package net.glowstone.entity; import com.flowpowered.networking.Message; import com.google.common.base.Preconditions; import io.netty.buffer.ByteBuf; import io.netty.buffer.Unpooled; import net.glowstone.*; import net.glowstone.block.GlowBlock; import net.glowstone.block.blocktype.BlockBed; import net.glowstone.block.entity.TileEntity; import net.glowstone.constants.*; import net.glowstone.entity.meta.ClientSettings; import net.glowstone.entity.meta.MetadataIndex; import net.glowstone.entity.meta.MetadataMap; import net.glowstone.entity.meta.profile.PlayerProfile; import net.glowstone.entity.objects.GlowItem; import net.glowstone.inventory.GlowInventory; import net.glowstone.inventory.InventoryMonitor; import net.glowstone.io.PlayerDataService; import net.glowstone.net.GlowSession; import net.glowstone.net.message.login.LoginSuccessMessage; import net.glowstone.net.message.play.entity.AnimateEntityMessage; import net.glowstone.net.message.play.entity.DestroyEntitiesMessage; import net.glowstone.net.message.play.entity.EntityMetadataMessage; import net.glowstone.net.message.play.entity.EntityVelocityMessage; import net.glowstone.net.message.play.game.*; import net.glowstone.net.message.play.inv.*; import net.glowstone.net.message.play.player.PlayerAbilitiesMessage; import net.glowstone.net.message.play.player.ResourcePackSendMessage; import net.glowstone.net.message.play.player.UseBedMessage; import net.glowstone.net.protocol.ProtocolType; import net.glowstone.scoreboard.GlowScoreboard; import net.glowstone.scoreboard.GlowTeam; import net.glowstone.util.StatisticMap; import net.glowstone.util.TextMessage; import net.glowstone.util.nbt.CompoundTag; import org.apache.commons.lang3.StringUtils; import org.apache.commons.lang3.Validate; import org.bukkit.*; import org.bukkit.World.Environment; import org.bukkit.block.Block; import org.bukkit.block.BlockFace; import org.bukkit.configuration.serialization.DelegateDeserialization; import org.bukkit.conversations.Conversation; import org.bukkit.conversations.ConversationAbandonedEvent; import org.bukkit.entity.Entity; import org.bukkit.entity.EntityType; import org.bukkit.entity.Player; import org.bukkit.event.entity.EntityDamageEvent.DamageCause; import org.bukkit.event.player.*; import org.bukkit.event.player.PlayerTeleportEvent.TeleportCause; import org.bukkit.inventory.InventoryView; import org.bukkit.inventory.ItemStack; import org.bukkit.inventory.PlayerInventory; import org.bukkit.map.MapView; import org.bukkit.material.MaterialData; import org.bukkit.plugin.Plugin; import org.bukkit.plugin.messaging.StandardMessenger; import org.bukkit.scoreboard.Scoreboard; import org.bukkit.title.Title; import org.bukkit.title.TitleOptions; import org.bukkit.util.BlockVector; import org.bukkit.util.Vector; import org.json.simple.JSONObject; import java.net.InetSocketAddress; import java.nio.charset.StandardCharsets; import java.util.*; import java.util.logging.Level; /** * Represents an in-game player. * * @author Graham Edgecombe */ @DelegateDeserialization(GlowOfflinePlayer.class) //DRAGONET-Removed final public class GlowPlayer extends GlowHumanEntity implements Player { //DRAGONET-End /** * A static entity id to use when telling the client about itself. */ private static final int SELF_ID = 0; /** * This player's session. */ private final GlowSession session; /** * The entities that the client knows about. */ private final Set<GlowEntity> knownEntities = new HashSet<>(); /** * The entities that are hidden from the client. */ private final Set<UUID> hiddenEntities = new HashSet<>(); /** * The chunks that the client knows about. */ private final Set<GlowChunk.Key> knownChunks = new HashSet<>(); /** * A queue of BlockChangeMessages to be sent. */ private final List<BlockChangeMessage> blockChanges = new LinkedList<>(); /** * A queue of messages that should be sent after block changes are processed. * Used for sign updates and other situations where the block must be sent first. */ private final List<Message> afterBlockChanges = new LinkedList<>(); /** * The set of plugin channels this player is listening on */ private final Set<String> listeningChannels = new HashSet<>(); /** * The player's statistics, achievements, and related data. */ private final StatisticMap stats = new StatisticMap(); /** * Whether the player has played before (will be false on first join). */ private final boolean hasPlayedBefore; /** * The time the player first played, or 0 if unknown. */ private final long firstPlayed; /** * The time the player last played, or 0 if unknown. */ private final long lastPlayed; /** * The time the player joined. */ private long joinTime; /** * The settings sent by the client. */ private ClientSettings settings = ClientSettings.DEFAULT; /** * The lock used to prevent chunks from unloading near the player. */ private ChunkManager.ChunkLock chunkLock; /** * The tracker for changes to the currently open inventory. */ private InventoryMonitor invMonitor; /** * The display name of this player, for chat purposes. */ private String displayName; /** * The name a player has in the player list */ private String playerListName; /** * Cumulative amount of experience points the player has collected. */ private int totalExperience = 0; /** * The current level (or skill point amount) of the player. */ private int level = 0; /** * The progress made to the next level, from 0 to 1. */ private float experience = 0; /** * The human entity's current food level */ private int food = 20; /** * The player's current exhaustion level. */ private float exhaustion = 0; /** * The player's current saturation level. */ private float saturation = 0; /** * Whether to perform special scaling of the player's health. */ private boolean healthScaled = false; /** * The scale at which to display the player's health. */ private double healthScale = 20; /** * This player's current time offset. */ private long timeOffset = 0; /** * Whether the time offset is relative. */ private boolean timeRelative = true; /** * The player-specific weather, or null for normal weather. */ private WeatherType playerWeather = null; /** * The player's compass target. */ private Location compassTarget; /** * Whether this player's sleeping state is ignored when changing time. */ private boolean sleepingIgnored; /** * The bed in which the player currently lies */ private GlowBlock bed; /** * The bed spawn location of a player */ private Location bedSpawn; /** * Whether to use the bed spawn even if there is no bed block. */ private boolean bedSpawnForced; /** * The location of the sign the player is currently editing, or null. */ private Location signLocation; /** * Whether the player is permitted to fly. */ private boolean canFly; /** * Whether the player is currently flying. */ private boolean flying; /** * The player's base flight speed. */ private float flySpeed = 0.1f; /** * The player's base walking speed. */ private float walkSpeed = 0.2f; /** * The scoreboard the player is currently subscribed to. */ private GlowScoreboard scoreboard; /** * The player's current title, if any */ private Title currentTitle = new Title(); /** * The player's current title options */ private TitleOptions titleOptions = new TitleOptions(); /** * Creates a new player and adds it to the world. * * @param session The player's session. * @param profile The player's profile with name and UUID information. * @param reader The