package net.glowstone.net.codec.play.game; import com.flowpowered.networking.Codec; import io.netty.buffer.ByteBuf; import net.glowstone.net.message.play.game.StateChangeMessage; import java.io.IOException; public final class StateChangeCodec implements Codec<StateChangeMessage> { @Override public StateChangeMessage decode(ByteBuf buffer) throws IOException { int reason = buffer.readByte(); float value = buffer.readFloat(); return new StateChangeMessage(reason, value); } @Override public ByteBuf encode(ByteBuf buf, StateChangeMessage message) throws IOException { buf.writeByte(message.getReason()); buf.writeFloat(message.getValue()); return buf; } }