/*
* This file is part of Matter Overdrive
* Copyright (c) 2015., Simeon Radivoev, All rights reserved.
*
* Matter Overdrive is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Matter Overdrive is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Matter Overdrive. If not, see <http://www.gnu.org/licenses>.
*/
package matteroverdrive.items.weapon.module;
import matteroverdrive.MatterOverdrive;
import matteroverdrive.Reference;
import matteroverdrive.api.weapon.IWeaponScope;
import matteroverdrive.items.includes.MOBaseItem;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
/**
* Created by Simeon on 12/8/2015.
*/
public class WeaponModuleSniperScope extends MOBaseItem implements IWeaponScope
{
public WeaponModuleSniperScope(String name)
{
super(name);
setCreativeTab(MatterOverdrive.tabMatterOverdrive_modules);
this.setMaxDamage(0);
this.setMaxStackSize(1);
}
@Override
public float getYOffset(ItemStack scopeStack,ItemStack weapon) {
return -0.18f;
}
@Override
public float getZoomAmount(ItemStack scopeStack,ItemStack weapon)
{
return 0.85f;
}
@Override
public float getAccuracyModify(ItemStack scopeStack, ItemStack weaponStack, boolean zoomed,float originalAccuracy)
{
if (zoomed)
{
return originalAccuracy * 0.4f;
}
return originalAccuracy + 3f;
}
@Override
public int getSlot(ItemStack module) {
return Reference.MODULE_SIGHTS;
}
@Override
public String getModelPath() {
return Reference.PATH_MODEL_ITEMS + "sniper_scope.obj";
}
@Override
public ResourceLocation getModelTexture(ItemStack module) {
return new ResourceLocation(Reference.PATH_ITEM + "sniper_scope_texture.png");
}
@Override
public String getModelName(ItemStack module) {
return "sniper_scope";
}
@Override
public float modifyWeaponStat(int statID, ItemStack module, ItemStack weapon,float originalStat)
{
if (statID == Reference.WS_ACCURACY)
{
return originalStat * 0.8f;
}else if (statID == Reference.WS_RANGE)
{
return originalStat * 1.5f;
}
return originalStat;
}
}