PlayerReader to be used to initialize the player. */ public GlowPlayer(GlowSession session, PlayerProfile profile, PlayerDataService.PlayerReader reader) { super(initLocation(session, reader), profile); setBoundingBox(0.6, 1.8); this.session = session; chunkLock = world.newChunkLock(getName()); // enable compression if needed int compression = session.getServer().getCompressionThreshold(); if (compression > 0) { session.enableCompression(compression); } // send login response session.send(new LoginSuccessMessage(profile.getUniqueId().toString(), profile.getName())); session.setProtocol(ProtocolType.PLAY); // read data from player reader hasPlayedBefore = reader.hasPlayedBefore(); if (hasPlayedBefore) { firstPlayed = reader.getFirstPlayed(); lastPlayed = reader.getLastPlayed(); bedSpawn = reader.getBedSpawnLocation(); } else { firstPlayed = 0; lastPlayed = 0; } //creates InventoryMonitor to avoid NullPointerException invMonitor = new InventoryMonitor(getOpenInventory()); updateInventory(); // send inventory contents } public void join(GlowSession session, PlayerDataService.PlayerReader reader) { // send join game // in future, handle hardcore, difficulty, and level type String type = world.getWorldType().getName().toLowerCase(); int gameMode = getGameMode().getValue(); if (server.isHardcore()) { gameMode |= 0x8; } session.send(new JoinGameMessage(SELF_ID, gameMode, world.getEnvironment().getId(), world.getDifficulty().getValue(), session.getServer().getMaxPlayers(), type, world.getGameRuleMap().getBoolean("reducedDebugInfo"))); setGameModeDefaults(); // send server brand and supported plugin channels session.send(PluginMessage.fromString("MC|Brand", server.getName())); sendSupportedChannels(); joinTime = System.currentTimeMillis(); reader.readData(this); reader.close(); // Add player to list of online players getServer().setPlayerOnline(this, true); // save data back out saveData(); streamBlocks(); // stream the initial set of blocks setCompassTarget(world.getSpawnLocation()); // set our compass target sendTime(); sendWeather(); sendRainDensity(); sendSkyDarkness(); sendAbilities(); scoreboard = server.getScoreboardManager().getMainScoreboard(); scoreboard.subscribe(this); invMonitor = new InventoryMonitor(getOpenInventory()); updateInventory(); // send inventory contents // send initial location session.send(new PositionRotationMessage(location)); if (!server.getResourcePackURL().isEmpty()) { setResourcePack(server.getResourcePackURL(), server.getResourcePackHash()); } } /** * Read the location from a PlayerReader for entity initialization. Will * fall back to a reasonable default rather than returning null. * * @param session The player's session. * @param reader The PlayerReader to get the location from. * @return The location to spawn the player. */ private static Location initLocation(GlowSession session, PlayerDataService.PlayerReader reader) { if (reader.hasPlayedBefore()) { Location loc = reader.getLocation(); if (loc != null) { return loc; } } return session.getServer().getWorlds().get(0).getSpawnLocation(); } @Override public String toString() { return "GlowPlayer{name=" + getName() + "}"; } //////////////////////////////////////////////////////////////////////////// // Damages @Override public void damage(double amount) { if (getGameMode().equals(GameMode.CREATIVE)) { return; } damage(amount, DamageCause.CUSTOM); } @Override public void damage(double amount, Entity cause) { if (getGameMode().equals(GameMode.CREATIVE)) { return; } super.damage(amount, cause); sendHealth(); } @Override public void damage(double amount, DamageCause cause) { if (getGameMode().equals(GameMode.CREATIVE) && !cause.equals(DamageCause.VOID)) { return; } super.damage(amount, cause); sendHealth(); } //////////////////////////////////////////////////////////////////////////// // Internals /** * Get the network session attached to this player. * * @return The GlowSession of the player. */ public GlowSession getSession() { return session; } /** * Get the join time in milliseconds, to be saved as last played time. * * @return The player's join time. */ public long getJoinTime() { return joinTime; } /** * Destroys this entity by removing it from the world and marking it as not * being active. */ @Override public void remove() { knownChunks.clear(); chunkLock.clear(); saveData(); getInventory().removeViewer(this); getInventory().getCraftingInventory().removeViewer(this); permissions.clearPermissions(); getServer().setPlayerOnline(this, false); if (scoreboard != null) { scoreboard.unsubscribe(this); scoreboard = null; } super.remove(); } @Override public boolean shouldSave() { return false; } @Override public void pulse() { super.pulse(); // stream world streamBlocks(); processBlockChanges(); // add to playtime incrementStatistic(Statistic.PLAY_ONE_TICK); // update inventory for (InventoryMonitor.Entry entry : invMonitor.getChanges()) { sendItemChange(entry.slot, entry.item); } // send changed metadata List<MetadataMap.Entry> changes = metadata.getChanges(); if (changes.size() > 0) { session.send(new EntityMetadataMessage(SELF_ID, changes)); } // update or remove entities List<Integer> destroyIds = new LinkedList<>(); for (Iterator<GlowEntity> it = knownEntities.iterator(); it.hasNext(); ) { GlowEntity entity = it.next(); if (isWithinDistance(entity)) { for (Message msg : entity.createUpdateMessage()) { session.send(msg); } } else { destroyIds.add(entity.getEntityId()); it.remove(); } } if (destroyIds.size() > 0) { session.send(new DestroyEntitiesMessage(destroyIds)); } // add entities for (GlowEntity entity : world.getEntityManager()) { if (entity != this && isWithinDistance(entity) && !knownEntities.contains(entity) && !hiddenEntities.contains(entity.getUniqueId())) { knownEntities.add(entity); for (Message msg : entity.createSpawnMessage()) { session.send(msg); } } } getAttributeManager().sendMessages(session); } /** * Process and send pending BlockChangeMessages. */ private void processBlockChanges() { List<BlockChangeMessage> messages = new ArrayList<>(blockChanges); blockChanges.clear(); // separate messages by chunk // inner map is used to only send one entry for same coordinates Map<GlowChunk.Key, Map<BlockVector, BlockChangeMessage>> chunks = new HashMap<>(); for (BlockChangeMessage message : messages) { GlowChunk.Key key = new GlowChunk.Key(message.getX() >> 4, message.getZ() >> 4); if (canSeeChunk(key)) { Map<BlockVector, BlockChangeMessage> map = chunks.get(key); if (map == null) { map = new HashMap<>(); chunks.put(key, map); } map.put(new BlockVector(message.getX(), message.getY(), message.getZ()), message); } } // send away for (Map.Entry<GlowChunk.Key, Map<BlockVector, BlockChangeMessage>> entry : chunks.entrySet()) { GlowChunk.Key key = entry.getKey(); List<BlockChangeMessage> value = new ArrayList<>(entry.getValue().values()); if (value.size() == 1) { session.send(value.get(0)); } else if (value.size() > 1) { session.send(new MultiBlockChangeMessage(key.getX(), key.getZ(), value)); } } // now send post-block-change messages List<Message> postMessages = new ArrayList<>(afterBlockChanges); afterBlockChanges.clear(); for (Message message : postMessages) { session.send(message); } } /** * Streams chunks to the player's client. */ private void streamBlocks() { Set<GlowChunk.Key> previousChunks = new HashSet<>(knownChunks); ArrayList<GlowChunk.Key> newChunks = new ArrayList<>(); int centralX = location.getBlockX() >> 4; int centralZ = location.getBlockZ() >> 4; int radius = Math.min(server.getViewDistance(), 1 + settings.getViewDistance()); for (int x = (centralX - radius); x <= (centralX + radius); x++) { for (int z = (centralZ - radius); z <= (centralZ + radius); z++) { GlowChunk.Key key = new GlowChunk.Key(x, z); if (knownChunks.contains(key)) { previousChunks.remove(key); } else { newChunks.add(key); } } } // early end if there's no changes if (newChunks.size() == 0 && previousChunks.size() == 0) { return; } // sort chunks by distance from player - closer chunks sent first Collections.sort(newChunks, new Comparator<GlowChunk.Key>() { @Override public int compare(GlowChunk.Key a, GlowChunk.Key b) { double dx = 16 * a.getX() + 8 - location.getX(); double dz = 16 * a.getZ() + 8 - location.getZ(); double da = dx * dx + dz * dz; dx = 16 * b.getX() + 8 - location.getX(); dz = 16 * b.getZ() + 8 - location.getZ(); double db = dx * dx + dz * dz; return Double.compare(da, db); } }); // populate then send chunks to the player // done in two steps so that all the new chunks are finalized before any of them are sent // this prevents sending a chunk then immediately sending block changes in it because // one of its neighbors has populated // first step: force population then acquire lock on each chunk for (GlowChunk.Key key : newChunks) { world.getChunkManager().forcePopulation(key.getX(), key.getZ()); knownChunks.add(key); chunkLock.acquire(key); } // second step: package chunks into bulk packets final int maxSize = 0x1fffef; // slightly under protocol max size of 0x200000 final boolean skylight = world.getEnvironment() == World.Environment.NORMAL; List<ChunkDataMessage> messages = new LinkedList<>(); int bulkSize = 6; // size of bulk header // split the chunks into bulk packets based on how many fit for (GlowChunk.Key key : newChunks) { GlowChunk chunk = world.getChunkAt(key.getX(), key.getZ()); ChunkDataMessage message = chunk.toMessage(skylight); // 10 bytes of header in bulk packet, plus data length int messageSize = 10 + message.getData().length; // if this chunk would make the message too big, if (bulkSize + messageSize > maxSize) { // send out what we have so far session.send(new ChunkBulkMessage(skylight, messages)); messages = new LinkedList<>(); bulkSize = 6; } bulkSize += messageSize; messages.add(message); } // send the leftovers if (!messages.isEmpty()) { session.send(new ChunkBulkMessage(skylight, messages)); } // send visible tile entity data for (GlowChunk.Key key : newChunks) { GlowChunk chunk = world.getChunkAt(key.getX(), key.getZ()); for (TileEntity entity : chunk.getRawTileEntities()) { entity.update(this); } } // and remove old chunks for (GlowChunk.Key key : previousChunks) { session.send(ChunkDataMessage.empty(key.getX(), key.getZ())); knownChunks.remove(key); chunkLock.release(key); } previousChunks.clear(); } /** * Spawn the player at the given location after they have already joined. * Used for changing worlds and respawning after death. * * @param location The location to place the player. */ private void spawnAt(Location location) { // switch worlds GlowWorld oldWorld = world; world.getEntityManager().unregister(this); world = (GlowWorld) location.getWorld(); world.getEntityManager().register(this); // switch chunk set // no need to send chunk unload messages - respawn unloads all chunks knownChunks.clear(); chunkLock.clear(); chunkLock = world.newChunkLock(getName()); // spawn into world String type = world.getWorldType().getName().toLowerCase(); session.send(new RespawnMessage(world.getEnvironment().getId(), world.getDifficulty().getValue(), getGameMode().getValue(), type)); setRawLocation(location); // take us to spawn position streamBlocks(); // stream blocks setCompassTarget(world.getSpawnLocation()); // set our compass target session.send(new PositionRotationMessage(location)); sendWeather(); sendRainDensity(); sendSkyDarkness(); sendTime(); updateInventory(); // fire world change if needed if (oldWorld != world) { EventFactory.callEvent(new PlayerChangedWorldEvent(this, oldWorld)); } } /** * Respawn the player after they have died. */ public void respawn() { // restore health setHealth(getMaxHealth()); // determine spawn destination boolean spawnAtBed = true; Location dest = getBedSpawnLocation(); if (dest == null) { dest = world.getSpawnLocation(); spawnAtBed = false; if (bedSpawn != null) { setBedSpawnLocation(null); sendMessage("Your home bed was missing or obstructed"); } } // fire event and perform spawn PlayerRespawnEvent event = new PlayerRespawnEvent(this, dest, spawnAtBed); EventFactory.callEvent(event); if (event.getRespawnLocation().getWorld().equals(getWorld()) && knownEntities.size() > 0) { // we need to manually reset all known entities if the player respawns in the same world List<Integer> entityIds = new ArrayList<>(knownEntities.size()); for (GlowEntity e : knownEntities) { entityIds.add(e.getEntityId()); } session.send(new DestroyEntitiesMessage(entityIds)); knownEntities.clear(); } spawnAt(event.getRespawnLocation()); // just in case any items are left in their inventory after they respawn updateInventory(); } /** * Checks whether the player can see the given chunk. * * @return If the chunk is known to the player's client. */ public boolean canSeeChunk(GlowChunk.Key chunk) { return knownChunks.contains(chunk); } /** * Checks whether the player can see the given entity. * * @return If the entity is known to the player's client. */ public boolean canSeeEntity(GlowEntity entity) { return knownEntities.contains(entity); } /** * Open the sign editor interface at the specified location. * * @param loc The location to open the editor at */ public void openSignEditor(Location loc) { signLocation = loc.clone(); signLocation.setX(loc.getBlockX()); signLocation.setY(loc.getBlockY()); signLocation.setZ(loc.getBlockZ()); session.send(new SignEditorMessage(loc.getBlockX(), loc.getBlockY(), loc.getBlockZ())); } /** * Check that the specified location matches that of the last opened sign * editor, and if so, clears the last opened sign editor. * * @param loc The location to check * @return Whether the location matched. */ public boolean checkSignLocation(Location loc) { if (loc.equals(signLocation)) { signLocation = null; return true; } else { return false; } } /** * Get a UserListItemMessage entry representing adding this player. * * @return The entry (action ADD_PLAYER) with this player's information. */ public UserListItemMessage.Entry getUserListEntry() { TextMessage displayName = null; if (playerListName != null && !playerListName.isEmpty()) { displayName = new TextMessage(playerListName); } return UserListItemMessage.add(getProfile(), getGameMode().getValue(), 0, displayName); } /** * Send a UserListItemMessage to every player that can see this player. * @param updateMessage The message to send. */ private void updateUserListEntries(UserListItemMessage updateMessage) { for (GlowPlayer player : server.getOnlinePlayers()) { if (player.canSee(this)) { player.getSession().send(updateMessage); } } } @Override public void setVelocity(Vector velocity) { PlayerVelocityEvent event = EventFactory.callEvent(new PlayerVelocityEvent(this, velocity)); if (!event.isCancelled()) { velocity = event.getVelocity(); super.setVelocity(velocity); session.send(new EntityVelocityMessage(SELF_ID, velocity)); } } /** * Set the client settings for this player. * * @param