/*
* This file is part of Matter Overdrive
* Copyright (c) 2015., Simeon Radivoev, All rights reserved.
*
* Matter Overdrive is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Matter Overdrive is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Matter Overdrive. If not, see <http://www.gnu.org/licenses>.
*/
package matteroverdrive.data;
import matteroverdrive.util.MOInventoryHelper;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
/**
* Created by Simeon on 4/14/2015.
*/
public class ItemInventoryWrapper implements IInventory
{
ItemStack inventory;
int size;
boolean dirty;
public ItemInventoryWrapper(ItemStack itemStack, int size)
{
this.inventory = itemStack;
this.size = size;
}
@Override
public int getSizeInventory()
{
return size;
}
@Override
public ItemStack getStackInSlot(int slot)
{
return MOInventoryHelper.getStackInSlot(inventory, slot);
}
@Override
public ItemStack decrStackSize(int slot, int amount)
{
return MOInventoryHelper.decrStackSize(inventory,slot,amount);
}
@Override
public ItemStack getStackInSlotOnClosing(int slot) {
return null;
}
@Override
public void setInventorySlotContents(int slot, ItemStack stack)
{
if (inventory.getTagCompound() == null)
inventory.setTagCompound(new NBTTagCompound());
MOInventoryHelper.setInventorySlotContents(inventory, slot, stack);
}
@Override
public String getInventoryName() {
return inventory.getDisplayName();
}
@Override
public boolean hasCustomInventoryName() {
return true;
}
@Override
public int getInventoryStackLimit() {
return 64;
}
@Override
public void markDirty()
{
dirty = true;
}
@Override
public boolean isUseableByPlayer(EntityPlayer player) {
return true;
}
@Override
public void openInventory() {
}
@Override
public void closeInventory() {
}
@Override
public boolean isItemValidForSlot(int slot, ItemStack stack)
{
return true;
}
}