/*
* This file is part of Matter Overdrive
* Copyright (c) 2015., Simeon Radivoev, All rights reserved.
*
* Matter Overdrive is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Matter Overdrive is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Matter Overdrive. If not, see <http://www.gnu.org/licenses>.
*/
package matteroverdrive.api.matter;
import net.minecraft.item.ItemStack;
/**
* Created by Simeon on 5/16/2015.
* This is used by items that have specific amount of matter based on their items stack.
* This is a dynamic way of getting matter based on each Item Stack.
* For example the item matter can be based in it's damage or NBT tag.
*/
public interface IMatterItem
{
/**
* @param itemStack the item stack.
* @return the matter of the Item stack.
*/
int getMatter(ItemStack itemStack);
}