/* * This file is part of Matter Overdrive * Copyright (c) 2015., Simeon Radivoev, All rights reserved. * * Matter Overdrive is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Matter Overdrive is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Matter Overdrive. If not, see <http://www.gnu.org/licenses>. */ package matteroverdrive.data; import matteroverdrive.util.MOInventoryHelper; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.IInventory; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; /** * Created by Simeon on 4/14/2015. */ public class ItemInventoryWrapper implements IInventory { ItemStack inventory; int size; boolean dirty; public ItemInventoryWrapper(ItemStack itemStack, int size) { this.inventory = itemStack; this.size = size; } @Override public int getSizeInventory() { return size; } @Override public ItemStack getStackInSlot(int slot) { return MOInventoryHelper.getStackInSlot(inventory, slot); } @Override public ItemStack decrStackSize(int slot, int amount) { return MOInventoryHelper.decrStackSize(inventory,slot,amount); } @Override public ItemStack getStackInSlotOnClosing(int slot) { return null; } @Override public void setInventorySlotContents(int slot, ItemStack stack) { if (inventory.getTagCompound() == null) inventory.setTagCompound(new NBTTagCompound()); MOInventoryHelper.setInventorySlotContents(inventory, slot, stack); } @Override public String getInventoryName() { return inventory.getDisplayName(); } @Override public boolean hasCustomInventoryName() { return true; } @Override public int getInventoryStackLimit() { return 64; } @Override public void markDirty() { dirty = true; } @Override public boolean isUseableByPlayer(EntityPlayer player) { return true; } @Override public void openInventory() { } @Override public void closeInventory() { } @Override public boolean isItemValidForSlot(int slot, ItemStack stack) { return true; } }