/*
* This file is part of Matter Overdrive
* Copyright (c) 2015., Simeon Radivoev, All rights reserved.
*
* Matter Overdrive is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Matter Overdrive is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Matter Overdrive. If not, see <http://www.gnu.org/licenses>.
*/
package matteroverdrive.gui.element;
import matteroverdrive.gui.MOGuiBase;
import matteroverdrive.util.RenderUtils;
import net.minecraft.item.ItemStack;
import net.minecraftforge.client.IItemRenderer;
import org.lwjgl.opengl.GL11;
import java.util.List;
/**
* Created by Simeon on 4/13/2015.
*/
public class ElementModelPreview extends MOElementBase
{
IItemRenderer renderer;
ItemStack itemStack;
public ElementModelPreview(MOGuiBase gui, int posX, int posY) {
super(gui, posX, posY);
}
public ElementModelPreview(MOGuiBase gui, int posX, int posY, int width, int height) {
super(gui, posX, posY, width, height);
}
@Override
public void updateInfo()
{
}
@Override
public void init()
{
}
@Override
public void addTooltip(List<String> var1, int mouseX, int mouseY)
{
}
@Override
public void drawBackground(int mouseX, int mouseY, float gameTicks) {
}
@Override
public void drawForeground(int mouseX, int mouseY)
{
if (renderer != null && itemStack != null)
{
GL11.glPushMatrix();
Transform();
RenderUtils.enable3DRender();
renderer.renderItem(IItemRenderer.ItemRenderType.INVENTORY, itemStack);
RenderUtils.enable2DRender();
GL11.glPopMatrix();
}
}
public void Transform()
{
GL11.glTranslatef(posX, posY, 80);
GL11.glScaled(60, 60, 60);
GL11.glRotatef(-90, 0, 1, 0);
GL11.glRotatef(210, 0, 0, 1);
GL11.glRotatef(-25, 0, 1, 0);
}
public IItemRenderer getRenderer() {
return renderer;
}
public void setRenderer(IItemRenderer renderer) {
this.renderer = renderer;
}
public ItemStack getItemStack() {
return itemStack;
}
public void setItemStack(ItemStack itemStack) {
this.itemStack = itemStack;
}
}