/* * Copyright (C) 2012 The Guava Authors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.google.common.util.concurrent; import static java.lang.Math.min; import static java.util.concurrent.TimeUnit.SECONDS; import java.util.concurrent.TimeUnit; abstract class SmoothRateLimiter extends RateLimiter { /* * How is the RateLimiter designed, and why? * * The primary feature of a RateLimiter is its "stable rate", the maximum rate that * is should allow at normal conditions. This is enforced by "throttling" incoming * requests as needed, i.e. compute, for an incoming request, the appropriate throttle time, * and make the calling thread wait as much. * * The simplest way to maintain a rate of QPS is to keep the timestamp of the last * granted request, and ensure that (1/QPS) seconds have elapsed since then. For example, * for a rate of QPS=5 (5 tokens per second), if we ensure that a request isn't granted * earlier than 200ms after the last one, then we achieve the intended rate. * If a request comes and the last request was granted only 100ms ago, then we wait for * another 100ms. At this rate, serving 15 fresh permits (i.e. for an acquire(15) request) * naturally takes 3 seconds. * * It is important to realize that such a RateLimiter has a very superficial memory * of the past: it only remembers the last request. What if the RateLimiter was unused for * a long period of time, then a request arrived and was immediately granted? * This RateLimiter would immediately forget about that past underutilization. This may * result in either underutilization or overflow, depending on the real world consequences * of not using the expected rate. * * Past underutilization could mean that excess resources are available. Then, the RateLimiter * should speed up for a while, to take advantage of these resources. This is important * when the rate is applied to networking (limiting bandwidth), where past underutilization * typically translates to "almost empty buffers", which can be filled immediately. * * On the other hand, past underutilization could mean that "the server responsible for * handling the request has become less ready for future requests", i.e. its caches become * stale, and requests become more likely to trigger expensive operations (a more extreme * case of this example is when a server has just booted, and it is mostly busy with getting * itself up to speed). * * To deal with such scenarios, we add an extra dimension, that of "past underutilization", * modeled by "storedPermits" variable. This variable is zero when there is no * underutilization, and it can grow up to maxStoredPermits, for sufficiently large * underutilization. So, the requested permits, by an invocation acquire(permits), * are served from: * - stored permits (if available) * - fresh permits (for any remaining permits) * * How this works is best explained with an example: * * For a RateLimiter that produces 1 token per second, every second * that goes by with the RateLimiter being unused, we increase storedPermits by 1. * Say we leave the RateLimiter unused for 10 seconds (i.e., we expected a request at time * X, but we are at time X + 10 seconds before a request actually arrives; this is * also related to the point made in the last paragraph), thus storedPermits * becomes 10.0 (assuming maxStoredPermits >= 10.0). At that point, a request of acquire(3) * arrives. We serve this request out of storedPermits, and reduce that to 7.0 (how this is * translated to throttling time is discussed later). Immediately after, assume that an * acquire(10) request arriving. We serve the request partly from storedPermits, * using all the remaining 7.0 permits, and the remaining 3.0, we serve them by fresh permits * produced by the rate limiter. * * We already know how much time it takes to serve 3 fresh permits: if the rate is * "1 token per second", then this will take 3 seconds. But what does it mean to serve 7 * stored permits? As explained above, there is no unique answer. If we are primarily * interested to deal with underutilization, then we want stored permits to be given out * /faster/ than fresh ones, because underutilization = free resources for the taking. * If we are primarily interested to deal with overflow, then stored permits could * be given out /slower/ than fresh ones. Thus, we require a (different in each case) * function that translates storedPermits to throtting time. * * This role is played by storedPermitsToWaitTime(double storedPermits, double permitsToTake). * The