package net.glowstone.generator.ground; import net.glowstone.util.noise.SimplexOctaveGenerator; import org.bukkit.Material; import org.bukkit.World; import org.bukkit.block.Biome; import java.util.Arrays; import java.util.Random; public class MesaGroundGenerator extends GroundGenerator { private final MesaType type; private final int[] colorLayer = new int[64]; private Material topMaterial; private int topMaterialData; private Material groundMaterial; private int groundMaterialData; private SimplexOctaveGenerator colorNoise; private SimplexOctaveGenerator canyonHeightNoise; private SimplexOctaveGenerator canyonScaleNoise; private long seed; private void initialize(long seed) { if (seed != this.seed || colorNoise == null || canyonScaleNoise == null || canyonHeightNoise == null) { final Random random = new Random(seed); colorNoise = new SimplexOctaveGenerator(random, 1); colorNoise.setScale(1 / 512.0D); initializeColorLayers(random); canyonHeightNoise = new SimplexOctaveGenerator(random, 4); canyonHeightNoise.setScale(1 / 4.0D); canyonScaleNoise = new SimplexOctaveGenerator(random, 1); canyonScaleNoise.setScale(1 / 512.0D); this.seed = seed; } } public MesaGroundGenerator() { this(MesaType.NORMAL); } public MesaGroundGenerator(MesaType type) { this.type = type; topMaterial = Material.SAND; topMaterialData = 1; // orange sand groundMaterial = Material.STAINED_CLAY; groundMaterialData = 1; // orange stained clay } @Override public void generateTerrainColumn(short[][] buf, World world, Random random, int x, int z, Biome biome, double surfaceNoise) { initialize(world.getSeed()); int seaLevel = world.getSeaLevel(); Material topMat = topMaterial; int topMatData = topMaterialData; Material groundMat = groundMaterial; int groundMatData = groundMaterialData; int surfaceHeight = Math.max((int) (surfaceNoise / 3.0D + 3.0D + random.nextDouble() * 0.25D), 1); boolean colored = Math.cos(surfaceNoise / 3.0D * Math.PI) > 0 ? false : true; double bryceCanyonHeight = 0; if (type == MesaType.BRYCE) { int nX = (x & 0xFFFFFFF0) + (z & 0xF); int nZ = (z & 0xFFFFFFF0) + (x & 0xF); double noiseCanyonHeight = Math.min(Math.abs(surfaceNoise), canyonHeightNoise.noise(nX, nZ, 0.5D, 2.0D)); if (noiseCanyonHeight > 0) { double heightScale = Math.abs(canyonScaleNoise.noise(nX, nZ, 0.5D, 2.0D)); bryceCanyonHeight = Math.pow(noiseCanyonHeight, 2) * 2.5D; double maxHeight = Math.ceil(50 * heightScale) + 14; if (bryceCanyonHeight > maxHeight) { bryceCanyonHeight = maxHeight; } bryceCanyonHeight += seaLevel; } } int chunkX = x; x &= 0xF; z &= 0xF; int deep = -1; boolean groundSet = false; for (int y = 255; y >= 0; y--) { if (y < (int) bryceCanyonHeight && get(buf, x, y, z) == Material.AIR) { set(buf, x, y, z, Material.STONE); } if (y <= random.nextInt(5)) { set(buf, x, y, z, Material.BEDROCK); } else { Material mat = get(buf, x, y, z); if (mat == Material.AIR) { deep = -1; } else if (mat == Material.STONE) { if (deep == -1) { groundSet = false; if (y >= seaLevel - 5 && y <= seaLevel) { groundMat = groundMaterial; groundMatData = groundMaterialData; } deep = surfaceHeight + Math.max(0, y - seaLevel - 1); if (y >= seaLevel - 2) { if (type == MesaType.FOREST && y > seaLevel + 22 + surfaceHeight * 2) { topMat = colored ? Material.GRASS : Material.DIRT; topMatData = colored ? 0 : 1; // grass or coarse dirt set(buf, x, y, z, topMat, topMatData); } else if (y > seaLevel + 2 + surfaceHeight) { int color = colorLayer[(y + (int) Math.round(colorNoise.noise(chunkX, chunkX, 0.5D, 2.0D) * 2.0D)) % colorLayer.length]; setColoredGroundLayer(buf, x, y, z, y < seaLevel || y > 128 ? 1 : colored ? color : -1); } else { set(buf, x, y, z, topMaterial, topMaterialData); groundSet = true; } } else { set(buf, x, y, z, groundMat, groundMatData); } } else if (deep > 0) { deep--; if (groundSet) { set(buf, x, y, z, groundMaterial, groundMaterialData); } else { int color = colorLayer[(y + (int) Math.round(colorNoise.noise(chunkX, chunkX, 0.5D, 2.0D) * 2.0D)) % colorLayer.length]; setColoredGroundLayer(buf, x, y, z, color); } } } } } } public static enum MesaType { NORMAL, BRYCE, FOREST } private void setColoredGroundLayer(short[][] buf, int x, int y, int z, int color) { if (color >= 0) { set(buf, x, y, z, Material.STAINED_CLAY, color); } else { set(buf, x, y, z, Material.HARD_CLAY); } } private void setRandomLayerColor(Random random, int minLayerCount, int minLayerHeight, int color) { for (int i = 0; i < random.nextInt(4) + minLayerCount; i++) { int j = random.nextInt(colorLayer.length); int k = 0; while (k < random.nextInt(3) + minLayerHeight && j < colorLayer.length) { colorLayer[j++] = color; k++; } } } private void initializeColorLayers(Random random) { Arrays.fill(colorLayer, -1); // hard clay, other values are stained clay int i = 0; while (i < colorLayer.length) { i += random.nextInt(5) + 1; if (i < colorLayer.length) { colorLayer[i++] = 1; // orange } } setRandomLayerColor(random, 2, 1, 4); // yellow setRandomLayerColor(random, 2, 2, 12); // brown setRandomLayerColor(random, 2, 1, 14); // red int j = 0; for (i = 0; i < random.nextInt(3) + 3; i++) { j += random.nextInt(16) + 4; if (j >= colorLayer.length) { break; } if (random.nextInt(2) == 0 || (j < colorLayer.length - 1 && random.nextInt(2) == 0)) { colorLayer[j - 1] = 8; // light gray } else { colorLayer[j] = 0; // white } } } }