/*
* This file is part of Matter Overdrive
* Copyright (c) 2015., Simeon Radivoev, All rights reserved.
*
* Matter Overdrive is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Matter Overdrive is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Matter Overdrive. If not, see <http://www.gnu.org/licenses>.
*/
package matteroverdrive.client.render.item;/* Created by Simeon on 10/17/2015. */
import matteroverdrive.Reference;
import matteroverdrive.util.RenderUtils;
import matteroverdrive.util.WeaponHelper;
import matteroverdrive.util.animation.MOEasing;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.model.obj.WavefrontObject;
import org.lwjgl.opengl.GL11;
import java.util.Random;
import static org.lwjgl.opengl.GL11.*;
public class ItemRendererOmniTool extends WeaponItemRenderer
{
public static final String TEXTURE = Reference.PATH_ITEM + "wielder.png";
public static final String MODEL = Reference.PATH_MODEL + "item/wielder.obj";
public static final float SCALE = 7f;
public static final float THIRD_PERSON_SCALE = 3f;
public static final float ITEM_SCALE = 3;
public static final float SCALE_DROP = 2.5f;
private Random random;
public ItemRendererOmniTool()
{
super(new ResourceLocation(MODEL),new ResourceLocation(TEXTURE));
random = new Random();
}
@Override
public boolean handleRenderType(ItemStack item, ItemRenderType type) {
return true;
}
@Override
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) {
return true;
}
@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data)
{
if(type == ItemRenderType.EQUIPPED_FIRST_PERSON)
{
renderFirstPerson(item);
}
else if(type == ItemRenderType.INVENTORY)
{
renderItem(item);
}
else if(type == ItemRenderType.ENTITY)
{
renderDrop(item);
}
else
{
renderThirdPerson(type,item);
}
}
void renderItem(ItemStack item)
{
glPushMatrix();
glScaled(ITEM_SCALE, ITEM_SCALE, ITEM_SCALE);
glTranslated(0, 0, -0.25);
glRotated(180, 0, 1, 0);
renderGun(ItemRenderType.INVENTORY,item);
glPopMatrix();
}
void renderThirdPerson(ItemRenderType renderType, ItemStack item)
{
glPushMatrix();
glScaled(THIRD_PERSON_SCALE, THIRD_PERSON_SCALE, THIRD_PERSON_SCALE);
glTranslated(0.3, 0.3, 0.3);
glRotated(60, -1, 0, 1);
glRotated(40, 0, 1, 0);
renderGun(renderType,item);
glPopMatrix();
}
void renderDrop(ItemStack item)
{
glPushMatrix();
glScaled(SCALE_DROP, SCALE_DROP, SCALE_DROP);
glTranslated(0, 0, 0);
glRotated(15, 1, 0, 0);
renderGun(ItemRenderType.ENTITY,item);
glPopMatrix();
}
void renderFirstPerson(ItemStack item)
{
glPushMatrix();
float recoilValue = MOEasing.Quad.easeInOut(getRecoilTime(), 0, 1, 1f);
glTranslatef(0, 0, recoilValue * 0.01f * getRecoilAmount());
glRotated(recoilValue * 2 * getRecoilAmount(), 1, 0, 0);
Minecraft.getMinecraft().renderViewEntity.rotationPitch += recoilValue * random.nextGaussian() * 0.03f - recoilValue * 0.02f;
Minecraft.getMinecraft().renderViewEntity.rotationYaw += recoilValue * 0.02f * random.nextGaussian();
glColor3f(1, 1, 1);
renderHand();
glPushMatrix();
glScaled(SCALE, SCALE, SCALE);
if(Minecraft.getMinecraft().thePlayer.isUsingItem())
{
glTranslated(0.15, 0.03, -0.0);
glRotated(35, 0, -1, 0);
glRotated(25, 1, 0, 0);
glScaled(1, 1, 0.7);
}
else
{
glTranslated(0.15, 0.03, -0.0);
glRotated(40, 0, -1, 0);
glRotated(5, 1, 0, 0);
glScaled(1, 1, 0.7);
}
renderGun(ItemRenderType.EQUIPPED_FIRST_PERSON,item);
glPopMatrix();
glPopMatrix();
}
void renderGun(ItemRenderType renderType, ItemStack item)
{
glEnable(GL_NORMALIZE);
bindTexture(weaponTexture);
weaponModel.renderOnly("welder_arms_base","wielder_arms","grip");
renderBarrel(item);
RenderUtils.applyColor(WeaponHelper.getColor(item));
weaponModel.renderOnly("hull", "sights_rail","side_rail");
glDisable(GL_LIGHTING);
RenderUtils.disableLightmap();
glColor3f(1,1,1);
weaponModel.renderPart("indicator");
glEnable(GL_LIGHTING);
RenderUtils.enableLightmap();
}
void renderHand()
{
if (!Minecraft.getMinecraft().thePlayer.isInvisible()) {
GL11.glPushMatrix();
ResourceLocation skin = Minecraft.getMinecraft().thePlayer.getLocationSkin();
Minecraft.getMinecraft().getTextureManager().bindTexture(skin);
glTranslated(-0.2, 0.2f, 0.7);
glRotated(45, 0, 1, 0);
glRotated(90, 0, 0, -1);
double length = 1.8;
double width = 0.9;
double depth = 0.7;
Tessellator.instance.startDrawingQuads();
Tessellator.instance.setNormal(0, 0, -1);
Tessellator.instance.addVertexWithUV(0, 0, 0, 44f / 64f, 20f / 32f);
Tessellator.instance.addVertexWithUV(0, length, 0, 44f / 64f, 1);
Tessellator.instance.addVertexWithUV(depth, length, 0, 48f / 64f, 1);
Tessellator.instance.addVertexWithUV(depth, 0, 0, 48f / 64f, 20f / 32f);
Tessellator.instance.setNormal(-1, 0, 0);
Tessellator.instance.addVertexWithUV(0, 0, 0, 44f / 64f, 20f / 32f);
Tessellator.instance.addVertexWithUV(0, 0, width, 40f / 64f, 20f / 32f);
Tessellator.instance.addVertexWithUV(0, length, width, 40f / 64f, 1f);
Tessellator.instance.addVertexWithUV(0, length, 0, 44f / 64f, 1f);
Tessellator.instance.draw();
GL11.glPopMatrix();
}
}
public WavefrontObject getModel()
{
return weaponModel;
}
}