package net.glowstone.generator.decorators.nether;
import net.glowstone.GlowWorld;
import net.glowstone.block.GlowBlock;
import net.glowstone.generator.decorators.BlockDecorator;
import org.bukkit.Chunk;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.block.Block;
import org.bukkit.block.BlockFace;
import org.bukkit.block.BlockState;
import java.util.Random;
public class LavaDecorator extends BlockDecorator {
private static final BlockFace[] SIDES = new BlockFace[] {BlockFace.NORTH, BlockFace.EAST, BlockFace.SOUTH, BlockFace.WEST, BlockFace.DOWN};
private boolean flowing;
public LavaDecorator() {
this(false);
}
public LavaDecorator(boolean flowing) {
this.flowing = flowing;
}
@Override
public void decorate(World world, Random random, Chunk source) {
int sourceX = (source.getX() << 4) + random.nextInt(16);
int sourceZ = (source.getZ() << 4) + random.nextInt(16);
int sourceY = flowing ? 4 + random.nextInt(120) : 10 + random.nextInt(108);
final Block block = world.getBlockAt(sourceX, sourceY, sourceZ);
if ((block.getType() == Material.NETHERRACK || block.isEmpty()) &&
block.getRelative(BlockFace.UP).getType() == Material.NETHERRACK) {
int netherrackBlockCount = 0;
for (BlockFace face : SIDES) {
if (block.getRelative(face).getType() == Material.NETHERRACK) {
netherrackBlockCount++;
}
}
int airBlockCount = 0;
for (BlockFace face : SIDES) {
if (block.getRelative(face).isEmpty()) {
airBlockCount++;
}
}
if (netherrackBlockCount == 5 || (flowing && airBlockCount == 1 && netherrackBlockCount == 4)) {
final BlockState state = block.getState();
state.setType(Material.LAVA);
state.update(true);
// 10 instead of the default 5 because lava should flow faster in the nether
((GlowWorld) block.getWorld()).requestPulse((GlowBlock) block, 10);
}
}
}
}