package net.glowstone.block.blocktype; import net.glowstone.EventFactory; import net.glowstone.GlowWorld; import net.glowstone.block.GlowBlock; import net.glowstone.block.GlowBlockState; import net.glowstone.constants.GlowBiomeClimate; import net.glowstone.entity.GlowPlayer; import org.bukkit.Difficulty; import org.bukkit.Material; import org.bukkit.World.Environment; import org.bukkit.block.BlockFace; import org.bukkit.event.block.BlockBurnEvent; import org.bukkit.event.block.BlockIgniteEvent; import org.bukkit.event.block.BlockIgniteEvent.IgniteCause; import org.bukkit.inventory.ItemStack; import org.bukkit.util.Vector; import java.util.Collection; import java.util.LinkedHashMap; import java.util.Map.Entry; public class BlockFire extends BlockNeedsAttached { private static final BlockFace[] FLAMMABLE_FACES = {BlockFace.NORTH, BlockFace.SOUTH, BlockFace.EAST, BlockFace.WEST, BlockFace.UP, BlockFace.DOWN}; private static final BlockFace[] RAIN_FACES = {BlockFace.SELF, BlockFace.NORTH, BlockFace.SOUTH, BlockFace.EAST, BlockFace.WEST}; private static final int TICK_RATE = 1; private static final int MAX_FIRE_AGE = 15; private static final LinkedHashMap<BlockFace, Integer> BURNRESISTANCE_MAP = new LinkedHashMap<>(); @Override public void onNearBlockChanged(GlowBlock block, BlockFace face, GlowBlock changedBlock, Material oldType, byte oldData, Material newType, byte newData) { updatePhysics(block); } @Override public boolean canOverride(GlowBlock block, BlockFace face, ItemStack holding) { return true; } @Override public void placeBlock(GlowPlayer player, GlowBlockState state, BlockFace face, ItemStack holding, Vector clickedLoc) { super.placeBlock(player, state, face, holding, clickedLoc); state.setRawData((byte) 0); } @Override public Collection<ItemStack> getDrops(GlowBlock block, ItemStack tool) { return BlockDropless.EMPTY_STACK; } @Override protected BlockFace getAttachedFace(GlowBlock me) { for (BlockFace face : new BlockFace[]{BlockFace.DOWN, BlockFace.UP, BlockFace.EAST, BlockFace.WEST, BlockFace.NORTH, BlockFace.SOUTH}) { if (!me.getRelative(face).isEmpty()) { return face; } } return BlockFace.DOWN; } @Override public boolean canTickRandomly() { return true; } @Override public void updateBlock(GlowBlock block) { if (!block.getWorld().getGameRuleMap().getBoolean("doFireTick")) { return; } final GlowWorld world = block.getWorld(); final Material type = block.getRelative(BlockFace.DOWN).getType(); boolean isInfiniteFire = type == Material.NETHERRACK || (world.getEnvironment() == Environment.THE_END && type == Material.BEDROCK); if (!isInfiniteFire && world.hasStorm() && isRainingAround(block)) { // if it's raining around, stop fire block.breakNaturally(); return; } // increase fire age GlowBlockState state = block.getState(); int age = state.getRawData(); if (age < MAX_FIRE_AGE) { // increase fire age state.setRawData((byte) (age + (random.nextInt(3) / 2))); state.update(true); } // request pulse for this block world.requestPulse(block, TICK_RATE); if (!isInfiniteFire) { if (!hasNearFlammableBlock(block)) { // there's no flammable blocks around, stop fire if (age > 3 || block.getRelative(BlockFace.DOWN).isEmpty()) { block.breakNaturally(); } } else if (age == MAX_FIRE_AGE && !block.getRelative(BlockFace.DOWN).isFlammable() && random.nextInt(4) == 0) { // if fire reached max age, bottom block is not flammable, 25% chance to stop fire block.breakNaturally(); } else { // fire propagation / block burning // burn blocks around boolean isWet = GlowBiomeClimate.isWet(block); for (Entry<BlockFace, Integer> entry : BURNRESISTANCE_MAP.entrySet()) { burnBlock(block.getRelative(entry.getKey()), entry.getValue() - (isWet ? 