/* * This file is part of Matter Overdrive * Copyright (c) 2015., Simeon Radivoev, All rights reserved. * * Matter Overdrive is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Matter Overdrive is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Matter Overdrive. If not, see <http://www.gnu.org/licenses>. */ package matteroverdrive.client.render.conversation; import matteroverdrive.util.MOPhysicsHelper; import net.minecraft.entity.EntityLivingBase; import net.minecraft.util.MathHelper; import net.minecraft.util.MovingObjectPosition; import net.minecraft.util.Vec3; /** * Created by Simeon on 8/9/2015. */ public class DialogShotClose extends DialogShot { private float maxZoom; private float minZoom; public DialogShotClose(float maxZoom, float minZoom) { this.maxZoom = maxZoom; this.minZoom = minZoom; } @Override public boolean positionCamera(EntityLivingBase active, EntityLivingBase other, float ticks, EntityRendererConversation rendererConversation) { Vec3 look = rendererConversation.getLook(other, active, ticks); double distance = look.lengthVector(); double clammpedDistance = MathHelper.clamp_double(distance, minZoom, maxZoom); look.yCoord *= 0; look = look.normalize(); Vec3 pos = rendererConversation.getPosition(active, ticks, false).addVector(0, active.getEyeHeight() - 0.1, 0).addVector(look.xCoord * clammpedDistance, look.yCoord * clammpedDistance, look.zCoord * clammpedDistance); MovingObjectPosition movingObjectPosition = MOPhysicsHelper.rayTrace(rendererConversation.getPosition(active, ticks, false), active.worldObj, maxZoom, ticks, Vec3.createVectorHelper(0, active.getEyeHeight(), 0), true, true, look.normalize(), active); if (movingObjectPosition != null) { pos = movingObjectPosition.hitVec; } Vec3 left = look.crossProduct(Vec3.createVectorHelper(0, 1, 0)); float leftAmount = 0.1f; rendererConversation.setCameraPosition(pos.xCoord + left.xCoord * leftAmount, pos.yCoord + left.yCoord * leftAmount, pos.zCoord + left.zCoord * leftAmount); rendererConversation.rotateCameraYawTo(look.normalize(), 90); rendererConversation.setCameraPitch(10); return true; } }