settings The new client settings. */ public void setSettings(ClientSettings settings) { this.settings = settings; metadata.set(MetadataIndex.PLAYER_SKIN_FLAGS, settings.getSkinFlags()); } /** * Get this player's client settings. * * @return The player's client settings. */ public ClientSettings getSettings() { return settings; } @Override public Map<String, Object> serialize() { Map<String, Object> ret = new HashMap<>(); ret.put("name", getName()); return ret; } //////////////////////////////////////////////////////////////////////////// // Basic stuff @Override public EntityType getType() { return EntityType.PLAYER; } @Override public InetSocketAddress getAddress() { return session.getAddress(); } @Override public boolean isOnline() { return session.isActive() && session.isOnline(); } @Override public boolean isBanned() { return server.getBanList(BanList.Type.NAME).isBanned(getName()); } @Override @Deprecated public void setBanned(boolean banned) { server.getBanList(BanList.Type.NAME).addBan(getName(), null, null, null); } @Override public boolean isWhitelisted() { return server.getWhitelist().containsProfile(new PlayerProfile(getName(), getUniqueId())); } @Override public void setWhitelisted(boolean value) { if (value) { server.getWhitelist().add(this); } else { server.getWhitelist().remove(new PlayerProfile(getName(), getUniqueId())); } } @Override public Player getPlayer() { return this; } @Override public boolean hasPlayedBefore() { return hasPlayedBefore; } @Override public long getFirstPlayed() { return firstPlayed; } @Override public long getLastPlayed() { return lastPlayed; } //////////////////////////////////////////////////////////////////////////// // HumanEntity overrides @Override public boolean isOp() { return getServer().getOpsList().containsUUID(getUniqueId()); } @Override public void setOp(boolean value) { if (value) { getServer().getOpsList().add(this); } else { getServer().getOpsList().remove(new PlayerProfile(getName(), getUniqueId())); } permissions.recalculatePermissions(); } @Override public List<Message> createSpawnMessage() { List<Message> result = super.createSpawnMessage(); if (bed != null) { result.add(new UseBedMessage(getEntityId(), bed.getX(), bed.getY(), bed.getZ())); } return result; } //////////////////////////////////////////////////////////////////////////// // Editable properties @Override public String getDisplayName() { if (displayName != null) { return displayName; } GlowTeam team = (GlowTeam) getScoreboard().getPlayerTeam(this); if (team != null) { return team.getPlayerDisplayName(getName()); } return getName(); } @Override public void setDisplayName(String name) { displayName = name; } @Override public String getPlayerListName() { return playerListName == null || playerListName.isEmpty() ? getName() : playerListName; } @Override public void setPlayerListName(String name) { // update state playerListName = name; // send update message TextMessage displayName = null; if (playerListName != null && !playerListName.isEmpty()) { displayName = new TextMessage(playerListName); } updateUserListEntries(UserListItemMessage.displayNameOne(getUniqueId(), displayName)); } @Override public Location getCompassTarget() { return compassTarget; } @Override public void setCompassTarget(Location loc) { compassTarget = loc; session.send(new SpawnPositionMessage(loc.getBlockX(), loc.getBlockY(), loc.getBlockZ())); } /** * Returns whether the player spawns at their bed even if there is no bed block. * @return Whether the player is forced to spawn at their bed. */ public boolean isBedSpawnForced() { return bedSpawnForced; } @Override public Location getBedSpawnLocation() { if (bedSpawn == null) { return null; } // Find head of bed GlowBlock block = (GlowBlock) bedSpawn.getBlock(); GlowBlock head = BlockBed.getHead(block); GlowBlock foot = BlockBed.getFoot(block); // If there is a bed, try to find an empty spot next to the bed if (head != null && head.getType() == Material.BED_BLOCK) { Block spawn = BlockBed.getExitLocation(head, foot); return spawn == null ? null : spawn.getLocation().add(0.5, 0.1, 0.5); } else { // If there is no bed and spawning is forced and there is space to spawn if (bedSpawnForced) { Material bottom = head.getType(); Material top = head.getRelative(BlockFace.UP).getType(); // Do not check floor when forcing spawn if (BlockBed.isValidSpawn(bottom) && BlockBed.isValidSpawn(top)) { return bedSpawn.clone().add(0.5, 0.1, 0.5); // No blocks are blocking the spawn } } return null; } } @Override public void setBedSpawnLocation(Location bedSpawn) { setBedSpawnLocation(bedSpawn, false); } @Override public void setBedSpawnLocation(Location location, boolean force) { this.bedSpawn = location; this.bedSpawnForced = force; } @Override public boolean isSleepingIgnored() { return sleepingIgnored; } @Override public void setSleepingIgnored(boolean isSleeping) { sleepingIgnored = isSleeping; } @Override public void setGameMode(GameMode mode) { if (getGameMode() != mode) { PlayerGameModeChangeEvent event = new PlayerGameModeChangeEvent(this, mode); if (EventFactory.callEvent(event).isCancelled()) { return; } super.setGameMode(mode); updateUserListEntries(UserListItemMessage.gameModeOne(getUniqueId(), mode.getValue())); session.send(new StateChangeMessage(StateChangeMessage.Reason.GAMEMODE, mode.getValue())); } setGameModeDefaults(); } private void setGameModeDefaults() { GameMode mode = getGameMode(); setAllowFlight(mode == GameMode.CREATIVE || mode == GameMode.SPECTATOR); metadata.setBit(MetadataIndex.STATUS, MetadataIndex.StatusFlags.INVISIBLE, mode == GameMode.SPECTATOR); } //////////////////////////////////////////////////////////////////////////// // Entity status @Override public boolean isSneaking() { return metadata.getBit(MetadataIndex.STATUS, MetadataIndex.StatusFlags.SNEAKING); } @Override public void setSneaking(boolean sneak) { if (EventFactory.callEvent(new PlayerToggleSneakEvent(this, sneak)).isCancelled()) { return; } metadata.setBit(MetadataIndex.STATUS, MetadataIndex.StatusFlags.SNEAKING, sneak); } @Override public boolean isSprinting() { return metadata.getBit(MetadataIndex.STATUS, MetadataIndex.StatusFlags.SPRINTING); } @Override public void setSprinting(boolean sprinting) { if (EventFactory.callEvent(new PlayerToggleSprintEvent(this, sprinting)).isCancelled()) { return; } metadata.setBit(MetadataIndex.STATUS, MetadataIndex.StatusFlags.SPRINTING, sprinting); } @Override public double getEyeHeight() { return getEyeHeight(false); } @Override public double getEyeHeight(boolean ignoreSneaking) { // Height of player's eyes above feet. Matches CraftBukkit. if (ignoreSneaking || !isSneaking()) { return 1.62; } else { return 1.54; } } //////////////////////////////////////////////////////////////////////////// // Player capabilities @Override public boolean getAllowFlight() { return canFly; } @Override public void setAllowFlight(boolean flight) { canFly = flight; if (!canFly) flying = false; sendAbilities(); } @Override public boolean isFlying() { return flying; } @Override public void setFlying(boolean value) { flying = value && canFly; sendAbilities(); } @Override public float getFlySpeed() { return flySpeed; } @Override public void setFlySpeed(float value) throws IllegalArgumentException { flySpeed = value; sendAbilities(); } @Override public float getWalkSpeed() { return walkSpeed; } @Override public void setWalkSpeed(float value) throws IllegalArgumentException { walkSpeed = value; sendAbilities(); } private void sendAbilities() { boolean creative = getGameMode() == GameMode.CREATIVE; int flags = (creative ? 