underlying model is a continuous function mapping storedPermits * (from 0.0 to maxStoredPermits) onto the 1/rate (i.e. intervals) that is effective at the given * storedPermits. "storedPermits" essentially measure unused time; we spend unused time * buying/storing permits. Rate is "permits / time", thus "1 / rate = time / permits". * Thus, "1/rate" (time / permits) times "permits" gives time, i.e., integrals on this * function (which is what storedPermitsToWaitTime() computes) correspond to minimum intervals * between subsequent requests, for the specified number of requested permits. * * Here is an example of storedPermitsToWaitTime: * If storedPermits == 10.0, and we want 3 permits, we take them from storedPermits, * reducing them to 7.0, and compute the throttling for these as a call to * storedPermitsToWaitTime(storedPermits = 10.0, permitsToTake = 3.0), which will * evaluate the integral of the function from 7.0 to 10.0. * * Using integrals guarantees that the effect of a single acquire(3) is equivalent * to { acquire(1); acquire(1); acquire(1); }, or { acquire(2); acquire(1); }, etc, * since the integral of the function in [7.0, 10.0] is equivalent to the sum of the * integrals of [7.0, 8.0], [8.0, 9.0], [9.0, 10.0] (and so on), no matter * what the function is. This guarantees that we handle correctly requests of varying weight * (permits), /no matter/ what the actual function is - so we can tweak the latter freely. * (The only requirement, obviously, is that we can compute its integrals). * * Note well that if, for this function, we chose a horizontal line, at height of exactly * (1/QPS), then the effect of the function is non-existent: we serve storedPermits at * exactly the same cost as fresh ones (1/QPS is the cost for each). We use this trick later. * * If we pick a function that goes /below/ that horizontal line, it means that we reduce * the area of the function, thus time. Thus, the RateLimiter becomes /faster/ after a * period of underutilization. If, on the other hand, we pick a function that * goes /above/ that horizontal line, then it means that the area (time) is increased, * thus storedPermits are more costly than fresh permits, thus the RateLimiter becomes * /slower/ after a period of underutilization. * * Last, but not least: consider a RateLimiter with rate of 1 permit per second, currently * completely unused, and an expensive acquire(100) request comes. It would be nonsensical * to just wait for 100 seconds, and /then/ start the actual task. Why wait without doing * anything? A much better approach is to /allow/ the request right away (as if it was an * acquire(1) request instead), and postpone /subsequent/ requests as needed. In this version, * we allow starting the task immediately, and postpone by 100 seconds future requests, * thus we allow for work to get done in the meantime instead of waiting idly. * * This has important consequences: it means that the RateLimiter doesn't remember the time * of the _last_ request, but it remembers the (expected) time of the _next_ request. This * also enables us to tell immediately (see tryAcquire(timeout)) whether a particular * timeout is enough to get us to the point of the next scheduling time, since we always * maintain that. And what we mean by "an unused RateLimiter" is also defined by that * notion: when we observe that the "expected arrival time of the next request" is actually * in the past, then the difference (now - past) is the amount of time that the RateLimiter * was formally unused, and it is that amount of time which we translate to storedPermits. * (We increase storedPermits with the amount of permits that would have been produced * in that idle time). So, if rate == 1 permit per second, and arrivals come exactly * one second after the previous, then storedPermits is _never_ increased -- we would only * increase it for arrivals _later_ than the expected one second. */ /** * This implements the following function: * * ^ throttling * | * 3*stable + / * interval | /. * (cold) | / . * | / . <-- "warmup period" is the area of the trapezoid between * 2*stable + / . halfPermits and maxPermits * interval | / . * | / . * | / . * stable +----------/ WARM . } * interval | . UP . } <-- this rectangle (from 0 to maxPermits, and * | . PERIOD. } height == stableInterval) defines the cooldown period, * | . . } and we want cooldownPeriod == warmupPeriod * |---------------------------------> storedPermits * (halfPermits) (maxPermits) * * Before going into the