/*
* This file is part of Matter Overdrive
* Copyright (c) 2015., Simeon Radivoev, All rights reserved.
*
* Matter Overdrive is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Matter Overdrive is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Matter Overdrive. If not, see <http://www.gnu.org/licenses>.
*/
package matteroverdrive.gui;
import matteroverdrive.Reference;
import matteroverdrive.api.weapon.IWeapon;
import matteroverdrive.container.ContainerWeaponStation;
import matteroverdrive.container.slot.MOSlot;
import matteroverdrive.data.ScaleTexture;
import matteroverdrive.gui.element.ElementInventorySlot;
import matteroverdrive.gui.element.ElementModelPreview;
import matteroverdrive.gui.element.ElementSlot;
import matteroverdrive.tile.TileEntityWeaponStation;
import matteroverdrive.util.WeaponHelper;
import matteroverdrive.util.math.MOMathHelper;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.IItemRenderer;
import net.minecraftforge.client.MinecraftForgeClient;
import org.lwjgl.opengl.GL11;
import org.lwjgl.util.vector.Vector2f;
/**
* Created by Simeon on 4/13/2015.
*/
public class GuiWeaponStation extends MOGuiMachine<TileEntityWeaponStation>
{
public static final ScaleTexture BG = new ScaleTexture(new ResourceLocation(Reference.PATH_GUI + "weapon_station.png"),255,141).setOffsets(213,34,42,94);
ElementModelPreview weaponPreview;
ElementSlot[] module_slots = new ElementSlot[5];
String[] module_slots_info = {"battery","color","barrel","sights","other"};
public GuiWeaponStation(InventoryPlayer inventoryPlayer, TileEntityWeaponStation machine)
{
super(new ContainerWeaponStation(inventoryPlayer, machine), machine,255,237);
texW = 255;
texH = 237;
name = "weapon_station";
background = BG;
weaponPreview = new ElementModelPreview(this,130,90,xSize,ySize);
for (int i = 0;i < module_slots.length;i++)
{
module_slots[i] = new ElementInventorySlot(this,(MOSlot)inventorySlots.getSlot(i+1),20,20,"holo",machine.getInventoryContainer().getSlot(i).getHoloIcon());
module_slots[i].setColor(Reference.COLOR_MATTER.getIntR(),Reference.COLOR_MATTER.getIntG(),Reference.COLOR_MATTER.getIntB(),78);
module_slots[i].setInfo("module." + module_slots_info[i] + ".name");
}
sidePannel.setPosition(243, 33);
closeButton.setPosition(237, 6);
indicator.setPosition(6, 220);
slotsList.getMainSlot().setType("big_main_dark");
}
@Override
public void initGui()
{
super.initGui();
pages.get(0).addElement(weaponPreview);
for (int i = 0;i < module_slots.length;i++)
{
pages.get(0).addElement(module_slots[i]);
}
AddMainPlayerSlots(inventorySlots, this);
AddHotbarPlayerSlots(inventorySlots, this);
}
@Override
protected void updateElementInformation()
{
super.updateElementInformation();
ItemStack item = machine.getStackInSlot(machine.INPUT_SLOT);
weaponPreview.setItemStack(item);
if (WeaponHelper.isWeapon(item))
{
IWeapon weapon = (IWeapon)item.getItem();
IItemRenderer renderer = MinecraftForgeClient.getItemRenderer(item, IItemRenderer.ItemRenderType.INVENTORY);
weaponPreview.setRenderer(renderer);
for (int i = 0;i < module_slots.length;i++)
{
if (weapon.supportsModule(i,item))
{
Vector2f pos = weapon.getSlotPosition(i,item);
module_slots[i].setColor(Reference.COLOR_MATTER.getIntR(),Reference.COLOR_MATTER.getIntG(),Reference.COLOR_MATTER.getIntB(),78);
module_slots[i].setPosition((int) pos.x, (int) pos.y);
}
else
{
module_slots[i].setColor(30,30,30,78);
ResetModuleSlotPos(i);
}
}
}else {
for (int i = 0; i < module_slots.length; i++)
{
module_slots[i].setColor(30,30,30,78);
ResetModuleSlotPos(i);
}
weaponPreview.setRenderer(null);
}
}
private void ResetModuleSlotPos(int i)
{
if (i < module_slots.length)
{
module_slots[i].setPosition(216,121 + i * 22);
}
}
@Override
protected void drawGuiContainerForegroundLayer(int mouseX, int mouseY)
{
super.drawGuiContainerForegroundLayer(mouseX, mouseY);
ItemStack item = machine.getStackInSlot(machine.INPUT_SLOT);
if (WeaponHelper.isWeapon(item) && pages.get(0).isVisible())
{
GL11.glDisable(GL11.GL_TEXTURE_2D);
GL11.glPushMatrix();
GL11.glLineWidth(1f);
GL11.glColor4f(Reference.COLOR_MATTER.getFloatR(), Reference.COLOR_MATTER.getFloatG(), Reference.COLOR_MATTER.getFloatB(), 1);
IWeapon weapon = (IWeapon)item.getItem();
for (int i = 0; i < module_slots.length;i++)
{
if (weapon.supportsModule(i,item))
{
GL11.glBegin(GL11.GL_LINES);
Vector2f slotPos = weapon.getSlotPosition(i, item);
Vector2f modulePos = weapon.getModuleScreenPosition(i, item);
slotPos = getClosestOnSlot(slotPos, modulePos);
GL11.glVertex3f(slotPos.x, slotPos.y, 0);
GL11.glVertex3f(modulePos.x, modulePos.y, 0);
GL11.glEnd();
}
}
GL11.glPopMatrix();
GL11.glEnable(GL11.GL_TEXTURE_2D);
}
}
Vector2f getClosestOnSlot(Vector2f slotPos,Vector2f modulePos)
{
int slotWidth = 18;
int slotHeight = 18;
Vector2f center = new Vector2f(slotPos.x + slotWidth/2,slotPos.y + slotHeight/2);
Vector2f intersect = null;
intersect = MOMathHelper.Intersects(slotPos,new Vector2f(slotPos.x + slotWidth,slotPos.y),modulePos,center);
if (intersect != null)
return intersect;
intersect = MOMathHelper.Intersects(slotPos,new Vector2f(slotPos.x,slotPos.y + slotHeight),modulePos,center);
if (intersect != null)
return intersect;
intersect = MOMathHelper.Intersects(new Vector2f(slotPos.x + slotWidth,slotPos.y + slotHeight),new Vector2f(slotPos.x,slotPos.y + slotHeight),modulePos,center);
if (intersect != null)
return intersect;
intersect = MOMathHelper.Intersects(new Vector2f(slotPos.x + slotWidth,slotPos.y + slotHeight),new Vector2f(slotPos.x + slotWidth,slotPos.y),modulePos,center);
if (intersect != null)
return intersect;
return center;
}
}