8 : 0) | (canFly ? 4 : 0) | (flying ? 2 : 0) | (creative ? 1 : 0); // division is conversion from Bukkit to MC units session.send(new PlayerAbilitiesMessage(flags, flySpeed / 2f, walkSpeed / 2f)); } //////////////////////////////////////////////////////////////////////////// // Experience and levelling @Override public int getLevel() { return level; } @Override public void setLevel(int level) { this.level = Math.max(level, 0); sendExperience(); } @Override public int getTotalExperience() { return totalExperience; } @Override public void setTotalExperience(int exp) { this.totalExperience = Math.max(exp, 0); sendExperience(); } @Override public void giveExp(int xp) { totalExperience += xp; // gradually award levels based on xp points float value = 1.0f / getExpToLevel(); for (int i = 0; i < xp; ++i) { experience += value; if (experience >= 1) { experience -= 1; value = 1.0f / getExpToLevel(++level); } } sendExperience(); } @Override public float getExp() { return experience; } @Override public void setExp(float percentToLevel) { experience = Math.min(Math.max(percentToLevel, 0), 1); sendExperience(); } @Override public int getExpToLevel() { return getExpToLevel(level); } private int getExpToLevel(int level) { if (level >= 30) { return 62 + (level - 30) * 7; } else if (level >= 15) { return 17 + (level - 15) * 3; } else { return 17; } } @Override public void giveExpLevels(int amount) { setLevel(getLevel() + amount); } private void sendExperience() { session.send(new ExperienceMessage(getExp(), getLevel(), getTotalExperience())); } //////////////////////////////////////////////////////////////////////////// // Health and food handling @Override public void setHealth(double health) { super.setHealth(health); sendHealth(); } @Override public void setMaxHealth(double health) { super.setMaxHealth(health); sendHealth(); } @Override public boolean isHealthScaled() { return healthScaled; } @Override public void setHealthScaled(boolean scale) { healthScaled = scale; sendHealth(); } @Override public double getHealthScale() { return healthScale; } @Override public Entity getSpectatorTarget() { return null; } @Override public void setSpectatorTarget(Entity entity) { } @Override public void sendTitle(String title, String subtitle) { } @Override public void setHealthScale(double scale) throws IllegalArgumentException { healthScaled = true; healthScale = scale; sendHealth(); } @Override public int getFoodLevel() { return food; } @Override public void setFoodLevel(int food) { this.food = Math.min(food, 20); sendHealth(); } @Override public float getExhaustion() { return exhaustion; } @Override public void setExhaustion(float value) { exhaustion = value; } @Override public float getSaturation() { return saturation; } @Override public void setSaturation(float value) { saturation = value; sendHealth(); } private void sendHealth() { float finalHealth = (float) (getHealth() / getMaxHealth() * getHealthScale()); session.send(new HealthMessage(finalHealth, getFoodLevel(), getSaturation())); } //////////////////////////////////////////////////////////////////////////// // Actions /** * Teleport the player. * * @param location The destination to teleport to. * @return Whether the teleport was a success. */ @Override public boolean teleport(Location location) { return teleport(location, TeleportCause.UNKNOWN); } @Override public boolean teleport(Location location, TeleportCause cause) { Validate.notNull(location, "location cannot be null"); Validate.notNull(location.getWorld(), "location's world cannot be null"); Validate.notNull(cause, "cause cannot be null"); if (this.location != null && this.location.getWorld() != null) { PlayerTeleportEvent event = new PlayerTeleportEvent(this, this.location, location, cause); if (EventFactory.callEvent(event).isCancelled()) { return false; } location = event.getTo(); } if (location.getWorld() != world) { spawnAt(location); } else { session.send(new PositionRotationMessage(location)); setRawLocation(location); } teleported = true; return true; } @Override protected boolean teleportToSpawn() { Location target = getBedSpawnLocation(); if (target == null) { target = server.getWorlds().get(0).getSpawnLocation(); } PlayerPortalEvent event = EventFactory.callEvent(new PlayerPortalEvent(this, location.clone(), target, null)); if (event.isCancelled()) { return false; } target = event.getTo(); spawnAt(target); teleported = true; awardAchievement(Achievement.THE_END, false); return true; } @Override protected boolean teleportToEnd() { if (!server.getAllowEnd()) { return false; } Location target = null; for (World world : server.getWorlds()) { if (world.getEnvironment() == Environment.THE_END) { target = world.getSpawnLocation(); break; } } if (target == null) { return false; } PlayerPortalEvent event = EventFactory.callEvent(new PlayerPortalEvent(this, location.clone(), target, null)); if (event.isCancelled()) { return false; } target = event.getTo(); spawnAt(target); teleported = true; awardAchievement(Achievement.END_PORTAL, false); return true; } /** * This player enters the specified bed and is marked as sleeping. * @param block the bed */ public void enterBed(GlowBlock block) { Validate.notNull(block, "Bed block cannot be null"); Preconditions.checkState(bed == null, "Player already in bed"); GlowBlock head = BlockBed.getHead(block); GlowBlock foot = BlockBed.getFoot(block); if (EventFactory.callEvent(new PlayerBedEnterEvent(this, head)).isCancelled()) { return; } // Occupy the bed BlockBed.setOccupied(head, foot, true); bed = head; sleeping = true; setRawLocation(head.getLocation()); getSession().send(new UseBedMessage(SELF_ID, head.getX(), head.getY(), head.getZ())); UseBedMessage msg = new UseBedMessage(getEntityId(), head.getX(), head.getY(), head.getZ()); for (GlowPlayer p : world.getRawPlayers()) { if (p != this && p.canSeeEntity(this)) { p.getSession().send(msg); } } } /** * This player leaves their bed causing them to quit sleeping. * @param setSpawn Whether to set the bed spawn of the player */ public void leaveBed(boolean setSpawn) { Preconditions.checkState(bed != null, "Player is not in bed"); GlowBlock head = BlockBed.getHead(bed);; GlowBlock foot = BlockBed.getFoot(bed); // Determine exit location Block exitBlock = BlockBed.getExitLocation(head, foot); if (exitBlock == null) { // If no empty blocks were found fallback to block above bed exitBlock = head.getRelative(BlockFace.UP); } Location exitLocation = exitBlock.getLocation().add(0.5, 0.1, 0.5); // Use center of block // Set their spawn (normally omitted if their bed gets destroyed instead of them leaving it) if (setSpawn) { setBedSpawnLocation(head.getLocation()); } // Empty the bed BlockBed.setOccupied(head, foot, false); bed = null; sleeping = false; // And eject the player setRawLocation(exitLocation); teleported = true; // Call event EventFactory.callEvent(new PlayerBedLeaveEvent(this, head)); getSession().send(new AnimateEntityMessage(SELF_ID, AnimateEntityMessage.OUT_LEAVE_BED)); AnimateEntityMessage msg = new AnimateEntityMessage(getEntityId(), AnimateEntityMessage.OUT_LEAVE_BED); for (GlowPlayer p : world.getRawPlayers()) { if (p != this && p.canSeeEntity(this)) { p.getSession().send(msg); } } } @Override public void sendMessage(String