/* * This file is part of Matter Overdrive * Copyright (c) 2015., Simeon Radivoev, All rights reserved. * * Matter Overdrive is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Matter Overdrive is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Matter Overdrive. If not, see <http://www.gnu.org/licenses>. */ package matteroverdrive.api.matter; import net.minecraft.item.ItemStack; /** * Created by Simeon on 5/16/2015. * This is used by items that have specific amount of matter based on their items stack. * This is a dynamic way of getting matter based on each Item Stack. * For example the item matter can be based in it's damage or NBT tag. */ public interface IMatterItem { /** * @param itemStack the item stack. * @return the matter of the Item stack. */ int getMatter(ItemStack itemStack); }