/* * This file is part of Matter Overdrive * Copyright (c) 2015., Simeon Radivoev, All rights reserved. * * Matter Overdrive is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Matter Overdrive is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Matter Overdrive. If not, see <http://www.gnu.org/licenses>. */ package matteroverdrive.container; import matteroverdrive.container.slot.MOSlot; import matteroverdrive.container.slot.SlotInventory; import matteroverdrive.tile.TileEntityWeaponStation; import matteroverdrive.util.MOContainerHelper; import net.minecraft.entity.player.InventoryPlayer; /** * Created by Simeon on 4/13/2015. */ public class ContainerWeaponStation extends ContainerMachine<TileEntityWeaponStation> { public ContainerWeaponStation(InventoryPlayer playerInventory, TileEntityWeaponStation machine) { this.machine = machine; init(playerInventory); } @Override protected void init(InventoryPlayer inventory) { addSlotToContainer(new MOSlot(machine, machine.INPUT_SLOT, 8, 55)); for (int i = 0;i < 5;i++) { addSlotToContainer(new SlotInventory(machine, machine.getInventoryContainer().getSlot(i),0,0)); } addUpgradeSlots(machine.getInventoryContainer()); MOContainerHelper.AddPlayerSlots(inventory, this, 45, 150, true, true); } }