package net.glowstone.generator.decorators.overworld;
import net.glowstone.generator.objects.BlockPatch;
import net.glowstone.generator.objects.IceSpike;
import org.bukkit.Chunk;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.generator.BlockPopulator;
import java.util.Random;
public class IceDecorator extends BlockPopulator {
private static final Material[] OVERRIDABLES = {Material.DIRT, Material.GRASS, Material.SNOW_BLOCK, Material.ICE};
@Override
public void populate(World world, Random random, Chunk chunk) {
int sourceX = chunk.getX() << 4;
int sourceZ = chunk.getZ() << 4;
for (int i = 0; i < 3; i++) {
int x = sourceX + random.nextInt(16);
int z = sourceZ + random.nextInt(16);
int y = world.getHighestBlockYAt(x, z) - 1;
while (y > 2 && world.getBlockAt(x, y, z).isEmpty()) {
y--;
}
//if (world.getBlockAt(x, y, z).getType() == Material.SNOW_BLOCK) {
new BlockPatch(Material.PACKED_ICE, 4, 1, OVERRIDABLES).generate(world, random, x, y, z);
//}
}
for (int i = 0; i < 2; i++) {
int x = sourceX + random.nextInt(16);
int z = sourceZ + random.nextInt(16);
int y = world.getHighestBlockYAt(x, z);
while (y > 2 && world.getBlockAt(x, y, z).isEmpty()) {
y--;
}
//if (world.getBlockAt(x, y, z).getType() == Material.SNOW_BLOCK) {
new IceSpike().generate(world, random, x, y, z);
//}
}
}
}