/* * This file is part of Matter Overdrive * Copyright (c) 2015., Simeon Radivoev, All rights reserved. * * Matter Overdrive is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Matter Overdrive is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Matter Overdrive. If not, see <http://www.gnu.org/licenses>. */ package matteroverdrive.client.render.item;/* Created by Simeon on 10/17/2015. */ import matteroverdrive.Reference; import matteroverdrive.util.RenderUtils; import matteroverdrive.util.WeaponHelper; import matteroverdrive.util.animation.MOEasing; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.Tessellator; import net.minecraft.item.ItemStack; import net.minecraft.util.ResourceLocation; import net.minecraftforge.client.model.obj.WavefrontObject; import org.lwjgl.opengl.GL11; import java.util.Random; import static org.lwjgl.opengl.GL11.*; public class ItemRendererOmniTool extends WeaponItemRenderer { public static final String TEXTURE = Reference.PATH_ITEM + "wielder.png"; public static final String MODEL = Reference.PATH_MODEL + "item/wielder.obj"; public static final float SCALE = 7f; public static final float THIRD_PERSON_SCALE = 3f; public static final float ITEM_SCALE = 3; public static final float SCALE_DROP = 2.5f; private Random random; public ItemRendererOmniTool() { super(new ResourceLocation(MODEL),new ResourceLocation(TEXTURE)); random = new Random(); } @Override public boolean handleRenderType(ItemStack item, ItemRenderType type) { return true; } @Override public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) { return true; } @Override public void renderItem(ItemRenderType type, ItemStack item, Object... data) { if(type == ItemRenderType.EQUIPPED_FIRST_PERSON) { renderFirstPerson(item); } else if(type == ItemRenderType.INVENTORY) { renderItem(item); } else if(type == ItemRenderType.ENTITY) { renderDrop(item); } else { renderThirdPerson(type,item); } } void renderItem(ItemStack item) { glPushMatrix(); glScaled(ITEM_SCALE, ITEM_SCALE, ITEM_SCALE); glTranslated(0, 0, -0.25); glRotated(180, 0, 1, 0); renderGun(ItemRenderType.INVENTORY,item); glPopMatrix(); } void renderThirdPerson(ItemRenderType renderType, ItemStack item) { glPushMatrix(); glScaled(THIRD_PERSON_SCALE, THIRD_PERSON_SCALE, THIRD_PERSON_SCALE); glTranslated(0.3, 0.3, 0.3); glRotated(60, -1, 0, 1); glRotated(40, 0, 1, 0); renderGun(renderType,item); glPopMatrix(); } void renderDrop(ItemStack item) { glPushMatrix(); glScaled(SCALE_DROP, SCALE_DROP, SCALE_DROP); glTranslated(0, 0, 0); glRotated(15, 1, 0, 0); renderGun(ItemRenderType.ENTITY,item); glPopMatrix(); } void renderFirstPerson(ItemStack item) { glPushMatrix(); float recoilValue = MOEasing.Quad.easeInOut(getRecoilTime(), 0, 1, 1f); glTranslatef(0, 0, recoilValue * 0.01f * getRecoilAmount()); glRotated(recoilValue * 2 * getRecoilAmount(), 1, 0, 0); Minecraft.getMinecraft().renderViewEntity.rotationPitch += recoilValue * random.nextGaussian() * 0.03f - recoilValue * 0.02f; Minecraft.getMinecraft().renderViewEntity.rotationYaw += recoilValue * 0.02f * random.nextGaussian(); glColor3f(1, 1, 1); renderHand(); glPushMatrix(); glScaled(SCALE, SCALE, SCALE); if(Minecraft.getMinecraft().thePlayer.isUsingItem()) { glTranslated(0.15, 0.03, -0.0); glRotated(35, 0, -1, 0); glRotated(25, 1, 0, 0); glScaled(1, 1, 0.7); } else { glTranslated(0.15, 0.03, -0.0); glRotated(40, 0, -1, 0); glRotated(5, 1, 0, 0); glScaled(1, 1, 0.7); } renderGun(ItemRenderType.EQUIPPED_FIRST_PERSON,item); glPopMatrix(); glPopMatrix(); } void renderGun(ItemRenderType renderType, ItemStack item) { glEnable(GL_NORMALIZE); bindTexture(weaponTexture); weaponModel.renderOnly("welder_arms_base","wielder_arms","grip"); renderBarrel(item); RenderUtils.applyColor(WeaponHelper.getColor(item)); weaponModel.renderOnly("hull", "sights_rail","side_rail"); glDisable(GL_LIGHTING); RenderUtils.disableLightmap(); glColor3f(1,1,1); weaponModel.renderPart("indicator"); glEnable(GL_LIGHTING); RenderUtils.enableLightmap(); } void renderHand() { if (!Minecraft.getMinecraft().thePlayer.isInvisible()) { GL11.glPushMatrix(); ResourceLocation skin = Minecraft.getMinecraft().thePlayer.getLocationSkin(); Minecraft.getMinecraft().getTextureManager().bindTexture(skin); glTranslated(-0.2, 0.2f, 0.7); glRotated(45, 0, 1, 0); glRotated(90, 0, 0, -1); double length = 1.8; double width = 0.9; double depth = 0.7; Tessellator.instance.startDrawingQuads(); Tessellator.instance.setNormal(0, 0, -1); Tessellator.instance.addVertexWithUV(0, 0, 0, 44f / 64f, 20f / 32f); Tessellator.instance.addVertexWithUV(0, length, 0, 44f / 64f, 1); Tessellator.instance.addVertexWithUV(depth, length, 0, 48f / 64f, 1); Tessellator.instance.addVertexWithUV(depth, 0, 0, 48f / 64f, 20f / 32f); Tessellator.instance.setNormal(-1, 0, 0); Tessellator.instance.addVertexWithUV(0, 0, 0, 44f / 64f, 20f / 32f); Tessellator.instance.addVertexWithUV(0, 0, width, 40f / 64f, 20f / 32f); Tessellator.instance.addVertexWithUV(0, length, width, 40f / 64f, 1f); Tessellator.instance.addVertexWithUV(0, length, 0, 44f / 64f, 1f); Tessellator.instance.draw(); GL11.glPopMatrix(); } } public WavefrontObject getModel() { return weaponModel; } }