/* * This file is part of Matter Overdrive * Copyright (c) 2015., Simeon Radivoev, All rights reserved. * * Matter Overdrive is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Matter Overdrive is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Matter Overdrive. If not, see <http://www.gnu.org/licenses>. */ package matteroverdrive.items.starmap; import matteroverdrive.api.starmap.BuildingType; import matteroverdrive.api.starmap.IPlanetStatChange; import matteroverdrive.api.starmap.PlanetStatType; import matteroverdrive.starmap.data.Planet; import net.minecraft.item.ItemStack; import java.util.List; /** * Created by Simeon on 12/20/2015. */ public class ItemBuildingResidential extends ItemBuildingAbstract implements IPlanetStatChange { private static final int POPULATION_COUNT = 10000; private static final int ENERGY_DRAIN = 4; private static final int MATTER_DRAIN = 2; private static final int BUILDING_SIZE_INCREASE = 4; public ItemBuildingResidential(String name) { super(name); } @Override public BuildingType getType(ItemStack building) { return BuildingType.RESIDENTIAL; } @Override protected int getBuildLengthUnscaled(ItemStack buildableStack, Planet planet) { return 20*60*5; } @Override public boolean canBuild(ItemStack building, Planet planet, List<String> info) { return true; } @Override public float changeStat(ItemStack stack, Planet planet, PlanetStatType statType, float original) { switch (statType) { case POPULATION_COUNT: return original + POPULATION_COUNT; case ENERGY_PRODUCTION: return original - ENERGY_DRAIN; case MATTER_PRODUCTION: return original - MATTER_DRAIN; case BUILDINGS_SIZE: return original + BUILDING_SIZE_INCREASE; case HAPPINESS: return original + calculateHappiness(stack,planet); default: return original; } } public float calculateHappiness(ItemStack stack, Planet planet) { float happiness = 0; happiness += planet.getPowerProducation() >= 0 ? 0.5f : -0.4f; float matterProdruction = planet.getMatterProduction(); happiness += matterProdruction >= 0 ? 0.5f : -0.6f; return happiness; } }