/* * This file is part of Matter Overdrive * Copyright (c) 2015., Simeon Radivoev, All rights reserved. * * Matter Overdrive is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Matter Overdrive is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Matter Overdrive. If not, see <http://www.gnu.org/licenses>. */ package matteroverdrive.client.render.conversation; import matteroverdrive.util.MOPhysicsHelper; import net.minecraft.entity.EntityLivingBase; import net.minecraft.util.MovingObjectPosition; import net.minecraft.util.Vec3; /** * Created by Simeon on 8/12/2015. */ public class DialogShotFromBehind extends DialogShot { float distance; float sideOffset; public DialogShotFromBehind(float distance, float sideOffset) { this.distance = distance; this.sideOffset = sideOffset; } @Override public boolean positionCamera(EntityLivingBase active, EntityLivingBase other, float ticks, EntityRendererConversation rendererConversation) { Vec3 look = rendererConversation.getLook(other, active, ticks); double lookDistance = look.lengthVector(); look.yCoord = 0; look = look.normalize(); Vec3 left = look.crossProduct(Vec3.createVectorHelper(0, 1, 0)); Vec3 pos = rendererConversation.getPosition(other, ticks, true).addVector((left.xCoord * sideOffset) / lookDistance,(left.yCoord * sideOffset) / lookDistance,(left.zCoord * sideOffset) / lookDistance); MovingObjectPosition position = MOPhysicsHelper.rayTrace(pos, other.worldObj, distance, ticks, null, true, false, look, other); if (position != null) { pos = position.hitVec; }else { pos.addVector(look.xCoord * distance, look.yCoord * distance, look.zCoord * distance); } rendererConversation.setCameraPosition(pos); Vec3 rotationLook = pos.subtract(rendererConversation.getPosition(active, ticks, true)).normalize(); rendererConversation.rotateCameraYawTo(rotationLook, -90); rendererConversation.setCameraPitch(0); return true; } }