package net.glowstone.net.message.play.game; import com.flowpowered.networking.Message; import lombok.Data; import net.glowstone.util.TextMessage; @Data public final class UpdateSignMessage implements Message { public final int x, y, z; public final TextMessage[] message; public UpdateSignMessage(int x, int y, int z, TextMessage[] message) { if (message.length != 4) { throw new IllegalArgumentException(); } this.x = x; this.y = y; this.z = z; this.message = message; } public static UpdateSignMessage fromPlainText(int x, int y, int z, String[] message) { if (message.length != 4) { throw new IllegalArgumentException(); } TextMessage[] encoded = new TextMessage[4]; for (int i = 0; i < 4; ++i) { encoded[i] = new TextMessage(message[i]); } return new UpdateSignMessage(x, y, z, encoded); } }