package net.glowstone.generator.ground;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.block.Biome;
import java.util.Random;
public class StonePatchGroundGenerator extends GroundGenerator {
@Override
public void generateTerrainColumn(short[][] buf, World world, Random random, int x, int z, Biome biome, double surfaceNoise) {
if (surfaceNoise > 1.0D) {
setTopMaterial(Material.STONE);
setGroundMaterial(Material.STONE);
} else {
setTopMaterial(Material.GRASS);
setGroundMaterial(Material.DIRT);
}
super.generateTerrainColumn(buf, world, random, x, z, biome, surfaceNoise);
}
}