/** * Copyright (C) 2002-2012 The FreeCol Team * * This file is part of FreeCol. * * FreeCol is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * FreeCol is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with FreeCol. If not, see <http://www.gnu.org/licenses/>. */ package net.sf.freecol.common.networking; import net.sf.freecol.common.model.Europe; import net.sf.freecol.common.model.Europe.MigrationType; import net.sf.freecol.common.model.Game; import net.sf.freecol.common.model.Player; import net.sf.freecol.server.FreeColServer; import net.sf.freecol.server.model.ServerPlayer; import org.w3c.dom.Element; /** * The message sent when a unit is to emigrate. */ public class EmigrateUnitMessage extends DOMMessage { /** * The slot from which to select the unit. */ private String slotString; /** * Create a new <code>EmigrateUnitMessage</code> with the supplied slot. * * @param slot The slot to select the migrant from. */ public EmigrateUnitMessage(int slot) { this.slotString = Integer.toString(slot); } /** * Create a new <code>EmigrateUnitMessage</code> from a supplied element. * * @param game The <code>Game</code> this message belongs to. * @param element The <code>Element</code> to use to create the message. */ public EmigrateUnitMessage(Game game, Element element) { this.slotString = element.getAttribute("slot"); } /** * Handle a "emigrateUnit"-message. * * @param server The <code>FreeColServer</code> handling the message. * @param player The <code>Player</code> the message applies to. * @param connection The <code>Connection</code> message was received on. * @return An <code>Element</code> encapsulating the change, * or an error <code>Element</code> on failure. */ public Element handle(FreeColServer server, Player player, Connection connection) { ServerPlayer serverPlayer = server.getPlayer(connection); Europe europe = player.getEurope(); if (europe == null) { return DOMMessage.clientError("No Europe to migrate from."); } int slot; try { slot = Integer.parseInt(slotString); } catch (NumberFormatException e) { return DOMMessage.clientError("Bad slot: " + slotString); } boolean selected = 1 <= slot && slot <= Europe.RECRUIT_COUNT; MigrationType type; int remaining = serverPlayer.getRemainingEmigrants(); if (remaining > 0) { if (!selected) { return DOMMessage.clientError("Invalid slot for FoY migration."); } type = MigrationType.FOUNTAIN; } else if (player.checkEmigrate()) { if (selected) { if (!player.hasAbility("model.ability.selectRecruit")) { return DOMMessage.clientError("selectRecruit ability absent."); } } else if (slot != 0) { return DOMMessage.clientError("Invalid slot for normal migration."); } type = MigrationType.NORMAL; } else if (player.checkGold(europe.getRecruitPrice())) { if (!selected) { return DOMMessage.clientError("Invalid slot for recruitment."); } type = MigrationType.RECRUIT; } else { return DOMMessage.clientError("No migrants available."); } // Proceed to emigrate. return server.getInGameController() .emigrate(serverPlayer, slot, type); } /** * Convert this EmigrateUnitMessage to XML. * * @return The XML representation of this message. */ public Element toXMLElement() { Element result = createNewRootElement(getXMLElementTagName()); result.setAttribute("slot", slotString); return result; } /** * The tag name of the root element representing this object. * * @return "emigrateUnit". */ public static String getXMLElementTagName() { return "emigrateUnit"; } }