/*
* This file is part of Matter Overdrive
* Copyright (c) 2015., Simeon Radivoev, All rights reserved.
*
* Matter Overdrive is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Matter Overdrive is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Matter Overdrive. If not, see <http://www.gnu.org/licenses>.
*/
package matteroverdrive.client.render.entity;
import matteroverdrive.Reference;
import matteroverdrive.entity.weapon.PlasmaBolt;
import matteroverdrive.util.RenderUtils;
import matteroverdrive.util.animation.MOEasing;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.entity.Entity;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.Vec3;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;
/**
* Created by Simeon on 7/25/2015.
*/
public class EntityRendererPhaserFire extends Render
{
private static final ResourceLocation arrowTextures = new ResourceLocation(Reference.PATH_ENTITIES + "PlasmaFire.png");
/**
* Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
* handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
* (Render<T extends Entity>) and this method has signature public void func_76986_a(T entity, double d, double d1,
* double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
*/
public void doRender(PlasmaBolt plasmaBolt, double x, double y, double z, float p_76986_8_, float p_76986_9_)
{
this.bindEntityTexture(plasmaBolt);
RenderUtils.disableLightmap();
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_ONE, GL11.GL_ONE);
RenderUtils.applyColorWithMultipy(plasmaBolt.getColor(), MOEasing.Quad.easeOut(plasmaBolt.getLife(),0,1,0.7f));
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glPushMatrix();
GL11.glTranslated(x, y, z);
GL11.glRotatef(plasmaBolt.prevRotationYaw + (plasmaBolt.rotationYaw - plasmaBolt.prevRotationYaw) * p_76986_9_ - 90.0F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(plasmaBolt.prevRotationPitch + (plasmaBolt.rotationPitch - plasmaBolt.prevRotationPitch) * p_76986_9_, 0.0F, 0.0F, 1.0F);
Tessellator tessellator = Tessellator.instance;
byte b0 = 0;
float f2 = 0.0F;
float f3 = 0.5F;
float f4 = (float)(b0 * 10) / 32.0F;
float f5 = (float)(5 + b0 * 10) / 32.0F;
float f6 = 0.0F;
float f7 = 0.15625F;
float f8 = (float)(5 + b0 * 10) / 32.0F;
float f9 = (float)(10 + b0 * 10) / 32.0F;
float f10 = 0.05625F;
float renderSize = plasmaBolt.getRenderSize();
double length = 6 * Vec3.createVectorHelper(plasmaBolt.motionX,plasmaBolt.motionY,plasmaBolt.motionZ).lengthVector() + 10;
GL11.glEnable(GL12.GL_RESCALE_NORMAL);
GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glRotatef(45.0F, 1.0F, 0.0F, 0.0F);
GL11.glScalef(f10, f10, f10);
GL11.glTranslatef(-4.0F, 0.0F, 0.0F);
GL11.glNormal3f(f10, 0.0F, 0.0F);
tessellator.startDrawingQuads();
tessellator.addVertexWithUV(1, -renderSize, -renderSize, (double)f6, (double)f8);
tessellator.addVertexWithUV(1, -renderSize, renderSize, (double)f7, (double)f8);
tessellator.addVertexWithUV(1, renderSize, renderSize, (double)f7, (double)f9);
tessellator.addVertexWithUV(1, renderSize, -renderSize, (double) f6, (double) f9);
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.addVertexWithUV(length-1, -renderSize, renderSize, (double)f7, (double)f8);
tessellator.addVertexWithUV(length-1, renderSize, renderSize, (double)f7, (double)f9);
tessellator.addVertexWithUV(length-1, renderSize, -renderSize, (double) f6, (double) f9);
tessellator.addVertexWithUV(length-1, -renderSize, -renderSize, (double)f6, (double)f8);
tessellator.draw();
for (int i = 0; i < 2; ++i)
{
GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F);
GL11.glNormal3f(0.0F, 0.0F, f10);
tessellator.startDrawingQuads();
tessellator.addVertexWithUV(0, -renderSize, 0.0D, (double) f2, (double) f4);
tessellator.addVertexWithUV(length, -renderSize, 0.0D, (double) f3, (double) f4);
tessellator.addVertexWithUV(length, renderSize, 0.0D, (double) f3, (double) f5);
tessellator.addVertexWithUV(0, renderSize, 0.0D, (double) f2, (double) f5);
tessellator.draw();
}
GL11.glDisable(GL11.GL_BLEND);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glDisable(GL12.GL_RESCALE_NORMAL);
GL11.glPopMatrix();
RenderUtils.enableLightmap();
}
/**
* Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
*/
protected ResourceLocation getEntityTexture(PlasmaBolt p_110775_1_)
{
return arrowTextures;
}
/**
* Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
*/
protected ResourceLocation getEntityTexture(Entity p_110775_1_)
{
return this.getEntityTexture((PlasmaBolt)p_110775_1_);
}
/**
* Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
* handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
* (Render<T extends Entity) and this method has signature public void func_76986_a(T entity, double d, double d1,
* double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
*/
@Override
public void doRender(Entity p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_)
{
this.doRender((PlasmaBolt)p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_);
}
}