/* * This file is part of Matter Overdrive * Copyright (c) 2015., Simeon Radivoev, All rights reserved. * * Matter Overdrive is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Matter Overdrive is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Matter Overdrive. If not, see <http://www.gnu.org/licenses>. */ package matteroverdrive.client.render.tileentity; import matteroverdrive.Reference; import matteroverdrive.blocks.BlockNetworkSwitch; import matteroverdrive.init.MatterOverdriveIcons; import matteroverdrive.tile.TileEntityMachinePacketQueue; import matteroverdrive.util.RenderUtils; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.client.renderer.RenderBlocks; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.IIcon; import static org.lwjgl.opengl.GL11.*; /** * Created by Simeon on 8/22/2015. */ public class TileEntityRendererPacketQueue extends TileEntitySpecialRenderer { Block fakeBlock = new BlockNetworkSwitch(Material.iron, "fake_block"); @Override public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float ticks) { glPushMatrix(); glTranslated(x, y, z); if (tileEntity instanceof TileEntityMachinePacketQueue) { if (((TileEntityMachinePacketQueue) tileEntity).flashTime > 0) { renderBlock(fakeBlock, RenderBlocks.getInstance()); } } glPopMatrix(); } private void renderBlock(Block block, RenderBlocks renderer) { IIcon icon = MatterOverdriveIcons.packet_queue_active; float distance = 0.1f; glDisable(GL_LIGHTING); glEnable(GL_BLEND); glBlendFunc(GL_ONE,GL_ONE); RenderUtils.disableLightmap(); RenderUtils.setBlockTextureSheet(); RenderUtils.drawCube(-0.01, -0.01, -0.01, 1.02, 1.02, 1.02, icon.getMinU(), icon.getMinV(), icon.getMaxU(), icon.getMaxV(), Reference.COLOR_HOLO); glDisable(GL_BLEND); glEnable(GL_LIGHTING); RenderUtils.enableLightmap(); } }