50 : 0), age); } final Difficulty difficulty = world.getDifficulty(); final int difficultyModifier = difficulty == Difficulty.EASY ? 7 : difficulty == Difficulty.NORMAL ? 14 : difficulty == Difficulty.HARD ? 21 : 0; // try to propagate fire in a 3x3x6 box for (int x = 0; x < 3; x++) { for (int z = 0; z < 3; z++) { for (int y = 0; y < 6; y++) { if (x != 1 || z != 1 || y != 1) { final GlowBlock propagationBlock = world.getBlockAt(block.getLocation().add(x - 1, y - 1, z - 1)); int flameResistance = propagationBlock.getMaterialValues().getFlameResistance(); if (flameResistance >= 0) { int resistance = 40 + difficultyModifier + flameResistance; resistance /= 30 + age; if (isWet) { resistance /= 2; } if ((!world.hasStorm() || !isRainingAround(propagationBlock)) && resistance > 0 && random.nextInt(y > 2 ? 100 + 100 * (y - 2) : 100) <= resistance) { BlockIgniteEvent igniteEvent = new BlockIgniteEvent(propagationBlock, IgniteCause.SPREAD, block); EventFactory.callEvent(igniteEvent); if (!igniteEvent.isCancelled()) { if (propagationBlock.getType() == Material.TNT) { BlockTNT.igniteBlock(propagationBlock, false); } else { int increasedAge = increaseFireAge(age); state = propagationBlock.getState(); state.setType(Material.FIRE); state.setRawData((byte) (increasedAge > MAX_FIRE_AGE ? MAX_FIRE_AGE : increasedAge)); state.update(true); } } } } } } } } } } } @Override public void receivePulse(GlowBlock block) { block.getWorld().cancelPulse(block); updateBlock(block); } private boolean hasNearFlammableBlock(GlowBlock block) { // check there's at least a flammable block around for (BlockFace face : FLAMMABLE_FACES) { if (block.getRelative(face).isFlammable()) { return true; } } return false; } private boolean isRainingAround(GlowBlock block) { // check if it's raining on the block itself or on one of it's 4 faces for (BlockFace face: RAIN_FACES) { if (GlowBiomeClimate.isRainy(block.getRelative(face))) { return true; } } return false; } private void burnBlock(GlowBlock block, int burnResistance, int fireAge) { if (random.nextInt(burnResistance) < block.getMaterialValues().getFireResistance()) { BlockBurnEvent burnEvent = new BlockBurnEvent(block); EventFactory.callEvent(burnEvent); if (!burnEvent.isCancelled()) { if (block.getType() == Material.TNT) { BlockTNT.igniteBlock(block, false); } else { final GlowBlockState state = block.getState(); if (random.nextInt(10 + fireAge) < 5 && !GlowBiomeClimate.isRainy(block)) { int increasedAge = increaseFireAge(fireAge); state.setType(Material.FIRE); state.setRawData((byte) (increasedAge > MAX_FIRE_AGE ? MAX_FIRE_AGE : increasedAge)); } else { state.setType(Material.AIR); state.setRawData((byte) 0); } state.update(true); } } } } private int increaseFireAge(int age) { return age + random.nextInt(5) / 4; } static { BURNRESISTANCE_MAP.put(BlockFace.EAST, 300); BURNRESISTANCE_MAP.put(BlockFace.WEST, 300); BURNRESISTANCE_MAP.put(BlockFace.DOWN, 250); BURNRESISTANCE_MAP.put(BlockFace.UP, 250); BURNRESISTANCE_MAP.put(BlockFace.NORTH, 300); BURNRESISTANCE_MAP.put(BlockFace.SOUTH, 300); } }