/*
* This file is part of Matter Overdrive
* Copyright (c) 2015., Simeon Radivoev, All rights reserved.
*
* Matter Overdrive is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Matter Overdrive is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Matter Overdrive. If not, see <http://www.gnu.org/licenses>.
*/
package matteroverdrive.client.render.conversation;
import matteroverdrive.util.MOPhysicsHelper;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.util.MathHelper;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.util.Vec3;
/**
* Created by Simeon on 8/9/2015.
*/
public class DialogShotClose extends DialogShot
{
private float maxZoom;
private float minZoom;
public DialogShotClose(float maxZoom, float minZoom)
{
this.maxZoom = maxZoom;
this.minZoom = minZoom;
}
@Override
public boolean positionCamera(EntityLivingBase active, EntityLivingBase other, float ticks, EntityRendererConversation rendererConversation)
{
Vec3 look = rendererConversation.getLook(other, active, ticks);
double distance = look.lengthVector();
double clammpedDistance = MathHelper.clamp_double(distance, minZoom, maxZoom);
look.yCoord *= 0;
look = look.normalize();
Vec3 pos = rendererConversation.getPosition(active, ticks, false).addVector(0, active.getEyeHeight() - 0.1, 0).addVector(look.xCoord * clammpedDistance, look.yCoord * clammpedDistance, look.zCoord * clammpedDistance);
MovingObjectPosition movingObjectPosition = MOPhysicsHelper.rayTrace(rendererConversation.getPosition(active, ticks, false), active.worldObj, maxZoom, ticks, Vec3.createVectorHelper(0, active.getEyeHeight(), 0), true, true, look.normalize(), active);
if (movingObjectPosition != null)
{
pos = movingObjectPosition.hitVec;
}
Vec3 left = look.crossProduct(Vec3.createVectorHelper(0, 1, 0));
float leftAmount = 0.1f;
rendererConversation.setCameraPosition(pos.xCoord + left.xCoord * leftAmount, pos.yCoord + left.yCoord * leftAmount, pos.zCoord + left.zCoord * leftAmount);
rendererConversation.rotateCameraYawTo(look.normalize(), 90);
rendererConversation.setCameraPitch(10);
return true;
}
}