/** * Copyright (C) 2002-2012 The FreeCol Team * * This file is part of FreeCol. * * FreeCol is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * FreeCol is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with FreeCol. If not, see <http://www.gnu.org/licenses/>. */ package net.sf.freecol.server.ai.mission; import java.util.logging.Logger; import org.freecolandroid.xml.stream.XMLStreamException; import org.freecolandroid.xml.stream.XMLStreamReader; import org.freecolandroid.xml.stream.XMLStreamWriter; import net.sf.freecol.common.model.Map.Direction; import net.sf.freecol.common.model.PathNode; import net.sf.freecol.common.model.Tile; import net.sf.freecol.common.model.Unit; import net.sf.freecol.common.networking.Connection; import net.sf.freecol.server.ai.AIMain; import net.sf.freecol.server.ai.AIMessage; import net.sf.freecol.server.ai.AIUnit; import org.w3c.dom.Element; /** * Mission for attacking any unit owned by a player we do not like that * is within a radius of 1 tile. If no such unit can be found; just * wander around. */ public class UnitWanderHostileMission extends Mission { @SuppressWarnings("unused") private static final Logger logger = Logger.getLogger(UnitWanderHostileMission.class.getName()); /** * Creates a mission for the given <code>AIUnit</code>. * * @param aiMain The main AI-object. * @param aiUnit The <code>AIUnit</code> this mission * is created for. */ public UnitWanderHostileMission(AIMain aiMain, AIUnit aiUnit) { super(aiMain, aiUnit); } /** * Loads a mission from the given element. * * @param aiMain The main AI-object. * @param element An <code>Element</code> containing an * XML-representation of this object. */ public UnitWanderHostileMission(AIMain aiMain, Element element) { super(aiMain); readFromXMLElement(element); } /** * Creates a new <code>UnitWanderHostileMission</code> and reads the given element. * * @param aiMain The main AI-object. * @param in The input stream containing the XML. * @throws XMLStreamException if a problem was encountered * during parsing. * @see net.sf.freecol.server.ai.AIObject#readFromXML */ public UnitWanderHostileMission(AIMain aiMain, XMLStreamReader in) throws XMLStreamException { super(aiMain); readFromXML(in); } /** * Performs the mission. This is done by searching for hostile units * that are located within one tile and attacking them. If no such units * are found, then wander in a random direction. * * @param connection The <code>Connection</code> to the server. */ public void doMission(Connection connection) { Unit unit = getUnit(); if (!(unit.getLocation() instanceof Tile)) { return; } PathNode pathToTarget = null; if (unit.isOffensiveUnit()) { pathToTarget = findTarget(5); } if (pathToTarget != null) { Direction direction = moveTowards(pathToTarget); if (direction != null && unit.getMoveType(direction).isAttack()) { if (unit.getTile().getSettlement() != null && unit.getTile().getSettlement().getUnitCount() < 2) { // Do not risk attacking out of a settlement that // might collapse. } else { AIMessage.askAttack(getAIUnit(), direction); } } } else { // Just make a random move if no target can be found. moveRandomly(); } } /** * Returns true if this Mission should only be carried out once. * * @return true */ public boolean isOneTime() { return true; } /** * Writes all of the <code>AIObject</code>s and other AI-related * information to an XML-stream. * * @param out The target stream. * @throws XMLStreamException if there are any problems writing * to the stream. */ protected void toXMLImpl(XMLStreamWriter out) throws XMLStreamException { toXML(out, getXMLElementTagName()); } /** * Returns the tag name of the root element representing this object. * * @return "unitWanderHostileMission". */ public static String getXMLElementTagName() { return "unitWanderHostileMission"; } }