message) { sendRawMessage(message); } @Override public void sendMessage(String[] messages) { for (String line : messages) { sendMessage(line); } } @Override public void sendRawMessage(String message) { // old-style formatting to json conversion is in TextMessage session.send(new ChatMessage(message)); } @Override @SuppressWarnings("unchecked") public void sendActionBarMessage(String message) { // "old" formatting workaround because apparently "new" styling doesn't work as of 01/18/2015 JSONObject json = new JSONObject(); json.put("text", message); session.send(new ChatMessage(new TextMessage(json), 2)); } @Override public void kickPlayer(String message) { session.disconnect(message == null ? "" : message); } @Override public boolean performCommand(String command) { return getServer().dispatchCommand(this, command); } @Override public void chat(String text) { chat(text, false); } /** * Says a message (or runs a command). * * @param text message sent by the player. * @param async whether the message was received asynchronously. */ public void chat(final String text, boolean async) { if (text.startsWith("/")) { Runnable task = new Runnable() { @Override public void run() { server.getLogger().info(getName() + " issued command: " + text); try { PlayerCommandPreprocessEvent event = new PlayerCommandPreprocessEvent(GlowPlayer.this, text); if (!EventFactory.callEvent(event).isCancelled()) { server.dispatchCommand(GlowPlayer.this, event.getMessage().substring(1)); } } catch (Exception ex) { sendMessage(ChatColor.RED + "An internal error occurred while executing your command."); server.getLogger().log(Level.SEVERE, "Exception while executing command: " + text, ex); } } }; // if async is true, this task should happen synchronously // otherwise, we're sync already, it can happen here if (async) { server.getScheduler().runTask(null, task); } else { task.run(); } } else { AsyncPlayerChatEvent event = EventFactory.onPlayerChat(async, this, text); if (event.isCancelled()) { return; } String message = String.format(event.getFormat(), getDisplayName(), event.getMessage()); getServer().getLogger().info(message); for (Player recipient : event.getRecipients()) { recipient.sendMessage(message); } } } @Override public void saveData() { saveData(true); } public void saveData(boolean async) { if (async) { server.getScheduler().runTaskAsynchronously(null, new Runnable() { @Override public void run() { server.getPlayerDataService().writeData(GlowPlayer.this); } }); } else { server.getPlayerDataService().writeData(this); } } @Override public void loadData() { server.getPlayerDataService().readData(this); } @Override @Deprecated public void setTexturePack(String url) { setResourcePack(url); } @Override public void setResourcePack(String url) { setResourcePack(url, ""); } @Override public void setResourcePack(String url, String hash) { session.send(new ResourcePackSendMessage(url, hash)); } //////////////////////////////////////////////////////////////////////////// // Effect and data transmission @Override public void playNote(Location loc, Instrument instrument, Note note) { Sound sound; switch (instrument) { case PIANO: sound = Sound.NOTE_PIANO; break; case BASS_DRUM: sound = Sound.NOTE_BASS_DRUM; break; case SNARE_DRUM: sound = Sound.NOTE_SNARE_DRUM; break; case STICKS: sound = Sound.NOTE_STICKS; break; case BASS_GUITAR: sound = Sound.NOTE_BASS_GUITAR; break; default: throw new IllegalArgumentException("Invalid instrument"); } playSound(loc, sound, 3.0f, note.getId()); } @Override public void playNote(Location loc, byte instrument, byte note) { playNote(loc, Instrument.getByType(instrument), new Note(note)); } @Override public void playEffect(Location loc, Effect effect, int data) { int id = effect.getId(); boolean ignoreDistance = effect.isDistanceIgnored(); session.send(new PlayEffectMessage(id, loc.getBlockX(), loc.getBlockY(), loc.getBlockZ(), data, ignoreDistance)); } private void playEffect_(Location loc, Effect effect, int data) { // fix name collision with Spigot below this.playEffect(loc, effect, data); } @Override public <T> void playEffect(Location loc, Effect effect, T data) { playEffect(loc, effect, GlowEffect.getDataValue(effect, data)); } @Override public void playSound(Location location, Sound sound, float volume, float pitch) { playSound(location, GlowSound.getName(sound), volume, pitch); } @Override public void playSound(Location location, String sound, float volume, float pitch) { if (location == null || sound == null) return; // the loss of precision here is a bit unfortunate but it's what CraftBukkit does double x = location.getBlockX() + 0.5; double y = location.getBlockY() + 0.5; double z = location.getBlockZ() + 0.5; session.send(new PlaySoundMessage(sound, x, y, z, volume, pitch)); } private final Player.Spigot spigot = new Player.Spigot() { @Override public void playEffect(Location location, Effect effect, int id, int data, float offsetX, float offsetY, float offsetZ, float speed, int particleCount, int radius) { if (effect.getType() == Effect.Type.PARTICLE) { MaterialData material = new MaterialData(id, (byte) data); showParticle(location, effect, material, offsetX, offsetY, offsetZ, speed, particleCount); } else { playEffect_(location, effect, data); } } }; @Override public Player.Spigot spigot() { return spigot; } //@Override public void showParticle(Location loc, Effect particle, MaterialData material, float offsetX, float offsetY, float offsetZ, float speed, int amount) { if (location == null || particle == null || particle.getType() != Effect.Type.PARTICLE) return; int id = GlowParticle.getId(particle); boolean longDistance = GlowParticle.isLongDistance(particle); float x = (float) loc.getX(); float y = (float) loc.getY(); float z = (float) loc.getZ(); int[] extData = GlowParticle.getData(particle, material); session.send(new PlayParticleMessage(id, longDistance, x, y, z, offsetX, offsetY, offsetZ, speed, amount, extData)); } @Override public void sendBlockChange(Location loc, Material material, byte data) { sendBlockChange(loc, material.getId(), data); } @Override public void sendBlockChange(Location loc, int material, byte data) { sendBlockChange(new BlockChangeMessage(loc.getBlockX(), loc.getBlockY(), loc.getBlockZ(), material, data)); } public void sendBlockChange(BlockChangeMessage message) { // only send message if the chunk is within visible range GlowChunk.Key key = new GlowChunk.Key(message.getX() >> 4, message.getZ() >> 4); if (canSeeChunk(key)) { blockChanges.add(message); } } @Override public boolean sendChunkChange(Location loc, int sx, int sy, int sz, byte[] data) { throw new UnsupportedOperationException("Not supported yet."); } @Override public void sendSignChange(Location location, String[] lines) throws IllegalArgumentException { Validate.notNull(location, "location cannot be null"); Validate.notNull(lines, "lines cannot be null"); Validate.isTrue(lines.length == 4, "lines.length must equal 4"); afterBlockChanges.add(UpdateSignMessage.fromPlainText(location.getBlockX(), location.getBlockY(), location.getBlockZ(), lines)); } /** * Send a sign change, similar to {@link #sendSignChange(Location, String[])}, * but using complete TextMessages instead of strings. * @param location the location of the sign * @param lines the new text on the sign or null to clear it * @throws IllegalArgumentException if location is null * @throws IllegalArgumentException if