/* * This file is part of Matter Overdrive * Copyright (c) 2015., Simeon Radivoev, All rights reserved. * * Matter Overdrive is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Matter Overdrive is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Matter Overdrive. If not, see <http://www.gnu.org/licenses>. */ package matteroverdrive.client.render.tileentity; import matteroverdrive.Reference; import matteroverdrive.util.RenderUtils; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.ResourceLocation; import net.minecraftforge.common.util.ForgeDirection; import static org.lwjgl.opengl.GL11.*; /** * Created by Simeon on 11/22/2015. */ public abstract class TileEntityRendererMonitor extends TileEntitySpecialRenderer { public static ResourceLocation screenTextureBack = new ResourceLocation(Reference.PATH_BLOCKS + "pattern_monitor_holo_back.png"); public static ResourceLocation screenTextureGlow = new ResourceLocation(Reference.PATH_FX + "holo_monitor_glow.png"); @Override public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float ticks) { glPushMatrix(); int meta = tileEntity.getWorldObj().getBlockMetadata(tileEntity.xCoord, tileEntity.yCoord, tileEntity.zCoord); ForgeDirection direction = ForgeDirection.getOrientation(meta); glDisable(GL_LIGHTING); glDisable(GL_CULL_FACE); glEnable(GL_BLEND); glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_COLOR); RenderUtils.disableLightmap(); RenderUtils.beginDrawinngBlockScreen(x, y, z, direction, Reference.COLOR_HOLO, tileEntity, -0.65,1f); glTranslated(0, 0, -0.05); drawScreen(tileEntity,ticks); RenderUtils.endDrawinngBlockScreen(); glDisable(GL_BLEND); glEnable(GL_CULL_FACE); glEnable(GL_LIGHTING); RenderUtils.enableLightmap(); glPopMatrix(); } public abstract void drawScreen(TileEntity tileEntity,float ticks); }