package matteroverdrive.fx; import matteroverdrive.Reference; import matteroverdrive.util.Vector3; import net.minecraft.client.particle.EntityFX; import net.minecraft.client.renderer.Tessellator; import net.minecraft.util.ResourceLocation; import net.minecraft.world.World; public class ReplicatorParticle extends EntityFX { public static final ResourceLocation texture = new ResourceLocation(Reference.PATH_PARTICLE + "replication_particle.png"); public static float replicatorScale = 0.1f; /** the scale of the flame FX */ private float flameScale; private double centerX,centerY,centerZ; private double pointGravityScale = 1.0D; public ReplicatorParticle(World world, double p_i1209_2_, double p_i1209_4_, double p_i1209_6_, double p_i1209_8_, double p_i1209_10_, double p_i1209_12_) { super(world, p_i1209_2_, p_i1209_4_, p_i1209_6_, p_i1209_8_, p_i1209_10_, p_i1209_12_); this.motionX = this.motionX * 0.009999999776482582D + p_i1209_8_; this.motionY = this.motionY * 0.009999999776482582D + p_i1209_10_; this.motionZ = this.motionZ * 0.009999999776482582D + p_i1209_12_; double d6 = p_i1209_2_ + (double)((this.rand.nextFloat() - this.rand.nextFloat()) * 0.05F); d6 = p_i1209_4_ + (double)((this.rand.nextFloat() - this.rand.nextFloat()) * 0.05F); d6 = p_i1209_6_ + (double)((this.rand.nextFloat() - this.rand.nextFloat()) * 0.05F); this.flameScale = this.particleScale; this.particleRed = this.particleGreen = this.particleBlue = 1.0F; this.particleMaxAge = (int)(8.0D / (Math.random() * 0.8D + 0.2D)) + 4; this.noClip = true; this.setParticleTextureIndex(1); } public void renderParticle(Tessellator tessellator, float p_70539_2_, float p_70539_3_, float p_70539_4_, float p_70539_5_, float p_70539_6_, float p_70539_7_) { float f6 = ((float)this.particleAge + p_70539_2_) / (float)this.particleMaxAge; this.particleScale = this.flameScale * (1.0F - f6 * f6 * 0.5F); super.renderParticle(tessellator, p_70539_2_, p_70539_3_, p_70539_4_, p_70539_5_, p_70539_6_, p_70539_7_); } public int getBrightnessForRender(float f) { float f1 = ((float)this.particleAge + f) / (float)this.particleMaxAge; if (f1 < 0.0F) { f1 = 0.0F; } if (f1 > 1.0F) { f1 = 1.0F; } int i = super.getBrightnessForRender(f); int j = i & 255; int k = i >> 16 & 255; j += (int)(f1 * 15.0F * 16.0F); if (j > 240) { j = 240; } return j | k << 16; } /** * Gets how bright this entity is. */ public float getBrightness(float p_70013_1_) { float f1 = ((float)this.particleAge + p_70013_1_) / (float)this.particleMaxAge; if (f1 < 0.0F) { f1 = 0.0F; } if (f1 > 1.0F) { f1 = 1.0F; } float f2 = super.getBrightness(p_70013_1_); return f2 * f1 + (1.0F - f1); } /** * Called to update the entity's position/logic. */ public void onUpdate() { this.prevPosX = this.posX; this.prevPosY = this.posY; this.prevPosZ = this.posZ; if (this.particleAge++ >= this.particleMaxAge) { this.setDead(); } //this.moveEntity(this.motionX, this.motionY, this.motionZ); Vector3 motion = new Vector3(this.motionX, this.motionY, this.motionZ); Vector3 center = new Vector3(this.centerX, this.centerY, this.centerZ); Vector3 position = new Vector3(this.posX, this.posY, this.posZ); Vector3 gravityCenter = center.subtract(position).scale(this.pointGravityScale); Vector3 dir = gravityCenter.add(motion); this.motionX = dir.getX(); this.motionY = dir.getY(); this.motionZ = dir.getZ(); this.boundingBox.offset(this.motionX, this.motionY, this.motionZ); this.posX = (this.boundingBox.minX + this.boundingBox.maxX) / 2.0D; this.posY = this.boundingBox.minY + (double)this.yOffset - (double)this.ySize; this.posZ = (this.boundingBox.minZ + this.boundingBox.maxZ) / 2.0D; double speedOverTime = 1D; this.motionX *= speedOverTime; this.motionY *= speedOverTime; this.motionZ *= speedOverTime; } public void setCenter(double x, double y, double z) { this.centerX = x; this.centerY = y; this.centerZ = z; } public void setParticleAge(int age) { this.particleMaxAge = age; } public double getPointGravityScale() { return pointGravityScale; } public void setPointGravityScale(double pointGravityScale) { this.pointGravityScale = pointGravityScale; } }