lines is non-null and has a length less than 4 */ public void sendSignChange(Location location, TextMessage[] lines) { Validate.notNull(location, "location cannot be null"); Validate.notNull(lines, "lines cannot be null"); Validate.isTrue(lines.length == 4, "lines.length must equal 4"); afterBlockChanges.add(new UpdateSignMessage(location.getBlockX(), location.getBlockY(), location.getBlockZ(), lines)); } /** * Send a block entity change to the given location. * @param location The location of the block entity. * @param type The type of block entity being sent. * @param nbt The NBT structure to send to the client. */ public void sendBlockEntityChange(Location location, GlowBlockEntity type, CompoundTag nbt) { Validate.notNull(location, "Location cannot be null"); Validate.notNull(type, "Type cannot be null"); Validate.notNull(nbt, "NBT cannot be null"); afterBlockChanges.add(new UpdateBlockEntityMessage(location.getBlockX(), location.getBlockY(), location.getBlockZ(), type.getValue(), nbt)); } @Override public void sendMap(MapView map) { throw new UnsupportedOperationException("Not supported yet."); } //////////////////////////////////////////////////////////////////////////// // Achievements and statistics @Override public boolean hasAchievement(Achievement achievement) { return stats.hasAchievement(achievement); } @Override public void awardAchievement(Achievement achievement) { awardAchievement(achievement, true); } /** * Awards the given achievement if the player already has the parent achievement, * otherwise does nothing. If {@code awardParents} is true, award the player all * parent achievements and the given achievement, making this method equivalent * to {@link #awardAchievement(Achievement)}. * @param achievement the achievement to award. * @param awardParents whether parent achievements should be awarded. * @return {@code true} if the achievement was awarded, {@code false} otherwise */ public boolean awardAchievement(Achievement achievement, boolean awardParents) { if (hasAchievement(achievement)) return false; Achievement parent = achievement.getParent(); if (parent != null && !hasAchievement(parent)) { if (!awardParents || !awardAchievement(parent, true)) { // does not have or failed to award required parent achievement return false; } } PlayerAchievementAwardedEvent event = new PlayerAchievementAwardedEvent(this, achievement); if (EventFactory.callEvent(event).isCancelled()) { return false; // event was cancelled } stats.setAchievement(achievement, true); sendAchievement(achievement, true); if (server.getAnnounceAchievements()) { // todo: make message fancier (hover, translated names) server.broadcastMessage(getName() + " has just earned the achievement " + ChatColor.GREEN + "[" + GlowAchievement.getFancyName(achievement) + "]"); } return true; } @Override public void removeAchievement(Achievement achievement) { if (!hasAchievement(achievement)) return; stats.setAchievement(achievement, false); sendAchievement(achievement, false); } private void sendAchievement(Achievement achievement, boolean has) { Map<String, Integer> values = new HashMap<>(); values.put(GlowAchievement.getName(achievement), has ? 1 : 0); session.send(new StatisticMessage(values)); } @Override public int getStatistic(Statistic statistic) throws IllegalArgumentException { return stats.get(statistic); } @Override public int getStatistic(Statistic statistic, Material material) throws IllegalArgumentException { return stats.get(statistic, material); } @Override public int getStatistic(Statistic statistic, EntityType entityType) throws IllegalArgumentException { return stats.get(statistic, entityType); } @Override public void setStatistic(Statistic statistic, int newValue) throws IllegalArgumentException { stats.set(statistic, newValue); } @Override public void setStatistic(Statistic statistic, Material material, int newValue) throws IllegalArgumentException { stats.set(statistic, material, newValue); } @Override public void setStatistic(Statistic statistic, EntityType entityType, int newValue) { stats.set(statistic, entityType, newValue); } @Override public void incrementStatistic(Statistic statistic) { stats.add(statistic, 1); } @Override public void incrementStatistic(Statistic statistic, int amount) { stats.add(statistic, amount); } @Override public void incrementStatistic(Statistic statistic, Material material) { stats.add(statistic, material, 1); } @Override public void incrementStatistic(Statistic statistic, Material material, int amount) { stats.add(statistic, material, amount); } @Override public void incrementStatistic(Statistic statistic, EntityType entityType) throws IllegalArgumentException { stats.add(statistic, entityType, 1); } @Override public void incrementStatistic(Statistic statistic, EntityType entityType, int amount) throws IllegalArgumentException { stats.add(statistic, entityType, amount); } @Override public void decrementStatistic(Statistic statistic) throws IllegalArgumentException { stats.add(statistic, -1); } @Override public void decrementStatistic(Statistic statistic, int amount) throws IllegalArgumentException { stats.add(statistic, -amount); } @Override public void decrementStatistic(Statistic statistic, Material material) throws IllegalArgumentException { stats.add(statistic, material, -1); } @Override public void decrementStatistic(Statistic statistic, Material material, int amount) throws IllegalArgumentException { stats.add(statistic, material, -amount); } @Override public void decrementStatistic(Statistic statistic, EntityType entityType) throws IllegalArgumentException { stats.add(statistic, entityType, -1); } @Override public void decrementStatistic(Statistic statistic, EntityType entityType, int amount) { stats.add(statistic, entityType, -amount); } public void sendStats() { session.send(stats.toMessage()); } //////////////////////////////////////////////////////////////////////////// // Inventory @Override public void updateInventory() { session.send(new SetWindowContentsMessage(invMonitor.getId(), invMonitor.getContents())); } public void sendItemChange(int slot, ItemStack item) { session.send(new SetWindowSlotMessage(invMonitor.getId(), slot, item)); } @Override public void setItemOnCursor(ItemStack item) { super.setItemOnCursor(item); session.send(new SetWindowSlotMessage(-1, -1, item)); } @Override public boolean setWindowProperty(InventoryView.Property prop, int value) { if (!super.setWindowProperty(prop, value)) return false; session.send(new WindowPropertyMessage(invMonitor.getId(), prop.getId(), value)); return true; } @Override public void openInventory(InventoryView view) { session.send(new CloseWindowMessage(invMonitor.getId())); super.openInventory(view); invMonitor = new InventoryMonitor(getOpenInventory()); int viewId = invMonitor.getId(); if (viewId != 0) { String title = view.getTitle(); boolean defaultTitle = view.getType().getDefaultTitle().equals(title); if (view.getTopInventory() instanceof PlayerInventory && defaultTitle) { title = ((PlayerInventory) view.getTopInventory()).getHolder().getName(); } Message open = new OpenWindowMessage(viewId, invMonitor.getType(), title, ((GlowInventory) view.getTopInventory()).getRawSlots()); session.send(open); } updateInventory(); } @Override public GlowItem drop(ItemStack stack) { GlowItem dropping = super.drop(stack); if (dropping != null) { PlayerDropItemEvent event = new