details of this particular function, let's keep in mind the basics: * 1) The state of the RateLimiter (storedPermits) is a vertical line in this figure. * 2) When the RateLimiter is not used, this goes right (up to maxPermits) * 3) When the RateLimiter is used, this goes left (down to zero), since if we have storedPermits, * we serve from those first * 4) When _unused_, we go right at the same speed (rate)! I.e., if our rate is * 2 permits per second, and 3 unused seconds pass, we will always save 6 permits * (no matter what our initial position was), up to maxPermits. * If we invert the rate, we get the "stableInterval" (interval between two requests * in a perfectly spaced out sequence of requests of the given rate). Thus, if you * want to see "how much time it will take to go from X storedPermits to X+K storedPermits?", * the answer is always stableInterval * K. In the same example, for 2 permits per second, * stableInterval is 500ms. Thus to go from X storedPermits to X+6 storedPermits, we * require 6 * 500ms = 3 seconds. * * In short, the time it takes to move to the right (save K permits) is equal to the * rectangle of width == K and height == stableInterval. * 4) When _used_, the time it takes, as explained in the introductory class note, is * equal to the integral of our function, between X permits and X-K permits, assuming * we want to spend K saved permits. * * In summary, the time it takes to move to the left (spend K permits), is equal to the * area of the function of width == K. * * Let's dive into this function now: * * When we have storedPermits <= halfPermits (the left portion of the function), then * we spend them at the exact same rate that * fresh permits would be generated anyway (that rate is 1/stableInterval). We size * this area to be equal to _half_ the specified warmup period. Why we need this? * And why half? We'll explain shortly below (after explaining the second part). * * Stored permits that are beyond halfPermits, are mapped to an ascending line, that goes * from stableInterval to 3 * stableInterval. The average height for that part is * 2 * stableInterval, and is sized appropriately to have an area _equal_ to the * specified warmup period. Thus, by point (4) above, it takes "warmupPeriod" amount of time * to go from maxPermits to halfPermits. * * BUT, by point (3) above, it only takes "warmupPeriod / 2" amount of time to return back * to maxPermits, from halfPermits! (Because the trapezoid has double the area of the rectangle * of height stableInterval and equivalent width). We decided that the "cooldown period" * time should be equivalent to "warmup period", thus a fully saturated RateLimiter * (with zero stored permits, serving only fresh ones) can go to a fully unsaturated * (with storedPermits == maxPermits) in the same amount of time it takes for a fully * unsaturated RateLimiter to return to the stableInterval -- which happens in halfPermits, * since beyond that point, we use a horizontal line of "stableInterval" height, simulating * the regular rate. * * Thus, we have figured all dimensions of this shape, to give all the desired * properties: * - the width is warmupPeriod / stableInterval, to make cooldownPeriod == warmupPeriod * - the slope starts at the middle, and goes from stableInterval to 3*stableInterval so * to have halfPermits being spend in double the usual time (half the rate), while their * respective rate is steadily ramping up */ static final class SmoothWarmingUp extends SmoothRateLimiter { private final long warmupPeriodMicros; /** * The slope of the line from the stable interval (when permits == 0), to the cold interval * (when permits == maxPermits) */ private double slope; private double halfPermits; SmoothWarmingUp(SleepingStopwatch stopwatch, long warmupPeriod, TimeUnit timeUnit) { super(stopwatch); this.warmupPeriodMicros = timeUnit.toMicros(warmupPeriod); } @Override void doSetRate(double permitsPerSecond, double stableIntervalMicros) { double oldMaxPermits = maxPermits; maxPermits = warmupPeriodMicros / stableIntervalMicros; halfPermits = maxPermits / 2.0; // Stable interval is x, cold is 3x, so on average it's 2x. Double the time -> halve the rate double coldIntervalMicros = stableIntervalMicros * 3.0; slope = (coldIntervalMicros - stableIntervalMicros) / halfPermits; if (oldMaxPermits == Double.POSITIVE_INFINITY) { // if we don't special-case this, we would get storedPermits == NaN, below storedPermits = 0.0; } else { storedPermits = (oldMaxPermits == 0.0) ? maxPermits // initial state is cold : storedPermits * maxPermits / oldMaxPermits; } } @Override long storedPermitsToWaitTime(double storedPermits, double permitsToTake) { double availablePermitsAboveHalf = storedPermits - halfPermits; long micros = 0; // measuring the integral on the right part of the function (the climbing line) if (availablePermitsAboveHalf > 0.0) { double permitsAboveHalfToTake = min(availablePermitsAboveHalf, permitsToTake); micros = (long) (permitsAboveHalfToTake * (permitsToTime(availablePermitsAboveHalf) + permitsToTime(availablePermitsAboveHalf - permitsAboveHalfToTake)) / 2.0); permitsToTake -= permitsAboveHalfToTake; } // measuring the integral on the left part of the function (the horizontal line) micros += (stableIntervalMicros * permitsToTake); return micros; } private double permitsToTime(double permits) { return stableIntervalMicros + permits * slope; } } /** * This implements a "bursty" RateLimiter, where storedPermits are translated to * zero throttling. The maximum number of permits that can be saved (when the RateLimiter is * unused) is defined in terms of time, in this sense: if a RateLimiter is 2qps, and this * time is specified as 10 seconds, we can save up to 2 * 10 = 20 permits. */ static final class SmoothBursty extends SmoothRateLimiter { /** The work (permits) of how many seconds can be saved up if this RateLimiter is unused? */ final double maxBurstSeconds; SmoothBursty(SleepingStopwatch stopwatch, double maxBurstSeconds) { super(stopwatch); this.maxBurstSeconds = maxBurstSeconds; } @Override void doSetRate(double permitsPerSecond, double stableIntervalMicros) { double oldMaxPermits = this.maxPermits; maxPermits = maxBurstSeconds * permitsPerSecond; if (oldMaxPermits == Double.POSITIVE_INFINITY) { // if we don't special-case this, we would get storedPermits == NaN, below storedPermits = maxPermits; } else { storedPermits = (oldMaxPermits == 0.0) ? 0.0 // initial state : storedPermits * maxPermits / oldMaxPermits; } } @Override long storedPermitsToWaitTime(double storedPermits, double permitsToTake) { return 0L; } } /** * The currently stored permits. */ double storedPermits; /** * The maximum number of stored permits. */ double maxPermits; /** * The interval between two unit requests, at our stable rate. E.g., a stable rate of 5 permits * per second has a stable interval of 200ms. */ double stableIntervalMicros; /** * The time when the next request (no matter its size) will be granted. After granting a * request, this is pushed further in the future. Large requests push this further than small * requests. */ private long nextFreeTicketMicros = 0L; // could be either in the past or future private SmoothRateLimiter(SleepingStopwatch stopwatch) { super(stopwatch); } @Override final void doSetRate(double permitsPerSecond, long nowMicros) { resync(nowMicros); double stableIntervalMicros = SECONDS.toMicros(1L) / permitsPerSecond; this.stableIntervalMicros = stableIntervalMicros; doSetRate(permitsPerSecond, stableIntervalMicros); } abstract void doSetRate(double permitsPerSecond, double stableIntervalMicros); @Override final double doGetRate() { return SECONDS.toMicros(1L) / stableIntervalMicros; } @Override final long queryEarliestAvailable(long nowMicros) { return nextFreeTicketMicros; } @Override final long reserveEarliestAvailable(int requiredPermits, long nowMicros) { resync(nowMicros); long returnValue = nextFreeTicketMicros; double storedPermitsToSpend = min(requiredPermits, this.storedPermits); double freshPermits = requiredPermits - storedPermitsToSpend; long waitMicros = storedPermitsToWaitTime(this.storedPermits, storedPermitsToSpend) + (long) (freshPermits * stableIntervalMicros); this.nextFreeTicketMicros = nextFreeTicketMicros + waitMicros; this.storedPermits -= storedPermitsToSpend; return returnValue; } /** * Translates a specified portion of our currently stored permits which we want to * spend/acquire, into a throttling time. Conceptually, this evaluates the integral * of the underlying function we use, for the range of * [(storedPermits - permitsToTake), storedPermits]. * * <p>This always holds: {@code 0 <= permitsToTake <= storedPermits} */ abstract long storedPermitsToWaitTime(double storedPermits, double permitsToTake); private void resync(long nowMicros) { // if nextFreeTicket is in the past, resync to now if (nowMicros > nextFreeTicketMicros) { storedPermits = min(maxPermits, storedPermits + (nowMicros - nextFreeTicketMicros) / stableIntervalMicros); nextFreeTicketMicros = nowMicros; } } }