package net.glowstone.inventory; import org.bukkit.entity.Horse; import org.bukkit.event.inventory.InventoryType; import org.bukkit.inventory.HorseInventory; import org.bukkit.inventory.ItemStack; /** * A class which represents an inventory and the items it contains. */ public class GlowHorseInventory extends GlowInventory implements HorseInventory { private ItemStack saddle; private ItemStack armor; public GlowHorseInventory(Horse owner) { this(owner, owner.isCarryingChest() ? 16 : 2); } public GlowHorseInventory(Horse owner, int size) { this(owner, size, "EntityHorse"); } public GlowHorseInventory(Horse owner, int size, String title) { super(owner, InventoryType.CHEST, size, title); //TODO fix this. } @Override public ItemStack getSaddle() { return saddle != null ? saddle.clone() : null; } @Override public ItemStack getArmor() { return armor != null ? armor.clone() : null; } @Override public void setSaddle(ItemStack itemStack) { if (itemStack != null) { this.saddle = new ItemStack(itemStack); } else { this.armor = null; } } @Override public void setArmor(ItemStack itemStack) { if (itemStack != null) { this.armor = new ItemStack(itemStack); } else { this.armor = null; } } }