/*
* This file is part of Matter Overdrive
* Copyright (c) 2015., Simeon Radivoev, All rights reserved.
*
* Matter Overdrive is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Matter Overdrive is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Matter Overdrive. If not, see <http://www.gnu.org/licenses>.
*/
package matteroverdrive.client.sound;
import net.minecraft.client.audio.ITickableSound;
import net.minecraft.client.audio.PositionedSound;
import net.minecraft.util.ResourceLocation;
/**
* Created by Simeon on 4/16/2015.
*/
public class WeaponSound extends PositionedSound implements ITickableSound
{
private boolean donePlaying;
public WeaponSound(ResourceLocation sound, float x, float y, float z, float volume, float pitch)
{
super(sound);
setPosition(x, y, z);
this.volume = volume;
this.field_147663_c = pitch;
this.repeat = true;
this.field_147665_h = 0;
}
public void setRepeat(boolean repeat)
{
this.repeat = repeat;
}
@Override
public boolean isDonePlaying()
{
return donePlaying;
}
public void stopPlaying()
{
donePlaying = true;
}
public void startPlaying()
{
donePlaying = false;
}
public void setPosition(float x,float y,float z)
{
this.xPosF = x;
this.yPosF = y;
this.zPosF = z;
}
@Override
public void update()
{
}
}