package net.glowstone.net.handler.play.player;
import com.flowpowered.networking.MessageHandler;
import net.glowstone.entity.GlowPlayer;
import net.glowstone.net.GlowSession;
import net.glowstone.net.message.play.player.PlayerAbilitiesMessage;
public final class PlayerAbilitiesHandler implements MessageHandler<GlowSession, PlayerAbilitiesMessage> {
@Override
public void handle(GlowSession session, PlayerAbilitiesMessage message) {
// player sends this when changing whether or not they are currently flying
// other values should match what we've sent in the past but are ignored here
final GlowPlayer player = session.getPlayer();
boolean flying = (message.getFlags() & 0x02) != 0;
player.setFlying(player.getAllowFlight() && flying);
}
}