PlayerDropItemEvent(this, dropping); EventFactory.callEvent(event); if (event.isCancelled()) { dropping.remove(); dropping = null; } } return dropping; } //////////////////////////////////////////////////////////////////////////// // Player-specific time and weather @Override public void setPlayerTime(long time, boolean relative) { timeOffset = (time % GlowWorld.DAY_LENGTH + GlowWorld.DAY_LENGTH) % GlowWorld.DAY_LENGTH; timeRelative = relative; sendTime(); } @Override public long getPlayerTime() { if (timeRelative) { // add timeOffset ticks to current time return (world.getTime() + timeOffset) % GlowWorld.DAY_LENGTH; } else { // return time offset return timeOffset; } } @Override public long getPlayerTimeOffset() { return timeOffset; } @Override public boolean isPlayerTimeRelative() { return timeRelative; } @Override public void resetPlayerTime() { setPlayerTime(0, true); } public void sendTime() { long time = getPlayerTime(); if (!timeRelative || !world.getGameRuleMap().getBoolean("doDaylightCycle")) { time = -time; // negative value indicates fixed time } session.send(new TimeMessage(world.getFullTime(), time)); } @Override public void setPlayerWeather(WeatherType type) { playerWeather = type; sendWeather(); } @Override public WeatherType getPlayerWeather() { return playerWeather; } @Override public void resetPlayerWeather() { playerWeather = null; sendWeather(); sendRainDensity(); sendSkyDarkness(); } public void sendWeather() { boolean stormy = playerWeather == null ? getWorld().hasStorm() : playerWeather == WeatherType.DOWNFALL; session.send(new StateChangeMessage(stormy ? StateChangeMessage.Reason.START_RAIN : StateChangeMessage.Reason.STOP_RAIN, 0)); } public void sendRainDensity() { session.send(new StateChangeMessage(StateChangeMessage.Reason.RAIN_DENSITY, getWorld().getRainDensity())); } public void sendSkyDarkness() { session.send(new StateChangeMessage(StateChangeMessage.Reason.SKY_DARKNESS, getWorld().getSkyDarkness())); } //////////////////////////////////////////////////////////////////////////// // Player visibility @Override public void hidePlayer(Player player) { Validate.notNull(player, "player cannot be null"); if (equals(player) || !player.isOnline() || !session.isActive()) return; if (hiddenEntities.contains(player.getUniqueId())) return; hiddenEntities.add(player.getUniqueId()); if (knownEntities.remove((GlowEntity) player)) { session.send(new DestroyEntitiesMessage(Arrays.asList(player.getEntityId()))); } session.send(UserListItemMessage.removeOne(player.getUniqueId())); } @Override public void showPlayer(Player player) { Validate.notNull(player, "player cannot be null"); if (equals(player) || !player.isOnline() || !session.isActive()) return; if (!hiddenEntities.contains(player.getUniqueId())) return; hiddenEntities.remove(player.getUniqueId()); session.send(new UserListItemMessage(UserListItemMessage.Action.ADD_PLAYER, ((GlowPlayer) player).getUserListEntry())); } @Override public boolean canSee(Player player) { return !hiddenEntities.contains(player.getUniqueId()); } /** * Called when a player hidden to this player disconnects. * This is necessary so the player is visible again after they reconnected. * * @param player The disconnected player */ public void stopHidingDisconnectedPlayer(Player player) { hiddenEntities.remove(player.getUniqueId()); } //////////////////////////////////////////////////////////////////////////// // Scoreboard @Override public Scoreboard getScoreboard() { return scoreboard; } @Override public void setScoreboard(Scoreboard scoreboard) throws IllegalArgumentException, IllegalStateException { Validate.notNull(scoreboard, "Scoreboard must not be null"); if (!(scoreboard instanceof GlowScoreboard)) { throw new IllegalArgumentException("Scoreboard must be GlowScoreboard"); } if (this.scoreboard == null) { throw new IllegalStateException("Player has not loaded or is already offline"); } this.scoreboard.unsubscribe(this); this.scoreboard = (GlowScoreboard) scoreboard; this.scoreboard.subscribe(this); } //////////////////////////////////////////////////////////////////////////// // Conversable @Override public boolean isConversing() { return false; } @Override public void acceptConversationInput(String input) { } @Override public boolean beginConversation(Conversation conversation) { return false; } @Override public void abandonConversation(Conversation conversation) { } @Override public void abandonConversation(Conversation conversation, ConversationAbandonedEvent details) { } //////////////////////////////////////////////////////////////////////////// // Plugin messages @Override public void sendPluginMessage(Plugin source, String channel, byte[] message) { StandardMessenger.validatePluginMessage(getServer().getMessenger(), source, channel, message); if (listeningChannels.contains(channel)) { // only send if player is listening for it session.send(new PluginMessage(channel, message)); } } @Override public Set<String> getListeningPluginChannels() { return Collections.unmodifiableSet(listeningChannels); } /** * Add a listening channel to this player. * * @param channel The channel to add. */ public void addChannel(String channel) { if (listeningChannels.add(channel)) { EventFactory.callEvent(new PlayerRegisterChannelEvent(this, channel)); } } /** * Remove a listening channel from this player. * * @param channel The channel to remove. */ public void removeChannel(String channel) { if (listeningChannels.remove(channel)) { EventFactory.callEvent(new PlayerUnregisterChannelEvent(this, channel)); } } /** * Send the supported plugin channels to the client. */ private void sendSupportedChannels() { Set<String> listening = server.getMessenger().getIncomingChannels(); if (!listening.isEmpty()) { // send NUL-separated list of channels we support ByteBuf buf = Unpooled.buffer(16 * listening.size()); for (String channel : listening) { buf.writeBytes(channel.getBytes(StandardCharsets.UTF_8)); buf.writeByte(0); } session.send(new PluginMessage("REGISTER", buf.array())); if (buf.refCnt() > 0) { buf.release(buf.refCnt()); } } } public void enchanted(int clicked) { this.level -= clicked + 1; if (level < 0) { this.level = 0; this.experience = 0; this.totalExperience = 0; } setLevel(level); setXpSeed(new Random().nextInt()); //TODO use entity's random instance? } //////////////////////////////////////////////////////////////////////////// // Titles @Override public Title getTitle() { return currentTitle.clone(); } @Override public TitleOptions getTitleOptions() { return titleOptions.clone(); } @Override public void setTitle(Title title) { setTitle(title, false); } @Override public void setTitle(Title title, boolean forceUpdate) { Validate.notNull(title, "Title cannot be null"); String oldHeading = currentTitle.getHeading(); currentTitle = title; if (forceUpdate || !StringUtils.equals(oldHeading, currentTitle.getHeading())) { session.sendAll(TitleMessage.fromTitle(currentTitle)); } } @Override public void setTitleOptions(TitleOptions options) { if (options == null) { options = new TitleOptions(); } titleOptions = options; session.send(TitleMessage.fromOptions(titleOptions)); } @Override public void clearTitle() { currentTitle = new Title(); session.send(new TitleMessage(TitleMessage.Action.CLEAR)); } @Override public void resetTitle() { currentTitle = new Title(currentTitle.getHeading()); titleOptions = new TitleOptions(); session.send(new TitleMessage(TitleMessage.Action.RESET)); } }