package net.glowstone.generator.objects.trees;
import net.glowstone.util.BlockStateDelegate;
import org.bukkit.DirtType;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.block.BlockFace;
import org.bukkit.block.BlockState;
import org.bukkit.material.Dirt;
import java.util.Random;
public class AcaciaTree extends GenericTree {
public AcaciaTree(Random random, Location location, BlockStateDelegate delegate) {
super(random, location, delegate);
setHeight(random.nextInt(3) + random.nextInt(3) + 5);
}
@Override
public boolean canPlaceOn() {
final BlockState state = delegate.getBlockState(loc.getBlock().getRelative(BlockFace.DOWN).getLocation());
return state.getType() == Material.GRASS || state.getType() == Material.DIRT;
}
@Override
public boolean generate() {
if (!canHeightFit() || !canPlaceOn() || !canPlace()) {
return false;
}
float d = (float) (random.nextFloat() * Math.PI * 2.0F); // random direction
int dx = ((int) (Math.cos(d) + 1.5F)) - 1;
int dz = ((int) (Math.sin(d) + 1.5F)) - 1;
if (Math.abs(dx) > 0 && Math.abs(dz) > 0) { // reduce possible directions to NSEW
if (random.nextBoolean()) {
dx = 0;
} else {
dz = 0;
}
}
int twistHeight = height - 1 - random.nextInt(4);
int twistCount = random.nextInt(3) + 1;
int centerX = loc.getBlockX(), centerZ = loc.getBlockZ();
int trunkTopY = 0;
// generates the trunk
for (int y = 0; y < height; y++) {
// trunk twists
if (twistCount > 0 && y >= twistHeight) {
centerX += dx;
centerZ += dz;
twistCount--;
}
final Material material = delegate.getBlockState(loc.getWorld(), centerX, loc.getBlockY() + y, centerZ).getType();
if (material == Material.AIR || material == Material.LEAVES) {
trunkTopY = loc.getBlockY() + y;
delegate.setTypeAndRawData(loc.getWorld(), centerX, loc.getBlockY() + y, centerZ, Material.LOG_2, 0);
}
}
// generates leaves
for (int x = -3; x <= 3; x++) {
for (int z = -3; z <= 3; z++) {
if (Math.abs(x) < 3 || Math.abs(z) < 3) {
setLeaves(centerX + x, trunkTopY, centerZ + z);
}
if (Math.abs(x) < 2 && Math.abs(z) < 2) {
setLeaves(centerX + x, trunkTopY + 1, centerZ + z);
}
if ((Math.abs(x) == 2 && Math.abs(z) == 0) || (Math.abs(x) == 0 && Math.abs(z) == 2)) {
setLeaves(centerX + x, trunkTopY + 1, centerZ + z);
}
}
}
// try to choose a different direction for second branching and canopy
d = (float) (random.nextFloat() * Math.PI * 2.0F);
int dxB = ((int) (Math.cos(d) + 1.5F)) - 1;
int dzB = ((int) (Math.sin(d) + 1.5F)) - 1;
if (Math.abs(dxB) > 0 && Math.abs(dzB) > 0) {
if (random.nextBoolean()) {
dxB = 0;
} else {
dzB = 0;
}
}
if (dx != dxB || dz != dzB) {
centerX = loc.getBlockX();
centerZ = loc.getBlockZ();
int branchHeight = twistHeight - 1 - random.nextInt(2);
twistCount = random.nextInt(3) + 1;
trunkTopY = 0;
// generates the trunk
for (int y = branchHeight + 1; y < height; y++) {
if (twistCount > 0) {
centerX += dxB;
centerZ += dzB;
final Material material = delegate.getBlockState(loc.getWorld(), centerX, loc.getBlockY() + y, centerZ).getType();
if (material == Material.AIR || material == Material.LEAVES) {
trunkTopY = loc.getBlockY() + y;
delegate.setTypeAndRawData(loc.getWorld(), centerX, loc.getBlockY() + y, centerZ, Material.LOG_2, 0);
}
twistCount--;
}
}
// generates the leaves
if (trunkTopY > 0) {
for (int x = -2; x <= 2; x++) {
for (int z = -2; z <= 2; z++) {
if ((Math.abs(x) < 2) || (Math.abs(z) < 2)) {
setLeaves(centerX + x, trunkTopY, centerZ + z);
}
}
}
for (int x = -1; x <= 1; x++) {
for (int z = -1; z <= 1; z++) {
setLeaves(centerX + x, trunkTopY + 1, centerZ + z);
}
}
}
}
// block below trunk is always dirt
final Dirt dirt = new Dirt(DirtType.NORMAL);
delegate.setTypeAndData(loc.getWorld(), loc.getBlockX(), loc.getBlockY() - 1, loc.getBlockZ(), Material.DIRT, dirt);
return true;
}
private void setLeaves(int x, int y, int z) {
if (delegate.getBlockState(loc.getWorld(), x, y, z).getType() == Material.AIR) {
delegate.setTypeAndRawData(loc.getWorld(), x, y, z, Material.LEAVES_2, 0);
}
}
}