/* * This file is part of Matter Overdrive * Copyright (c) 2015., Simeon Radivoev, All rights reserved. * * Matter Overdrive is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Matter Overdrive is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Matter Overdrive. If not, see <http://www.gnu.org/licenses>. */ package matteroverdrive.client.render.item; import matteroverdrive.Reference; import matteroverdrive.init.MatterOverdriveItems; import matteroverdrive.items.weapon.PhaserRifle; import matteroverdrive.proxy.ClientProxy; import matteroverdrive.util.RenderUtils; import matteroverdrive.util.WeaponHelper; import matteroverdrive.util.animation.MOEasing; import matteroverdrive.util.math.MOMathHelper; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.Tessellator; import net.minecraft.item.ItemStack; import net.minecraft.util.ResourceLocation; import org.lwjgl.input.Mouse; import org.lwjgl.opengl.GL11; import java.util.Random; import static org.lwjgl.opengl.GL11.*; /** * Created by Simeon on 7/25/2015. */ public class ItemRendererPhaserRifle extends WeaponItemRenderer { public static final String TEXTURE = Reference.PATH_ITEM + "phaser_rifle.png"; public static final String MODEL = Reference.PATH_MODEL + "item/phaser_rifle.obj"; public static final String FLASH_TEXTURE = Reference.PATH_FX + "phaser_rifle_flash.png"; public static final float SCALE = 0.06f; public static final float THIRD_PERSON_SCALE = 0.048f; public static final float ITEM_SCALE = 0.02f; public static final float SCALE_DROP = 0.03f; private Random random; public static ResourceLocation flashTexture; public ItemRendererPhaserRifle() { super(new ResourceLocation(MODEL),new ResourceLocation(TEXTURE)); flashTexture = new ResourceLocation(FLASH_TEXTURE); random = new Random(); } @Override public boolean handleRenderType(ItemStack item, ItemRenderType type) { return true; } @Override public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) { return type != ItemRenderType.EQUIPPED_FIRST_PERSON; } @Override public void renderItem(ItemRenderType type, ItemStack item, Object... data) { if(type == ItemRenderType.EQUIPPED_FIRST_PERSON) { renderFirstPerson(item); } else if(type == ItemRenderType.INVENTORY) { renderItem(item); } else if(type == ItemRenderType.ENTITY) { renderDrop(item); } else { renderThirdPerson(type,item); } } void renderItem(ItemStack item) { glPushMatrix(); glTranslated(0, 0, -0.4); glRotated(0, 0, 1, 0); glScaled(ITEM_SCALE, ITEM_SCALE, ITEM_SCALE); renderGun(ItemRenderType.INVENTORY,item); glPopMatrix(); } void renderThirdPerson(ItemRenderType renderType, ItemStack item) { glPushMatrix(); glTranslated(1, 0.83, 1); glRotated(-135, 0, 1, 0); glRotated(60, 1, 0, 0); glScaled(THIRD_PERSON_SCALE, THIRD_PERSON_SCALE, THIRD_PERSON_SCALE); renderGun(renderType,item); glPopMatrix(); } void renderDrop(ItemStack item) { glPushMatrix(); glTranslated(0, 0, -0.7); glScaled(SCALE_DROP, SCALE_DROP, SCALE_DROP); renderGun(ItemRenderType.ENTITY,item); glPopMatrix(); } void renderFirstPerson(ItemStack item) { float zoomValue = MOEasing.Sine.easeInOut(ClientProxy.instance().getClientWeaponHandler().ZOOM_TIME, 0, 1, 1f); float recoilValue = MOEasing.Quad.easeInOut(getRecoilTime(), 0, 1, 1f); GL11.glPushMatrix(); ResourceLocation skin = Minecraft.getMinecraft().thePlayer.getLocationSkin(); Minecraft.getMinecraft().getTextureManager().bindTexture(skin); Minecraft.getMinecraft().renderViewEntity.rotationPitch += recoilValue * random.nextGaussian() * 0.1f - (isRifleZoomed(item) ? 