package net.glowstone.net.message.play.entity; import com.flowpowered.networking.Message; import lombok.Data; import lombok.RequiredArgsConstructor; @Data @RequiredArgsConstructor public final class SpawnObjectMessage implements Message { public static final int ITEM = 2; public final int id, type, x, y, z, pitch, yaw, data, velX, velY, velZ; public SpawnObjectMessage(int id, int type, int x, int y, int z, int pitch, int yaw) { this(id, type, x, y, z, pitch, yaw, 0, 0, 0, 0); } public boolean hasFireball() { return data != 0; } }