/*
* This file is part of Matter Overdrive
* Copyright (c) 2015., Simeon Radivoev, All rights reserved.
*
* Matter Overdrive is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Matter Overdrive is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Matter Overdrive. If not, see <http://www.gnu.org/licenses>.
*/
package matteroverdrive.api.events;
import cpw.mods.fml.common.eventhandler.Event;
import matteroverdrive.api.matter.IMatterEntry;
/**
* Created by Simeon on 7/21/2015.
* Triggered when registering matter entries in the Matter Registry.
* When canceled, the entry will not be registered.
* This is a good in-game way to remove matter for items, even when the configs have custom values.
*/
public class MOEventRegisterMatterEntry extends Event
{
/**
* The matter entry being registered.
*/
public final IMatterEntry entry;
public MOEventRegisterMatterEntry(IMatterEntry entry)
{
this.entry = entry;
}
@Override
public boolean isCancelable()
{
return true;
}
}