) return; } else { // Unload the goods GoodsContainer container = unit.getGoodsContainer(); IndianSettlement is = unit.getIndianSettlement(); for (Goods goods : container.getCompactGoods()) { Goods tribute = container.removeGoods(goods.getType()); is.addGoods(tribute); } logger.info("IndianDemand by " + unit + " complete, tribute unloaded at " + is.getName()); completed = true; } } else { // Move to the target's colony and demand moveTowards(target.getTile()); if (unit.getTile().isAdjacent(target.getTile()) && unit.getMovesLeft() > 0) { if (demanded) return; // doMission can be called multiple times // We have arrived. Player enemy = target.getOwner(); Goods goods = selectGoods(target); int gold = 0; int oldGoods = (goods == null) ? 0 : unit.getGoodsContainer().getGoodsCount(goods.getType()); final int oldGold = unit.getOwner().getGold(); if (goods == null) { if (!enemy.checkGold(1)) { completed = true; return; } gold = enemy.getGold() / 20; if (gold == 0) gold = enemy.getGold(); } demanded = true; AIUnit au = getAIUnit(); boolean accepted = AIMessage.askIndianDemand(au, target, goods, gold); // Drop the mission if there is no tribute to return // to the home settlement. Mission mission = au.getMission(); if (mission instanceof IndianDemandMission && !((IndianDemandMission)mission).hasTribute()) { au.abortMission("completed demand"); } if (accepted) { logger.info("Indian demand by " + unit + " accepted at " + target.getName() + " tribute: " + ((goods != null) ? goods.toString() : (Integer.toString(gold) + " gold"))); } else { // If the demand was rejected and not content, attack. int unitTension = (unit.getIndianSettlement() == null) ? 0 : unit.getIndianSettlement().getAlarm(enemy).getValue(); int tension = Math.max(unitTension, unit.getOwner().getTension(enemy).getValue()); if (tension >= Tension.Level.CONTENT.getLimit()) { Direction d = unit.getTile() .getDirection(target.getTile()); if (d != null) AIMessage.askAttack(au, d); } logger.info("Indian demand by " + unit + " refused at " + target.getName()); } return; } } // Walk in a random direction if we have any moves left: moveRandomly(); } /** * Selects the most desirable goods from the colony. * * @param target The colony. * @return The goods to demand. */ public Goods selectGoods(Colony target) { Tension.Level tension = getUnit().getOwner().getTension(target.getOwner()).getLevel(); int dx = getSpecification().getIntegerOption("model.option.nativeDemands") .getValue() + 1; GoodsType food = getSpecification().getPrimaryFoodType(); Goods goods = null; GoodsContainer warehouse = target.getGoodsContainer(); if (tension.compareTo(Tension.Level.CONTENT) <= 0 && warehouse.getGoodsCount(food) >= GoodsContainer.CARGO_SIZE) { int amount = (warehouse.getGoodsCount(food) * dx) / 6; if (amount > 0) { return new Goods(getGame(), target, food, capAmount(amount, dx)); } } else if (tension.compareTo(Tension.Level.DISPLEASED) <= 0) { Market market = target.getOwner().getMarket(); int value = 0; List<Goods> warehouseGoods = warehouse.getCompactGoods(); for (Goods currentGoods : warehouseGoods) { int goodsValue = market.getSalePrice(currentGoods); if (currentGoods.getType().isFoodType() || currentGoods.getType().isMilitaryGoods()) { continue; } else if (goodsValue > value) { value = goodsValue; goods = currentGoods; } } if (goods != null) { goods.setAmount(capAmount(goods.getAmount(), dx)); return goods; } } else { // military goods for (GoodsType preferred : getSpecification().getGoodsTypeList()) { if (preferred.isMilitaryGoods()) { int amount = warehouse.getGoodsCount(preferred); if (amount > 0) { return new Goods(getGame(), target, preferred, capAmount(amount, dx)); } } } // storable building materials (what do the natives need tools for?) for (GoodsType preferred : getSpecification().getGoodsTypeList()) { if (preferred.isBuildingMaterial() && preferred.isStorable()) { int amount = warehouse.getGoodsCount(preferred); if (amount > 0) { return new Goods(getGame(), target, preferred, capAmount(amount, dx)); } } } // trade goods for (GoodsType preferred : getSpecification().getGoodsTypeList()) { if (preferred.isTradeGoods()) { int amount = warehouse.getGoodsCount(preferred); if (amount > 0) { return new Goods(getGame(), target, preferred, capAmount(amount, dx)); } } } // refined goods for (GoodsType preferred : getSpecification().getGoodsTypeList()) { if (preferred.isRefined() && preferred.isStorable()) { int amount = warehouse.getGoodsCount(preferred); if (amount > 0) { return new Goods(getGame(), target, preferred, capAmount(amount, dx)); } } } } // haven't found what we want Market market = target.getOwner().getMarket(); int value = 0; List<Goods> warehouseGoods = warehouse.getCompactGoods(); for (Goods currentGoods : warehouseGoods) { int goodsValue = market.getSalePrice(currentGoods); if (goodsValue > value) { value = goodsValue; goods = currentGoods; } } if (goods != null) { goods.setAmount(capAmount(goods.getAmount(), dx)); } return goods; } private int capAmount(int amount, int difficulty) { int finalAmount = Math.max((amount * difficulty) / 6, 1); // natives can only carry one load of goods finalAmount = Math.min(finalAmount, GoodsContainer.CARGO_SIZE); return finalAmount; } /** * Checks if the unit is carrying a gift (goods). * * @return <i>true</i> if <code>getUnit().getSpaceLeft() == 0</code> and * false otherwise. */ private boolean hasTribute() { return (getUnit().getSpaceLeft() == 0); } /** * Checks if this mission is still valid to perform. * This mission will be invalidated when complete, if the home settlement * is gone, the target is gone, or tension reduces to happy. * * @return True if this mission is still valid. */ public boolean isValid() { return super.isValid() && !completed && getUnit().getIndianSettlement() != null && (hasTribute() || (target != null && !target.isDisposed() && target.getTile().getColony() == target && getUnit().getOwner().getTension(target.getOwner()) .getLevel().compareTo(Tension.Level.HAPPY) <= 0)); } /** * Gets debugging information about this mission. This string is a short * representation of this object's state. * * @return The <code>String</code>: "[ColonyName] GIFT_TYPE" or * "[ColonyName] Getting gift: (x, y)". */ public String getDebuggingInfo() { if (getUnit().getIndianSettlement() == null) { return "invalid"; } final String targetName = (target != null) ? target.getName() : "null"; if (!hasTribute()) { return "[" + targetName + "] Getting tribute: " + getUnit().getIndianSettlement().getTile().getPosition(); } else { return "[" + targetName + "] " + getUnit().getGoodsIterator().next().getNameKey(); } } /** * Writes all of the <code>AIObject</code>s and other AI-related * information to an XML-stream. * * @param out The target stream. * @throws XMLStreamException if there are any problems writing to the * stream. */ protected void toXMLImpl(XMLStreamWriter out) throws XMLStreamException { toXML(out, getXMLElementTagName()); } protected void writeAttributes(XMLStreamWriter out) throws XMLStreamException { super.writeAttributes(out); if (target != null) { out.writeAttribute("target", target.getId()); } out.writeAttribute("completed", Boolean.toString(completed)); out.writeAttribute("demanded", Boolean.toString(demanded)); } /** * Reads all the <code>AIObject</code>s and other AI-related information * from XML data. * * @param in The input stream with the XML. * @throws XMLStreamException if there are any problems reading * from the stream. */ protected void readAttributes(XMLStreamReader in) throws XMLStreamException { super.readAttributes(in); String targetString = in.getAttributeValue(null, "target"); target = (targetString == null) ? null : (Colony) getGame().getFreeColGameObject(targetString); String completedString = in.getAttributeValue(null, "completed"); completed = Boolean.valueOf(completedString).booleanValue(); String demandedString = in.getAttributeValue(null, "demanded"); demanded = (demandedString == null) ? false : Boolean.valueOf(demandedString).booleanValue(); } /** * Returns the tag name of the root element representing this object. * * @return "indianDemandMission". */ public static String getXMLElementTagName() { return "indianDemandMission"; } }