package net.glowstone.generator.ground;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.block.Biome;
import java.util.Random;
public class DirtPatchGroundGenerator extends GroundGenerator {
@Override
public void generateTerrainColumn(short[][] buf, World world, Random random, int x, int z, Biome biome, double surfaceNoise) {
if (surfaceNoise > 1.75D) {
setTopMaterial(Material.DIRT, 1); // coarse dirt
} else if (surfaceNoise > -0.95D) {
setTopMaterial(Material.DIRT, 2); // podzol
} else {
setTopMaterial(Material.GRASS);
}
setGroundMaterial(Material.DIRT);
super.generateTerrainColumn(buf, world, random, x, z, biome, surfaceNoise);
}
}