package net.glowstone.generator.biomegrid;
import org.bukkit.util.noise.SimplexOctaveGenerator;
public class NoiseMapLayer extends MapLayer {
private final SimplexOctaveGenerator noiseGen;
public NoiseMapLayer(long seed) {
super(seed);
noiseGen = new SimplexOctaveGenerator(seed, 2);
}
@Override
public int[] generateValues(int x, int z, int sizeX, int sizeZ) {
int[] values = new int[sizeX * sizeZ];
for (int i = 0; i < sizeZ; i++) {
for (int j = 0; j < sizeX; j++) {
double noise = noiseGen.noise(x + j, z + i, 0.175D, 0.8D, true) * 4.0D;
int val = 0;
if (noise >= 0.05D) {
val = noise <= 0.2D ? 3 : 2;
} else {
setCoordsSeed(x + j, z + i);
val = nextInt(2) == 0 ? 3 : 0;
}
values[j + i * sizeX] = val;
//values[j + i * sizeX] = noise >= -0.5D ? (double) noise >= 0.57D ? 2 : noise <= 0.2D ? 3 : 2 : nextInt(2) == 0 ? 3 : 0;
}
}
return values;
}
}