/*
* This file is part of Matter Overdrive
* Copyright (c) 2015., Simeon Radivoev, All rights reserved.
*
* Matter Overdrive is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Matter Overdrive is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Matter Overdrive. If not, see <http://www.gnu.org/licenses>.
*/
package matteroverdrive.client.render.conversation;
import matteroverdrive.util.MOPhysicsHelper;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.util.Vec3;
/**
* Created by Simeon on 8/12/2015.
*/
public class DialogShotFromBehind extends DialogShot
{
float distance;
float sideOffset;
public DialogShotFromBehind(float distance, float sideOffset)
{
this.distance = distance;
this.sideOffset = sideOffset;
}
@Override
public boolean positionCamera(EntityLivingBase active, EntityLivingBase other, float ticks, EntityRendererConversation rendererConversation)
{
Vec3 look = rendererConversation.getLook(other, active, ticks);
double lookDistance = look.lengthVector();
look.yCoord = 0;
look = look.normalize();
Vec3 left = look.crossProduct(Vec3.createVectorHelper(0, 1, 0));
Vec3 pos = rendererConversation.getPosition(other, ticks, true).addVector((left.xCoord * sideOffset) / lookDistance,(left.yCoord * sideOffset) / lookDistance,(left.zCoord * sideOffset) / lookDistance);
MovingObjectPosition position = MOPhysicsHelper.rayTrace(pos, other.worldObj, distance, ticks, null, true, false, look, other);
if (position != null)
{
pos = position.hitVec;
}else
{
pos.addVector(look.xCoord * distance, look.yCoord * distance, look.zCoord * distance);
}
rendererConversation.setCameraPosition(pos);
Vec3 rotationLook = pos.subtract(rendererConversation.getPosition(active, ticks, true)).normalize();
rendererConversation.rotateCameraYawTo(rotationLook, -90);
rendererConversation.setCameraPitch(0);
return true;
}
}