/** * Copyright (C) 2002-2012 The FreeCol Team * * This file is part of FreeCol. * * FreeCol is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * FreeCol is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with FreeCol. If not, see <http://www.gnu.org/licenses/>. */ package net.sf.freecol.common.networking; import net.sf.freecol.common.model.Colony; import net.sf.freecol.common.model.Game; import net.sf.freecol.common.model.Player; import net.sf.freecol.common.model.Unit; import net.sf.freecol.server.FreeColServer; import net.sf.freecol.server.model.ServerPlayer; import org.w3c.dom.Element; /** * The message sent when the client requests building of a colony. */ public class JoinColonyMessage extends DOMMessage { /** * The id of the colony. **/ String colonyId; /** * The unit that is building the colony. */ String builderId; /** * Create a new <code>JoinColonyMessage</code> with the supplied name * and building unit. * * @param colony a <code>Colony</code> value * @param builder The <code>Unit</code> to do the building. */ public JoinColonyMessage(Colony colony, Unit builder) { this.colonyId = colony.getId(); this.builderId = builder.getId(); } /** * Create a new <code>JoinColonyMessage</code> from a supplied element. * * @param game The <code>Game</code> this message belongs to. * @param element The <code>Element</code> to use to create the message. */ public JoinColonyMessage(Game game, Element element) { this.colonyId = element.getAttribute("colony"); this.builderId = element.getAttribute("unit"); } /** * Handle a "joinColony"-message. * * @param server The <code>FreeColServer</code> handling the request. * @param player The <code>Player</code> building the colony. * @param connection The <code>Connection</code> the message is from. * * @return An update <code>Element</code> defining the new colony * and updating its surrounding tiles, * or an error <code>Element</code> on failure. */ public Element handle(FreeColServer server, Player player, Connection connection) { ServerPlayer serverPlayer = server.getPlayer(connection); Unit unit; Colony colony; try { unit = server.getUnitSafely(builderId, serverPlayer); colony = (Colony) unit.getGame().getFreeColGameObject(colonyId); } catch (Exception e) { return DOMMessage.clientError(e.getMessage()); } if (colony == null || unit.getOwner() != colony.getOwner()) { return DOMMessage.createError("server.buildColony.badUnit", "Unit " + builderId + " can not join colony " + colony.getName()); } // Try to buy. return server.getInGameController() .joinColony(serverPlayer, unit, colony); } /** * Convert this JoinColonyMessage to XML. * * @return The XML representation of this message. */ public Element toXMLElement() { Element result = createNewRootElement(getXMLElementTagName()); result.setAttribute("colony", colonyId); result.setAttribute("unit", builderId); return result; } /** * The tag name of the root element representing this object. * * @return "buildColony". */ public static String getXMLElementTagName() { return "joinColony"; } }