/*
* This file is part of Matter Overdrive
* Copyright (c) 2015., Simeon Radivoev, All rights reserved.
*
* Matter Overdrive is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Matter Overdrive is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Matter Overdrive. If not, see <http://www.gnu.org/licenses>.
*/
package matteroverdrive.container;
import matteroverdrive.container.slot.MOSlot;
import matteroverdrive.container.slot.SlotInventory;
import matteroverdrive.tile.TileEntityWeaponStation;
import matteroverdrive.util.MOContainerHelper;
import net.minecraft.entity.player.InventoryPlayer;
/**
* Created by Simeon on 4/13/2015.
*/
public class ContainerWeaponStation extends ContainerMachine<TileEntityWeaponStation>
{
public ContainerWeaponStation(InventoryPlayer playerInventory, TileEntityWeaponStation machine)
{
this.machine = machine;
init(playerInventory);
}
@Override
protected void init(InventoryPlayer inventory)
{
addSlotToContainer(new MOSlot(machine, machine.INPUT_SLOT, 8, 55));
for (int i = 0;i < 5;i++)
{
addSlotToContainer(new SlotInventory(machine, machine.getInventoryContainer().getSlot(i),0,0));
}
addUpgradeSlots(machine.getInventoryContainer());
MOContainerHelper.AddPlayerSlots(inventory, this, 45, 150, true, true);
}
}