/* * This file is part of Matter Overdrive * Copyright (c) 2015., Simeon Radivoev, All rights reserved. * * Matter Overdrive is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Matter Overdrive is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Matter Overdrive. If not, see <http://www.gnu.org/licenses>. */ package matteroverdrive.items.armour; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import matteroverdrive.Reference; import matteroverdrive.client.model.ModelTritaniumArmor; import matteroverdrive.proxy.ClientProxy; import net.minecraft.client.model.ModelBiped; import net.minecraft.client.renderer.entity.Render; import net.minecraft.client.renderer.entity.RenderManager; import net.minecraft.client.renderer.entity.RenderPlayer; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLivingBase; import net.minecraft.item.ItemArmor; import net.minecraft.item.ItemStack; /** * Created by Simeon on 11/1/2015. */ public class TritaniumArmor extends ItemArmor { public TritaniumArmor(ArmorMaterial armorMaterial, int renderIndex, int renderType) { super(armorMaterial, renderIndex, renderType); } @Override public String getArmorTexture(ItemStack stack, Entity entity, int slot, String type) { return String.format(Reference.PATH_ARMOR + "Tritanium_Armor2_layer_%d.png",slot == 3 ? 2 : 1); //return String.format(Reference.PATH_ARMOR + "tritanium_layer_%d%s.png",(slot == 2 ? 2 : 1),type == null ? "" : String.format("_%s", type)); } @SideOnly(Side.CLIENT) @Override public ModelBiped getArmorModel(EntityLivingBase entityLiving, ItemStack itemStack, int armorSlot) { ModelTritaniumArmor armorModel = armorSlot == 3 ? ClientProxy.renderHandler.modelTritaniumArmorFeet : ClientProxy.renderHandler.modelTritaniumArmor; armorModel.bipedHead.showModel = armorSlot == 0; armorModel.bipedHeadwear.showModel = armorSlot == 0; armorModel.bipedBody.showModel = armorSlot == 1; armorModel.bipedRightArm.showModel = armorSlot == 1; armorModel.bipedLeftArm.showModel = armorSlot == 1; armorModel.bipedRightLeg.showModel = armorSlot == 2 || armorSlot == 3; armorModel.bipedLeftLeg.showModel = armorSlot == 2 || armorSlot == 3; armorModel.FootLeft.showModel = armorModel.FootRight.showModel = armorSlot == 3; Render render = RenderManager.instance.getEntityRenderObject(entityLiving); if (render instanceof RenderPlayer) { RenderPlayer renderPlayer = (RenderPlayer)render; armorModel.isSneak = entityLiving.isSneaking(); armorModel.heldItemRight = renderPlayer.modelArmor.heldItemRight; armorModel.heldItemLeft = renderPlayer.modelArmor.heldItemLeft; armorModel.aimedBow = renderPlayer.modelArmor.aimedBow; ItemStack heldItem = entityLiving.getHeldItem(); } return armorModel; } }