0 : recoilValue * 0.05f); Minecraft.getMinecraft().renderViewEntity.rotationYaw += recoilValue * 0.05f * random.nextGaussian(); glTranslated(2.0, MOMathHelper.Lerp(-0.3f, -0.5f, zoomValue), MOMathHelper.Lerp(-1, -1.1f, zoomValue)); glTranslatef(0, recoilValue * 0.05f * getRecoilAmount(), 0); glRotated(MOMathHelper.Lerp(45, 0, zoomValue), 1, 1, 0); glRotated(MOMathHelper.Lerp(0, MOMathHelper.Lerp(3, 0, zoomValue), recoilValue), 0, 0, 1); double length = 1.8; double width = 0.6; double depth = 0.5; if (!Minecraft.getMinecraft().thePlayer.isInvisible()) { Tessellator.instance.startDrawingQuads(); Tessellator.instance.setNormal(0, 0, -1); Tessellator.instance.addVertexWithUV(0, 0, 0, 44f / 64f, 20f / 32f); Tessellator.instance.addVertexWithUV(0, length, 0, 44f / 64f, 1); Tessellator.instance.addVertexWithUV(depth, length, 0, 48f / 64f, 1); Tessellator.instance.addVertexWithUV(depth, 0, 0, 48f / 64f, 20f / 32f); Tessellator.instance.setNormal(-1, 0, 0); Tessellator.instance.addVertexWithUV(0, 0, 0, 44f / 64f, 20f / 32f); Tessellator.instance.addVertexWithUV(0, 0, width, 40f / 64f, 20f / 32f); Tessellator.instance.addVertexWithUV(0, length, width, 40f / 64f, 1f); Tessellator.instance.addVertexWithUV(0, length, 0, 44f / 64f, 1f); Tessellator.instance.draw(); } GL11.glPopMatrix(); glPushMatrix(); glRotated(MOMathHelper.Lerp(30, 25, zoomValue), 0, 0, 1); glRotated(MOMathHelper.Lerp(90, 85, zoomValue), 0, 1, 0); glTranslated(MOMathHelper.Lerp(0.2f, 1, zoomValue), MOMathHelper.Lerp(-0.4f, -0.1f + getScopeOffset(item), zoomValue), MOMathHelper.Lerp(1.2f, 0.6f, zoomValue)); glScaled(1, 1, 0.6); glTranslatef(0, -recoilValue * 0.05f * getRecoilAmount(), -recoilValue * 0.05f * getRecoilAmount()); glRotated(recoilValue * 2 * getRecoilAmount(), -1, 0, 0); glScaled(SCALE, SCALE, SCALE); renderGun(ItemRenderType.EQUIPPED_FIRST_PERSON, item); glPopMatrix(); renderMuzzle(item, recoilValue, zoomValue); } private void renderMuzzle(ItemStack item,float recoilValue,float zoomValue) { glPushMatrix(); glEnable(GL_BLEND); glBlendFunc(GL_ONE, GL_ONE); glDisable(GL_LIGHTING); glDepthMask(false); RenderUtils.disableLightmap(); double size = 1.2 + 1 * MatterOverdriveItems.phaserRifle.getHeat(item) / MatterOverdriveItems.phaserRifle.getMaxHeat(item); glTranslated(3, 2, MOMathHelper.Lerp(-0.1f, -0.7f, zoomValue)); glRotated(90, 0, 1, 0); glRotated(15, -1, 0, 0); float scale = MOEasing.Quart.easeIn(recoilValue, 0, 1, 1); int color = WeaponHelper.getColor(item); RenderUtils.applyColorWithMultipy(color,scale); Minecraft.getMinecraft().renderEngine.bindTexture(flashTexture); Tessellator.instance.startDrawingQuads(); Tessellator.instance.addVertexWithUV(-size, -size, 0, 0, 0); Tessellator.instance.addVertexWithUV(-size, size, 0, 0, 1); Tessellator.instance.addVertexWithUV(size,size,0,1,1); Tessellator.instance.addVertexWithUV(size,-size,0,1,0); Tessellator.instance.draw(); RenderUtils.enableLightmap(); glDisable(GL_BLEND); glEnable(GL_LIGHTING); glDepthMask(true); glPopMatrix(); } void renderGun(ItemRenderType renderType, ItemStack item) { RenderUtils.applyColor(WeaponHelper.getColor(item)); Minecraft.getMinecraft().renderEngine.bindTexture(weaponTexture); renderScope(item); bindTexture(weaponTexture); weaponModel.renderAll(); } public boolean isRifleZoomed(ItemStack itemStack) { return Minecraft.getMinecraft().currentScreen == null && Minecraft.getMinecraft().thePlayer.getHeldItem() != null && Minecraft.getMinecraft().thePlayer.getHeldItem().getItem() instanceof PhaserRifle && Mouse.isButtonDown(1); } }