/** * Copyright (C) 2002-2012 The FreeCol Team * * This file is part of FreeCol. * * FreeCol is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * FreeCol is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with FreeCol. If not, see <http://www.gnu.org/licenses/>. */ package net.sf.freecol.client.gui.panel; import java.util.logging.Logger; import org.freecolandroid.repackaged.java.awt.BorderLayout; import org.freecolandroid.repackaged.java.awt.FlowLayout; import org.freecolandroid.repackaged.java.awt.event.ActionEvent; import org.freecolandroid.repackaged.java.awt.event.ActionListener; import org.freecolandroid.repackaged.javax.swing.BorderFactory; import org.freecolandroid.repackaged.javax.swing.BoxLayout; import org.freecolandroid.repackaged.javax.swing.ButtonGroup; import org.freecolandroid.repackaged.javax.swing.JLabel; import org.freecolandroid.repackaged.javax.swing.JPanel; import org.freecolandroid.repackaged.javax.swing.JRadioButton; import org.freecolandroid.repackaged.javax.swing.JSpinner; import org.freecolandroid.repackaged.javax.swing.JTextField; import org.freecolandroid.repackaged.javax.swing.SpinnerNumberModel; import org.freecolandroid.repackaged.javax.swing.border.EmptyBorder; import net.sf.freecol.FreeCol; import net.sf.freecol.client.FreeColClient; import net.sf.freecol.client.gui.GUI; import net.sf.freecol.client.gui.i18n.Messages; /** * Dialog for setting some options when loading a game. */ public final class LoadingSavegameDialog extends FreeColDialog<Boolean> implements ActionListener { private static final Logger logger = Logger.getLogger(LoadingSavegameDialog.class.getName()); private JPanel buttons = new JPanel(new FlowLayout()); private JLabel header; private JRadioButton singleplayer; private JRadioButton privateMultiplayer; private JRadioButton publicMultiplayer; private JTextField serverNameField; private JSpinner portField; /** * The constructor that will add the items to this panel. * @param freeColClient * * @param parent The parent of this panel. */ public LoadingSavegameDialog(FreeColClient freeColClient, GUI gui) { super(freeColClient, gui); setLayout(new BorderLayout()); buttons.add(okButton); buttons.add(cancelButton); // Header: header = new JLabel(Messages.message("LoadingSavegame.title"), JLabel.CENTER); header.setFont(mediumHeaderFont); header.setBorder(new EmptyBorder(20, 0, 0, 0)); add(header, BorderLayout.NORTH); // Panel: JPanel panel = new JPanel(); panel.setLayout(new BoxLayout(panel, BoxLayout.Y_AXIS)); panel.setOpaque(false); JPanel p1 = new JPanel(new FlowLayout(FlowLayout.LEFT)); p1.add(new JLabel(Messages.message("LoadingSavegame.serverName"), JLabel.LEFT)); panel.add(p1); serverNameField = new JTextField(); panel.add(serverNameField); JPanel p2 = new JPanel(new FlowLayout(FlowLayout.LEFT)); p2.add(new JLabel(Messages.message("LoadingSavegame.port"), JLabel.LEFT)); panel.add(p2); portField = new JSpinner(new SpinnerNumberModel(FreeCol.getDefaultPort(), 1, 65536, 1)); panel.add(portField); ButtonGroup bg = new ButtonGroup(); singleplayer = new JRadioButton(Messages.message("LoadingSavegame.singleplayer")); bg.add(singleplayer); panel.add(singleplayer); privateMultiplayer = new JRadioButton(Messages.message("LoadingSavegame.privateMultiplayer")); bg.add(privateMultiplayer); panel.add(privateMultiplayer); publicMultiplayer = new JRadioButton(Messages.message("LoadingSavegame.publicMultiplayer")); bg.add(publicMultiplayer); panel.add(publicMultiplayer); panel.setBorder(BorderFactory.createEmptyBorder(10, 10, 10, 10)); add(panel, BorderLayout.CENTER); // Buttons: add(buttons, BorderLayout.SOUTH); setSize(getPreferredSize()); } public boolean isSingleplayer() { return singleplayer.isSelected(); } public boolean isPublic() { return publicMultiplayer.isSelected(); } public int getPort() { return ((Integer) portField.getValue()).intValue(); } @Override public String getName() { return serverNameField.getName(); } public void initialize(boolean publicServer, boolean singleplayer) { this.singleplayer.setSelected(false); this.privateMultiplayer.setSelected(false); this.publicMultiplayer.setSelected(false); if (singleplayer) { this.singleplayer.setSelected(true); } else if (publicServer) { this.publicMultiplayer.setSelected(true); } else { this.privateMultiplayer.setSelected(true); } this.serverNameField.setText(""); } /** * This function analyses an event and calls the right methods to take care * of the user's requests. * * @param event The incoming ActionEvent. */ @Override public void actionPerformed(ActionEvent event) { String command = event.getActionCommand(); if (OK.equals(command)) { getGUI().removeFromCanvas(this); setResponse(Boolean.TRUE); } else if (CANCEL.equals(command)) { getGUI().removeFromCanvas(this); setResponse(Boolean.FALSE); } else { logger.warning("Invalid ActionCommand: " + command); } } }