package net.glowstone.net.handler.play.inv;
import com.flowpowered.networking.MessageHandler;
import net.glowstone.EventFactory;
import net.glowstone.constants.ItemIds;
import net.glowstone.entity.GlowPlayer;
import net.glowstone.inventory.GlowInventory;
import net.glowstone.inventory.GlowInventoryView;
import net.glowstone.net.GlowSession;
import net.glowstone.net.message.play.inv.CreativeItemMessage;
import net.glowstone.net.message.play.inv.SetWindowSlotMessage;
import org.bukkit.GameMode;
import org.bukkit.event.inventory.InventoryCreativeEvent;
import org.bukkit.event.inventory.InventoryType.SlotType;
import org.bukkit.inventory.InventoryView;
import org.bukkit.inventory.ItemStack;
import java.util.Objects;
public final class CreativeItemHandler implements MessageHandler<GlowSession, CreativeItemMessage> {
@Override
public void handle(GlowSession session, CreativeItemMessage message) {
final GlowPlayer player = session.getPlayer();
final GlowInventory inv = player.getInventory();
// CraftBukkit does use a inventory view with both inventories set to the player's inventory
// for the creative inventory as there is no second inventory (no crafting) visible for the client
final InventoryView view = player.getOpenInventory();
final int viewSlot = message.getSlot();
final int slot = view.convertSlot(viewSlot);
ItemStack stack = ItemIds.sanitize(message.getItem());
final SlotType type = inv.getSlotType(slot);
// only if creative mode
if (player.getGameMode() != GameMode.CREATIVE) {
player.kickPlayer("Illegal creative mode item selection");
return;
}
// only if default (player) inventory
if (!GlowInventoryView.isDefault(player.getOpenInventory())) {
player.kickPlayer("Illegal creative mode item selection");
return;
}
// clicking outside drops the item
if (message.getSlot() < 0) {
InventoryCreativeEvent event = EventFactory.callEvent(new InventoryCreativeEvent(view, SlotType.OUTSIDE, -999, stack));
if (event.isCancelled()) {
session.send(new SetWindowSlotMessage(-1, -1, stack));
} else {
player.drop(event.getCursor());
}
return;
}
// if the content hasn't changed, ignore the message
// this happens quiet often as the client tends to update the whole inventory at once
if (Objects.equals(stack, view.getItem(viewSlot))) {
return;
}
InventoryCreativeEvent event = EventFactory.callEvent(new InventoryCreativeEvent(view, type, viewSlot, stack));
if (event.isCancelled()) {
// send original slot to player to prevent async inventories
player.sendItemChange(viewSlot, view.getItem(viewSlot));
// don't keep track of player's current item, just give them back what they tried to place
session.send(new SetWindowSlotMessage(-1, -1, stack));
return;
}
view.setItem(viewSlot, stack);
}
}