/* * This file is part of Matter Overdrive * Copyright (c) 2015., Simeon Radivoev, All rights reserved. * * Matter Overdrive is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Matter Overdrive is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Matter Overdrive. If not, see <http://www.gnu.org/licenses>. */ package matteroverdrive.client.sound; import net.minecraft.client.audio.ITickableSound; import net.minecraft.client.audio.PositionedSound; import net.minecraft.util.ResourceLocation; /** * Created by Simeon on 4/16/2015. */ public class WeaponSound extends PositionedSound implements ITickableSound { private boolean donePlaying; public WeaponSound(ResourceLocation sound, float x, float y, float z, float volume, float pitch) { super(sound); setPosition(x, y, z); this.volume = volume; this.field_147663_c = pitch; this.repeat = true; this.field_147665_h = 0; } public void setRepeat(boolean repeat) { this.repeat = repeat; } @Override public boolean isDonePlaying() { return donePlaying; } public void stopPlaying() { donePlaying = true; } public void startPlaying() { donePlaying = false; } public void setPosition(float x,float y,float z) { this.xPosF = x; this.yPosF = y; this.zPosF = z; } @Override public void update() { } }