package net.glowstone.generator.decorators.nether; import net.glowstone.generator.decorators.BlockDecorator; import org.bukkit.Chunk; import org.bukkit.Material; import org.bukkit.World; import org.bukkit.block.Block; import org.bukkit.block.BlockState; import org.bukkit.material.MaterialData; import java.util.Random; public class FireDecorator extends BlockDecorator { @Override public void decorate(World world, Random random, Chunk source) { int amount = 1 + random.nextInt(1 + random.nextInt(10)); for (int j = 0; j < amount; j++) { int sourceX = (source.getX() << 4) + random.nextInt(16); int sourceZ = (source.getZ() << 4) + random.nextInt(16); int sourceY = 4 + random.nextInt(120); for (int i = 0; i < 64; i++) { int x = sourceX + random.nextInt(8) - random.nextInt(8); int z = sourceZ + random.nextInt(8) - random.nextInt(8); int y = sourceY + random.nextInt(4) - random.nextInt(4); final Block block = world.getBlockAt(x, y, z); final Block blockBelow = world.getBlockAt(x, y - 1, z); if (y < 128 && block.getType() == Material.AIR && blockBelow.getType() == Material.NETHERRACK) { final BlockState state = block.getState(); state.setType(Material.FIRE); state.setData(new MaterialData(Material.FIRE)); state.update(true); } } } } }