/* * This file is part of Matter Overdrive * Copyright (c) 2015., Simeon Radivoev, All rights reserved. * * Matter Overdrive is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Matter Overdrive is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Matter Overdrive. If not, see <http://www.gnu.org/licenses>. */ package matteroverdrive.api.events; import cpw.mods.fml.common.eventhandler.Event; import matteroverdrive.api.matter.IMatterEntry; /** * Created by Simeon on 7/21/2015. * Triggered when registering matter entries in the Matter Registry. * When canceled, the entry will not be registered. * This is a good in-game way to remove matter for items, even when the configs have custom values. */ public class MOEventRegisterMatterEntry extends Event { /** * The matter entry being registered. */ public final IMatterEntry entry; public MOEventRegisterMatterEntry(IMatterEntry entry) { this.entry = entry; } @Override public boolean isCancelable() { return true; } }