/* * This file is part of Matter Overdrive * Copyright (c) 2015., Simeon Radivoev, All rights reserved. * * Matter Overdrive is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Matter Overdrive is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Matter Overdrive. If not, see <http://www.gnu.org/licenses>. */ package matteroverdrive.client.render.conversation; import matteroverdrive.util.MOPhysicsHelper; import net.minecraft.entity.EntityLivingBase; import net.minecraft.util.MovingObjectPosition; import net.minecraft.util.Vec3; /** * Created by Simeon on 8/9/2015. */ public class DialogShotWide extends DialogShot { float distance; float heightOffset; boolean oppositeSide; public DialogShotWide(float heightOffset, boolean oppositeSide, float distance) { this.heightOffset = heightOffset; this.oppositeSide = oppositeSide; this.distance = distance; } @Override public boolean positionCamera(EntityLivingBase active, EntityLivingBase other, float ticks, EntityRendererConversation rendererConversation) { Vec3 centerDir = rendererConversation.getPosition(active, ticks, false).addVector(0,-active.getEyeHeight() + heightOffset, 0).subtract(rendererConversation.getPosition(other, ticks, false).addVector(0, -other.getEyeHeight() + heightOffset, 0)); double distance = centerDir.lengthVector() / 2 * this.distance; Vec3 center = rendererConversation.getPosition(active, ticks, false).addVector(centerDir.xCoord / 2, centerDir.yCoord / 2, centerDir.zCoord / 2); Vec3 centerCross = centerDir.normalize().crossProduct(Vec3.createVectorHelper(0, oppositeSide ? -1 : 1, 0)).normalize(); MovingObjectPosition hit = MOPhysicsHelper.rayTraceForBlocks(center, active.worldObj, distance, ticks, null, true, true, centerCross); Vec3 pos = center.addVector(centerCross.xCoord * distance, centerCross.yCoord * distance, centerCross.zCoord * distance); if (hit != null) { pos = hit.hitVec; } rendererConversation.setCameraPosition(pos.xCoord, pos.yCoord, pos.zCoord); rendererConversation.rotateCameraYawTo(centerCross, 90); return true; } }