package matteroverdrive.fx;
import matteroverdrive.Reference;
import matteroverdrive.util.Vector3;
import net.minecraft.client.particle.EntityFX;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.util.ResourceLocation;
import net.minecraft.world.World;
public class ReplicatorParticle extends EntityFX
{
public static final ResourceLocation texture = new ResourceLocation(Reference.PATH_PARTICLE + "replication_particle.png");
public static float replicatorScale = 0.1f;
/** the scale of the flame FX */
private float flameScale;
private double centerX,centerY,centerZ;
private double pointGravityScale = 1.0D;
public ReplicatorParticle(World world, double p_i1209_2_, double p_i1209_4_, double p_i1209_6_, double p_i1209_8_, double p_i1209_10_, double p_i1209_12_)
{
super(world, p_i1209_2_, p_i1209_4_, p_i1209_6_, p_i1209_8_, p_i1209_10_, p_i1209_12_);
this.motionX = this.motionX * 0.009999999776482582D + p_i1209_8_;
this.motionY = this.motionY * 0.009999999776482582D + p_i1209_10_;
this.motionZ = this.motionZ * 0.009999999776482582D + p_i1209_12_;
double d6 = p_i1209_2_ + (double)((this.rand.nextFloat() - this.rand.nextFloat()) * 0.05F);
d6 = p_i1209_4_ + (double)((this.rand.nextFloat() - this.rand.nextFloat()) * 0.05F);
d6 = p_i1209_6_ + (double)((this.rand.nextFloat() - this.rand.nextFloat()) * 0.05F);
this.flameScale = this.particleScale;
this.particleRed = this.particleGreen = this.particleBlue = 1.0F;
this.particleMaxAge = (int)(8.0D / (Math.random() * 0.8D + 0.2D)) + 4;
this.noClip = true;
this.setParticleTextureIndex(1);
}
public void renderParticle(Tessellator tessellator, float p_70539_2_, float p_70539_3_, float p_70539_4_, float p_70539_5_, float p_70539_6_, float p_70539_7_)
{
float f6 = ((float)this.particleAge + p_70539_2_) / (float)this.particleMaxAge;
this.particleScale = this.flameScale * (1.0F - f6 * f6 * 0.5F);
super.renderParticle(tessellator, p_70539_2_, p_70539_3_, p_70539_4_, p_70539_5_, p_70539_6_, p_70539_7_);
}
public int getBrightnessForRender(float f)
{
float f1 = ((float)this.particleAge + f) / (float)this.particleMaxAge;
if (f1 < 0.0F)
{
f1 = 0.0F;
}
if (f1 > 1.0F)
{
f1 = 1.0F;
}
int i = super.getBrightnessForRender(f);
int j = i & 255;
int k = i >> 16 & 255;
j += (int)(f1 * 15.0F * 16.0F);
if (j > 240)
{
j = 240;
}
return j | k << 16;
}
/**
* Gets how bright this entity is.
*/
public float getBrightness(float p_70013_1_)
{
float f1 = ((float)this.particleAge + p_70013_1_) / (float)this.particleMaxAge;
if (f1 < 0.0F)
{
f1 = 0.0F;
}
if (f1 > 1.0F)
{
f1 = 1.0F;
}
float f2 = super.getBrightness(p_70013_1_);
return f2 * f1 + (1.0F - f1);
}
/**
* Called to update the entity's position/logic.
*/
public void onUpdate()
{
this.prevPosX = this.posX;
this.prevPosY = this.posY;
this.prevPosZ = this.posZ;
if (this.particleAge++ >= this.particleMaxAge)
{
this.setDead();
}
//this.moveEntity(this.motionX, this.motionY, this.motionZ);
Vector3 motion = new Vector3(this.motionX, this.motionY, this.motionZ);
Vector3 center = new Vector3(this.centerX, this.centerY, this.centerZ);
Vector3 position = new Vector3(this.posX, this.posY, this.posZ);
Vector3 gravityCenter = center.subtract(position).scale(this.pointGravityScale);
Vector3 dir = gravityCenter.add(motion);
this.motionX = dir.getX();
this.motionY = dir.getY();
this.motionZ = dir.getZ();
this.boundingBox.offset(this.motionX, this.motionY, this.motionZ);
this.posX = (this.boundingBox.minX + this.boundingBox.maxX) / 2.0D;
this.posY = this.boundingBox.minY + (double)this.yOffset - (double)this.ySize;
this.posZ = (this.boundingBox.minZ + this.boundingBox.maxZ) / 2.0D;
double speedOverTime = 1D;
this.motionX *= speedOverTime;
this.motionY *= speedOverTime;
this.motionZ *= speedOverTime;
}
public void setCenter(double x, double y, double z)
{
this.centerX = x;
this.centerY = y;
this.centerZ = z;
}
public void setParticleAge(int age)
{
this.particleMaxAge = age;
}
public double getPointGravityScale() {
return pointGravityScale;
}
public void setPointGravityScale(double pointGravityScale) {
this.pointGravityScale = pointGravityScale;
}
}